diff --git a/src/renderer.zig b/src/renderer.zig index b75e1515..cee75e0d 100644 --- a/src/renderer.zig +++ b/src/renderer.zig @@ -203,7 +203,6 @@ pub fn render(playerPosition: Vec3d) !void { pub fn renderWorld(world: *World, ambientLight: Vec3f, skyColor: Vec3f, playerPos: Vec3d) !void { _ = world; - buffers.bind(); buffers.clearAndBind(Vec4f{.x=skyColor.x, .y=skyColor.y, .z=skyColor.z, .w=1}); // TODO:// Clean up old chunk meshes: // Meshes.cleanUp();