From a0365dabd94067727b4594353dd7431df6acb8aa Mon Sep 17 00:00:00 2001 From: IntegratedQuantum Date: Sun, 2 Feb 2025 18:23:09 +0100 Subject: [PATCH] Fix calculation error in the bloom fog gradient. fixees #995 --- assets/cubyz/shaders/bloom/color_extractor_downsample.vs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets/cubyz/shaders/bloom/color_extractor_downsample.vs b/assets/cubyz/shaders/bloom/color_extractor_downsample.vs index decbc2d91..fc68574fe 100644 --- a/assets/cubyz/shaders/bloom/color_extractor_downsample.vs +++ b/assets/cubyz/shaders/bloom/color_extractor_downsample.vs @@ -13,7 +13,7 @@ uniform vec2 tanXY; void main() { vec2 position = inTexCoords*2 - vec2(1, 1); - direction = (invViewMatrix * vec4(position.x/tanXY.x/2, 1, position.y/tanXY.y/2, 0)).xyz; + direction = (invViewMatrix * vec4(position.x*tanXY.x, 1, position.y*tanXY.y, 0)).xyz; normalizedTexCoords = inTexCoords; texCoords = inTexCoords*textureSize(color, 0) - 0.25; gl_Position = vec4(position, 0, 1);