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https://github.com/PixelGuys/Cubyz.git
synced 2025-08-03 11:17:05 -04:00
Add run.bat script for windows that automatically updates and runs zig.
Resolves #104
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@ -29,17 +29,15 @@ Sorry, the zig version isn't there yet. You can test the old java version or ask
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Otherwise you can
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### Compile Cubyz from source
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1. Install git and zig (latest master release)
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1. Install git
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2. Clone this repository `git clone https://github.com/pixelguys/Cubyz`
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3. Go into the folder `cd Cubyz`
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4. Run zig `zig build run`
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5. If it's too slow, run it in release: `zig build run -Doptimize=ReleaseFast`
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3. Run `run.sh` (Linux) or `run.bat` (Windows)
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4. If the game is too slow, run it in release: `run.sh -Doptimize=ReleaseFast` (Linux) or `run.bar -Doptimize=ReleaseFast` (Windows)
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#### Note for Linux Users:
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I also had to install a few `-dev` packages for the compilation to work:
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```
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sudo apt install libgl-dev libasound2-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxext-dev libxi-dev
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```
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For Linux there is also a handy `run.sh` file that automatically downloads the correct zig version
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# Contributing
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### Code
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24
run.bat
Normal file
24
run.bat
Normal file
@ -0,0 +1,24 @@
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@echo off
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set version=zig-windows-x86_64-0.12.0-dev.706+62a0fbdae
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if not exist "./compiler" mkdir "./compiler"
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if not exist "./compiler/zig" mkdir "./compiler/zig"
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if not exist "./compiler/version.txt" copy NUL "./compiler/version.txt"
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set /p curVersion=<"./compiler/version.txt"
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if not "%version%" == "%curVersion%" (
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echo "Deleting old zig installation..."
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rmdir /s /q "./compiler/zig"
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mkdir "./compiler/zig"
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echo "Downloading %version%..."
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powershell -Command "Invoke-WebRequest -uri https://ziglang.org/builds/%version%.zip -OutFile ./compiler/archive.zip"
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echo "Extracting zip file..."
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powershell Expand-Archive ".\compiler\archive.zip" -DestinationPath ".\compiler\zig"
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echo "Done."
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del ./compiler/archive.zip
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echo %version%> "./compiler/version.txt"
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)
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./compiler/zig/zig build run %*
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22
run.sh
22
run.sh
@ -5,17 +5,17 @@ version=zig-linux-x86_64-0.12.0-dev.706+62a0fbdae
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mkdir -p compiler/zig
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touch compiler/version.txt
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if [[ $(< compiler/version.txt) != "$version" ]]; then
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echo "Deleting old zig installation..."
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rm -r compiler/zig
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mkdir compiler/zig
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echo "Downloading zig version $version..."
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wget -O compiler/archive.tar.xz https://ziglang.org/builds/$version.tar.xz
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echo "Extracting tar file..."
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tar --xz -xf compiler/archive.tar.xz --directory compiler/zig --strip-components 1
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echo "Done."
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rm compiler/archive.tar.xz
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rm compiler/version.txt
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printf "$version" >> compiler/version.txt
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echo "Deleting old zig installation..."
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rm -r compiler/zig
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mkdir compiler/zig
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echo "Downloading $version..."
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wget -O compiler/archive.tar.xz https://ziglang.org/builds/$version.tar.xz
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echo "Extracting tar file..."
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tar --xz -xf compiler/archive.tar.xz --directory compiler/zig --strip-components 1
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echo "Done."
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rm compiler/archive.tar.xz
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rm compiler/version.txt
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printf "$version" >> compiler/version.txt
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fi
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./compiler/zig/zig build run $@
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@ -160,7 +160,6 @@ pub fn render(playerPosition: Vec3d) !void {
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}
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pub fn renderWorld(world: *World, ambientLight: Vec3f, skyColor: Vec3f, playerPos: Vec3d) !void {
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_ = world;
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worldFrameBuffer.bind();
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gpu_performance_measuring.startQuery(.clear);
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worldFrameBuffer.clear(Vec4f{skyColor[0], skyColor[1], skyColor[2], 1});
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@ -192,7 +191,7 @@ pub fn renderWorld(world: *World, ambientLight: Vec3f, skyColor: Vec3f, playerPo
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chunk.meshing.quadsDrawn = 0;
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chunk.meshing.transparentQuadsDrawn = 0;
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const meshes = try RenderStructure.updateAndGetRenderChunks(game.world.?.conn, playerPos, settings.renderDistance, settings.LODFactor);
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const meshes = try RenderStructure.updateAndGetRenderChunks(world.conn, playerPos, settings.renderDistance, settings.LODFactor);
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// for (ChunkMesh mesh : Cubyz.chunkTree.getRenderChunks(frustumInt, x0, y0, z0)) {
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// if (mesh instanceof NormalChunkMesh) {
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