diff --git a/src/main.zig b/src/main.zig index 3e97a8b5..80837b0f 100644 --- a/src/main.zig +++ b/src/main.zig @@ -344,7 +344,7 @@ pub const KeyBoard = struct { // MARK: KeyBoard .{.name = "escape", .key = c.GLFW_KEY_ESCAPE, .pressAction = &escape, .gamepadButton = c.GLFW_GAMEPAD_BUTTON_B}, .{.name = "openInventory", .key = c.GLFW_KEY_E, .pressAction = &openInventory, .gamepadButton = c.GLFW_GAMEPAD_BUTTON_X}, .{.name = "openCreativeInventory(aka cheat inventory)", .key = c.GLFW_KEY_C, .pressAction = &openCreativeInventory, .gamepadButton = c.GLFW_GAMEPAD_BUTTON_Y}, - .{.name = "openChat", .key = c.GLFW_KEY_T, .pressAction = &openChat}, + .{.name = "openChat", .key = c.GLFW_KEY_T, .releaseAction = &openChat}, .{.name = "mainGuiButton", .mouseButton = c.GLFW_MOUSE_BUTTON_LEFT, .pressAction = &gui.mainButtonPressed, .releaseAction = &gui.mainButtonReleased, .gamepadButton = c.GLFW_GAMEPAD_BUTTON_A}, .{.name = "secondaryGuiButton", .mouseButton = c.GLFW_MOUSE_BUTTON_RIGHT, .pressAction = &gui.secondaryButtonPressed, .releaseAction = &gui.secondaryButtonReleased, .gamepadButton = c.GLFW_GAMEPAD_BUTTON_Y}, // gamepad gui.