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https://github.com/PixelGuys/Cubyz.git
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Added a void to separate the cave world from the root world. (#833)
* Add files via upload * Move the files because I love github * ACTUALLY replace the files. I love github * Changed it to 50k * Folder for void biomes + other changes Made torches rarer, Fixed void caverns generating too high, Made the fog lighter, Added a root crystals biome (it's a bit rare, I haven't seen it generate, but hypothetically it should be there) * Removed air patches * Various Void Changes Made void spawn lower, Made void root torches more common, Changed fog color * Fixed Fog Color and Made Fog Thicker * Made the void 1500 blocks tall * Added caves parameter to Void * Removed stoneblock replacement
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@ -1,6 +1,7 @@
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.{
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.{
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.isCave = true,
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.isCave = true,
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.maxHeight = 0,
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.maxHeight = 0,
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.minHeight = -48250,
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.fogDensity = 2,
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.fogDensity = 2,
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.{
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.{
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.isCave = true,
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.isCave = true,
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.maxHeight = -512,
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.maxHeight = -512,
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.minHeight = -48250,
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.chance = 0.2,
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.chance = 0.2,
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.{
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.{
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.isCave = true,
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.isCave = true,
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.maxHeight = -512,
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.maxHeight = -512,
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.minHeight = -48250,
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.chance = 0.01,
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.chance = 0.01,
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.caves = -0.1,
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.caves = -0.1,
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assets/cubyz/biomes/cave/dropoff.zig.zon
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assets/cubyz/biomes/cave/dropoff.zig.zon
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.{
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.isCave = true,
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.maxHeight = -48125,
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.minHeight = -48500,
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.stoneBlock = "cubyz:stone",
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.fogDensity = 10,
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.fogColor = 0x272334,
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.chance = 100,
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.music = "cubyz:heart-of-the-beast",
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.structures = .{
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},
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}
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.{
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.{
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.isCave = true,
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.isCave = true,
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.maxHeight = -640,
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.maxHeight = -640,
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.minHeight = -48250,
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.fogDensity = 20,
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.fogDensity = 20,
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.fogColor = 0x51240c,
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.fogColor = 0x51240c,
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.{
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.{
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.isCave = true,
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.isCave = true,
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.maxHeight = -256,
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.maxHeight = -256,
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.minHeight = -48250,
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.chance = 0.2,
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.chance = 0.2,
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.fogDensity = 10,
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.fogDensity = 10,
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@ -2,7 +2,8 @@
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.isCave = true,
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.isCave = true,
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.chance = 0.01,
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.chance = 0.01,
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.maxHeight = -50,
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.minHeight = -48250,
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.caves = -0.2,
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.caves = -0.2,
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.music = "cubyz:heart-of-the-beast",
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.music = "cubyz:heart-of-the-beast",
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assets/cubyz/biomes/cave/void/void.zig.zon
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assets/cubyz/biomes/cave/void/void.zig.zon
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.{
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.isCave = true,
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.maxHeight = -48500,
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.minHeight = -50000,
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.fogDensity = 10,
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.fogColor = 0x272334,
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.chance = 100,
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.caves = 1,
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.music = "cubyz:heart-of-the-beast",
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.structures = .{
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},
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}
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.{
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.{
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.isCave = true,
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.isCave = true,
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.maxHeight = -1024,
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.maxHeight = -50000,
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.chance = 0.1,
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.chance = 0.01,
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.fogDensity = 10,
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.fogColor = 0x272334,
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.caves = -0.1,
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.caves = -0.1,
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.music = "cubyz:heart-of-the-beast",
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.music = "cubyz:heart-of-the-beast",
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assets/cubyz/biomes/cave/void/void_crystal.zig.zon
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assets/cubyz/biomes/cave/void/void_crystal.zig.zon
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.{
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.isCave = true,
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.maxHeight = -50000,
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.fogDensity = 10,
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.fogColor = 0x272334,
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.chance = 0.1,
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.caveRadiusFactor = -1,
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.caves = 0.5,
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.crystals = 32,
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.music = "cubyz:la_kubisa_caverna",
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.stoneBlock = "cubyz:stone",
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.structures = .{
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.{
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.id = "cubyz:boulder",
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.chance = 0.016,
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.block = "cubyz:cobblestone",
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.size = 5,
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.size_variance = 3,
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},
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.{
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.id = "cubyz:boulder",
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.chance = 0.016,
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.block = "cubyz:stone",
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.size = 4,
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.size_variance = 2,
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},
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},
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}
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@ -1,8 +1,8 @@
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.{
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.{
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.isCave = true,
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.isCave = true,
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.maxHeight = -50000,
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.maxHeight = -50000,
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.fogDensity = 10,
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.fogDensity = 2,
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.fogColor = 0x272334,
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.chance = 100,
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.chance = 100,
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.caveRadiusFactor = -1,
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.caveRadiusFactor = -1,
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.caves = 0.5,
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.caves = 0.5,
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.music = "cubyz:heart-of-the-beast",
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.music = "cubyz:heart-of-the-beast",
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.structures = .{
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.structures = .{
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.{
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.id = "cubyz:simple_vegetation",
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.chance = 0.0001,
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.block = "cubyz:torch",
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.height = 1,
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.height_variation = 0,
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},
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.{
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.id = "cubyz:simple_vegetation",
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.chance = 0.000001,
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.block = "cubyz:workbench",
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.height = 1,
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.height_variation = 0,
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},
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.{
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.{
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.id = "cubyz:ground_patch",
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.id = "cubyz:ground_patch",
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.block = "cubyz:gravel",
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.block = "cubyz:gravel",
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