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Fix negative integer modulo issue with animation.
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@ -446,7 +446,7 @@ pub const meshing = struct {
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c.glUniform3f(uniforms.ambientLight, ambient[0], ambient[1], ambient[2]);
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c.glUniform1i(uniforms.time, @bitCast(i32, time));
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c.glUniform1i(uniforms.time, @truncate(u31, time));
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c.glBindVertexArray(vao);
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}
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