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Move the guidelines to /docs
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.github/ISSUE_TEMPLATE/proposal.yml
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@ -5,7 +5,7 @@ body:
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- type: markdown
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attributes:
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value: |
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Please check if the feature aligns with the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/GAME_DESIGN_PRINCIPLES.md) before making an issue.
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Please check if the feature aligns with the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/docs/GAME_DESIGN_PRINCIPLES.md) before making an issue.
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- type: textarea
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id: description
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attributes:
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@ -50,10 +50,10 @@ sudo apt install libgl-dev libasound2-dev libx11-dev libxcursor-dev libxrandr-de
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# Contributing
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### Code
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Check out the [Contributing Guidelines](https://github.com/PixelGuys/Cubyz/blob/master/CONTRIBUTING.md)
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Check out the [Contributing Guidelines](https://github.com/PixelGuys/Cubyz/blob/master/docs/CONTRIBUTING.md)
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### Gameplay Additions
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Check out the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/GAME_DESIGN_PRINCIPLES.md)
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Check out the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/docs/GAME_DESIGN_PRINCIPLES.md)
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### Textures
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If you want to add new textures, make sure they fit the style of the game. It's recommended that you have baseline skills in pixel art before attempting to make textures. A great collection of tutorials can be found [here](https://lospec.com/pixel-art-tutorials)
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@ -65,9 +65,9 @@ If any of the following points are ignored, your texture will be rejected:
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4. Reference other block textures to see how colours & contrast is used. Test your textures ingame alongside other blocks.
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5. Blocks should tile smoothly. Avoid creating seams or repetitive patterns.
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6. Use hue shifting conservatively. Take the material into account when choosing colours.
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7. Items have full, coloured, 1-pixel outlines. It should be shaded so that the side in light (top left) is brighter, while the side in shadow (bottom right) is darker.
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7. Items have full, coloured, 1-pixel outlines. It should be shaded so that the side in light (top left) is brighter, while the side in shadow (bottom right) is darker.
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8. Items should have higher contrast than their block counterparts.
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Your texture may be edited or replaced to ensure a consistent art style throughout the game.
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Your texture may be edited or replaced to ensure a consistent art style throughout the game.
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For further information, ask <img src="https://avatars.githubusercontent.com/u/122191047" width="20" height="20">[careeoki](https://github.com/careeoki) on [Discord](https://discord.gg/XtqCRRG). She has made a majority of the art for Cubyz.
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@ -3,6 +3,6 @@
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It is easy to suggest something, but often it's much harder to implement and check if it fits the game.
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So, before making a suggestion here on github (you can of course freely discuss ideas on the community discord server), please do the following steps:
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- check if it follows the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/GAME_DESIGN_PRINCIPLES.md)
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- check if it follows the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/docs/GAME_DESIGN_PRINCIPLES.md)
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- make a reference implementation in the form of an addon, mod or fork of Cubyz (no content from other games)
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- create a pull request with the suggested changes or make an issue using the blank issue template, don't forget to add some screenshots
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