Big mushroom blocks (#1299)

* Add big mushroom blocks, tweak mushrooms to match

* Add mushroom branches, make glimmergill cap emissive, add recipes, material vals

* Tweak blockHealth
This commit is contained in:
Carrie 2025-04-13 08:50:23 -06:00 committed by GitHub
parent 871b635cae
commit da3ffce871
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GPG Key ID: B5690EEEBB952194
45 changed files with 166 additions and 0 deletions

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.{
.tags = .{.wood},
.blockHealth = 2,
.drops = .{
.{.items = .{.auto}},
},
.absorbedLight = 0x202830,
.rotation = .branch,
.model = .{
.radius = 4,
},
.texture0 = "cubyz:branch/bolete/dot",
.texture1 = "cubyz:branch/bolete/half_line",
.texture2 = "cubyz:branch/bolete/line",
.texture3 = "cubyz:branch/bolete/bend",
.texture4 = "cubyz:branch/bolete/intersection",
.texture5 = "cubyz:branch/bolete/cross",
.item = .{
.material = .{
.density = 0.6,
.strength = 1.5,
.elasticity = 4.0,
.grip = 8.0,
.hardness = 1.7,
.textureRoughness = 0.5,
.colors = .{
0xff9f7853, 0xffb38e65, 0xffcba275, 0xffe5b885, 0xffe5b885,
},
},
.texture = "branch/bolete.png",
},
}

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.{
.tags = .{.wood},
.blockHealth = 3,
.drops = .{
.{.items = .{.auto}},
},
.model = "cubyz:cube",
.texture = "cubyz:bolete_cap",
}

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.{
.tags = .{.wood},
.blockHealth = 4,
.drops = .{
.{.items = .{.auto}},
},
.rotation = .log,
.model = "cubyz:cube",
.texture = "cubyz:bolete_stem",
}

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.{
.tags = .{.wood},
.blockHealth = 2,
.drops = .{
.{.items = .{.auto}},
},
.absorbedLight = 0x202830,
.rotation = .branch,
.model = .{
.radius = 4,
},
.texture0 = "cubyz:branch/glimmergill/dot",
.texture1 = "cubyz:branch/glimmergill/half_line",
.texture2 = "cubyz:branch/glimmergill/line",
.texture3 = "cubyz:branch/glimmergill/bend",
.texture4 = "cubyz:branch/glimmergill/intersection",
.texture5 = "cubyz:branch/glimmergill/cross",
.item = .{
.material = .{
.density = 0.8,
.strength = 2.0,
.elasticity = 4.5,
.grip = 8.0,
.hardness = 2.5,
.textureRoughness = 0.5,
.colors = .{
0xff4a3570, 0xff564085, 0xff684a97, 0xff7555b2, 0xff7555b2,
},
},
.texture = "branch/glimmergill.png",
},
}

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.{
.tags = .{.wood},
.blockHealth = 3,
.drops = .{
.{.items = .{.auto}},
},
.model = "cubyz:cube",
.emittedLight = 0x594587,
.texture = "cubyz:glimmergill_cap",
}

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.{
.tags = .{.wood},
.blockHealth = 4,
.drops = .{
.{.items = .{.auto}},
},
.rotation = .log,
.model = "cubyz:cube",
.texture = "cubyz:glimmergill_stem",
}

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.{
.tags = .{.wood},
.blockHealth = 2,
.drops = .{
.{.items = .{.auto}},
},
.absorbedLight = 0x202830,
.rotation = .branch,
.model = .{
.radius = 4,
},
.texture0 = "cubyz:branch/toadstool/dot",
.texture1 = "cubyz:branch/toadstool/half_line",
.texture2 = "cubyz:branch/toadstool/line",
.texture3 = "cubyz:branch/toadstool/bend",
.texture4 = "cubyz:branch/toadstool/intersection",
.texture5 = "cubyz:branch/toadstool/cross",
.item = .{
.material = .{
.density = 0.7,
.strength = 1.7,
.elasticity = 4.0,
.grip = 7.5,
.hardness = 1.8,
.textureRoughness = 0.5,
.colors = .{
0xffa0876d, 0xffb99f82, 0xffd2b79b, 0xffeed4b4, 0xffeed4b4,
},
},
.texture = "branch/toadstool.png",
},
}

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.{
.tags = .{.wood},
.blockHealth = 3,
.drops = .{
.{.items = .{.auto}},
},
.model = "cubyz:cube",
.texture = "cubyz:toadstool_cap",
}

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.{
.tags = .{.wood},
.blockHealth = 4,
.drops = .{
.{.items = .{.auto}},
},
.rotation = .log,
.model = "cubyz:cube",
.texture = "cubyz:toadstool_stem",
}

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.inputs = .{"cubyz:cactus"},
.output = "2 cubyz:cactus_arm",
},
.{
.inputs = .{"cubyz:bolete_stem"},
.output = "2 cubyz:bolete_branch",
},
.{
.inputs = .{"cubyz:toadstool_stem"},
.output = "2 cubyz:toadstool_branch",
},
.{
.inputs = .{"cubyz:glimmergill_stem"},
.output = "2 cubyz:glimmergill_branch",
},
.{
.inputs = .{"cubyz:birch_planks", "cubyz:coal"},