Move the guidelines to /docs

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IntegratedQuantum 2025-07-26 14:28:44 +02:00
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Please check if the feature aligns with the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/GAME_DESIGN_PRINCIPLES.md) before making an issue.
Please check if the feature aligns with the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/docs/GAME_DESIGN_PRINCIPLES.md) before making an issue.
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# Contributing
### Code
Check out the [Contributing Guidelines](https://github.com/PixelGuys/Cubyz/blob/master/CONTRIBUTING.md)
Check out the [Contributing Guidelines](https://github.com/PixelGuys/Cubyz/blob/master/docs/CONTRIBUTING.md)
### Gameplay Additions
Check out the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/GAME_DESIGN_PRINCIPLES.md)
Check out the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/docs/GAME_DESIGN_PRINCIPLES.md)
### Textures
If you want to add new textures, make sure they fit the style of the game. It's recommended that you have baseline skills in pixel art before attempting to make textures. A great collection of tutorials can be found [here](https://lospec.com/pixel-art-tutorials)
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4. Reference other block textures to see how colours & contrast is used. Test your textures ingame alongside other blocks.
5. Blocks should tile smoothly. Avoid creating seams or repetitive patterns.
6. Use hue shifting conservatively. Take the material into account when choosing colours.
7. Items have full, coloured, 1-pixel outlines. It should be shaded so that the side in light (top left) is brighter, while the side in shadow (bottom right) is darker.
7. Items have full, coloured, 1-pixel outlines. It should be shaded so that the side in light (top left) is brighter, while the side in shadow (bottom right) is darker.
8. Items should have higher contrast than their block counterparts.
Your texture may be edited or replaced to ensure a consistent art style throughout the game.
Your texture may be edited or replaced to ensure a consistent art style throughout the game.
For further information, ask <img src="https://avatars.githubusercontent.com/u/122191047" width="20" height="20">[careeoki](https://github.com/careeoki) on [Discord](https://discord.gg/XtqCRRG). She has made a majority of the art for Cubyz.

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It is easy to suggest something, but often it's much harder to implement and check if it fits the game.
So, before making a suggestion here on github (you can of course freely discuss ideas on the community discord server), please do the following steps:
- check if it follows the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/GAME_DESIGN_PRINCIPLES.md)
- check if it follows the [Game Design Principles](https://github.com/PixelGuys/Cubyz/blob/master/docs/GAME_DESIGN_PRINCIPLES.md)
- make a reference implementation in the form of an addon, mod or fork of Cubyz (no content from other games)
- create a pull request with the suggested changes or make an issue using the blank issue template, don't forget to add some screenshots