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Add sickle (#1550)
resolves #1547 The sickle, balanced to the best of my ability. It breaks `.leaf` and `.cloth` tagged blocks. A metal sickle lets you get rid of floating leaves or clear a grassy field super quickly.    
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assets/cubyz/tools/sickle.png
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assets/cubyz/tools/sickle.png
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assets/cubyz/tools/sickle.zig.zon
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assets/cubyz/tools/sickle.zig.zon
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.{
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.blockTags = .{.leaf, .cloth},
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.disabled = .{
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1, 0, 0, 0, 1,
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0, 0, 0, 0, 0,
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0, 1, 1, 0, 0,
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1, 1, 1, 0, 1,
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1, 1, 1, 1, 0,
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},
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.optional = .{
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0, 1, 1, 1, 0,
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1, 0, 0, 0, 1,
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0, 0, 0, 0, 1,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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},
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.parameters = .{
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.{
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.source = .density,
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.destination = .swingTime,
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.matrix = .{
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0x0, 2.5, 2.0, 1.5, 0x0,
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2.5, 1.5, 1.5, 1.5, 1.0,
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2.0, 0x0, 0x0, 1.0, 1.0,
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0x0, 0x0, 0x0, 1.0, 0x0,
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0x0, 0x0, 0x0, 0x0, 1.0,
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},
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.factor = 0.25,
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},
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.{
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.source = .density,
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.destination = .damage,
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.matrix = .{
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0x0, 2.5, 2.0, 2.0, 0x0,
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2.5, 1.5, 1.5, 1.0, 1.5,
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1.5, 0x0, 0x0, 0.5, 1.0,
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0x0, 0x0, 0x0, 0.0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0.0,
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},
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.factor = 0.8,
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},
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.{
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.source = .hardness,
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.destination = .maxDurability,
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.matrix = .{
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0x0, 0.5, 1.0, 1.5, 0x0,
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0.5, 1.0, 1.5, 2.0, 1.5,
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1.0, 0x0, 0x0, 1.5, 1.0,
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0x0, 0x0, 0x0, 1.0, 0x0,
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0x0, 0x0, 0x0, 0x0, 1.0,
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},
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.factor = 120,
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},
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.{
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.source = .hardness,
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.destination = .damage,
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.matrix = .{
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0x0, 0.0, 0.0, 0.0, 0x0,
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0.0, 0.5, 0.0, 0.0, 0.0,
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1.0, 0x0, 0x0, 0.0, 0.0,
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0x0, 0x0, 0x0, 0.0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0.0,
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},
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.factor = 0.7,
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},
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.{
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.source = .elasticity,
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.destination = .maxDurability,
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.matrix = .{
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0x0, 0.0, 0.5, 1.0, 0x0,
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0.0, 0.5, 1.0, 2.0, 1.0,
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0.5, 0x0, 0x0, 2.0, 0.5,
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0x0, 0x0, 0x0, 2.0, 0x0,
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0x0, 0x0, 0x0, 0x0, 1.5,
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},
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.factor = 120,
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},
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.{
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.source = .elasticity,
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.destination = .swingTime,
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.matrix = .{
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0x0, 1.0, 0.5, 0.5, 0x0,
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1.5, 1.5, 1.0, 1.0, 0.5,
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2.0, 0x0, 0x0, 0.0, 0.5,
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0x0, 0x0, 0x0, 0.0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0.0,
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},
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.factor = -1.0,
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},
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},
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}
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assets/cubyz/tools/sickle_overlay.png
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assets/cubyz/tools/sickle_overlay.png
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