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Show tool durability in icon (#1350)
* durability kinda * changes * fix formatting * fix formatting * dont show durability when full * fix formatting
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@ -142,6 +142,22 @@ pub fn render(self: *ItemSlot, _: Vec2f) void {
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if(self.inventory.getAmount(self.itemSlot) != 1) {
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self.text.render(self.pos[0] + self.size[0] - self.textSize[0] - border, self.pos[1] + self.size[1] - self.textSize[1] - border, 8);
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}
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if(item == .tool) {
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const tool = item.tool;
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const durabilityPercentage = @as(f32, @floatFromInt(tool.durability))/tool.maxDurability;
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if(durabilityPercentage < 1) {
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const width = durabilityPercentage*(self.size[0] - 2*border);
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draw.setColor(0xff000000);
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draw.rect(self.pos + Vec2f{border, 15*(self.size[1] - border)/16.0}, .{self.size[0] - 2*border, (self.size[1] - 2*border)/16.0});
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const red = std.math.lossyCast(u8, (2 - durabilityPercentage*2)*255);
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const green = std.math.lossyCast(u8, durabilityPercentage*2*255);
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draw.setColor(0xff000000 | (@as(u32, @intCast(red)) << 16) | (@as(u32, @intCast(green)) << 8));
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draw.rect(self.pos + Vec2f{border, 15*(self.size[1] - border)/16.0}, .{width, (self.size[1] - 2*border)/16.0});
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}
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}
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}
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if(self.mode != .immutable) {
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if(self.pressed) {
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