mirror of
https://github.com/PixelGuys/Cubyz.git
synced 2025-09-09 20:28:57 -04:00
parent
45fed30069
commit
be0406df09
21
src/main.zig
21
src/main.zig
@ -288,6 +288,13 @@ fn toggleNetworkDebugOverlay() void {
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fn toggleAdvancedNetworkDebugOverlay() void {
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fn toggleAdvancedNetworkDebugOverlay() void {
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gui.toggleWindow("debug_network_advanced");
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gui.toggleWindow("debug_network_advanced");
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}
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}
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fn setHotbarSlot(i: comptime_int) *const fn() void {
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return &struct {
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fn set() void {
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game.Player.selectedSlot = i - 1;
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}
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}.set;
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}
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pub const KeyBoard = struct {
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pub const KeyBoard = struct {
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const c = Window.c;
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const c = Window.c;
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@ -331,6 +338,20 @@ pub const KeyBoard = struct {
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.{.name = "textCut", .key = c.GLFW_KEY_X, .repeatAction = &gui.textCallbacks.cut},
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.{.name = "textCut", .key = c.GLFW_KEY_X, .repeatAction = &gui.textCallbacks.cut},
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.{.name = "textNewline", .key = c.GLFW_KEY_ENTER, .repeatAction = &gui.textCallbacks.newline},
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.{.name = "textNewline", .key = c.GLFW_KEY_ENTER, .repeatAction = &gui.textCallbacks.newline},
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// Hotbar shortcuts:
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.{.name = "Hotbar 1", .key = c.GLFW_KEY_1, .releaseAction = setHotbarSlot(1)},
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.{.name = "Hotbar 2", .key = c.GLFW_KEY_2, .releaseAction = setHotbarSlot(2)},
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.{.name = "Hotbar 3", .key = c.GLFW_KEY_3, .releaseAction = setHotbarSlot(3)},
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.{.name = "Hotbar 4", .key = c.GLFW_KEY_4, .releaseAction = setHotbarSlot(4)},
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.{.name = "Hotbar 5", .key = c.GLFW_KEY_5, .releaseAction = setHotbarSlot(5)},
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.{.name = "Hotbar 6", .key = c.GLFW_KEY_6, .releaseAction = setHotbarSlot(6)},
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.{.name = "Hotbar 7", .key = c.GLFW_KEY_7, .releaseAction = setHotbarSlot(7)},
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.{.name = "Hotbar 8", .key = c.GLFW_KEY_8, .releaseAction = setHotbarSlot(8)},
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.{.name = "Hotbar 9", .key = c.GLFW_KEY_9, .releaseAction = setHotbarSlot(9)},
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.{.name = "Hotbar 10", .key = c.GLFW_KEY_0, .releaseAction = setHotbarSlot(10)},
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.{.name = "Hotbar 11", .key = c.GLFW_KEY_MINUS, .releaseAction = setHotbarSlot(11)},
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.{.name = "Hotbar 12", .key = c.GLFW_KEY_EQUAL, .releaseAction = setHotbarSlot(12)},
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// debug:
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// debug:
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.{.name = "hideMenu", .key = c.GLFW_KEY_F1, .releaseAction = &toggleHideGui},
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.{.name = "hideMenu", .key = c.GLFW_KEY_F1, .releaseAction = &toggleHideGui},
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.{.name = "debugOverlay", .key = c.GLFW_KEY_F3, .releaseAction = &toggleDebugOverlay},
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.{.name = "debugOverlay", .key = c.GLFW_KEY_F3, .releaseAction = &toggleDebugOverlay},
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