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+# Cubyz
+Cubyz is a 3D voxel sandbox game(aka minecraft clone).
+
+Cubyz has a bunch of interesting/unique features such as
+- level of detail (→ big view distances)
+- 3d chunks (→ no height/depth limit)
+- procedural crafting (→ you can craft anything you want, and the game will figure out what kind of tool you made)
+
+# About
+Cubyz is written in
+[zig](https://ziglang.org/), a rather small language with some cool features and a focus on readability.
+
+Windows and Linux are supported. Mac is not supported because it doesn't have OpenGL 4.3.
+
+Check out the [discord server](https://discord.gg/XtqCRRG) for more information and announcements.
+
+There are also some devlogs on [youtube](https://www.youtube.com/playlist?list=PLYi_o2N3ImLb3SIUpTS_AFPWe0MUTk2Lf).
+
+### History
+Until recently(the zig rewrite was started in August 2022) Cubyz was written in java. You can still see the code over on the [cubyz-java](https://github.com/PixelGuys/Cubyz/tree/cubyz-java) branch and play it using the [Java Launcher](https://github.com/PixelGuys/Cubyz-Launcher/releases). `// TODO: Move this over to a separate repository`
+
+Originally Cubyz was created on August 22, 2018 by
[zenith391](https://github.com/zenith391) and
[ZaUserA](https://github.com/ZaUserA). Back then it was called "Cubz"
+
+However both of them lost interest at some point and now Cubyz is maintained by
[IntegratedQuantum](https://github.com/IntegratedQuantum).
+
+
+# Run Cubyz
+Sorry, the zig version isn't there yet. You can test the old java version or ask on the discord server and I may compile a test release for you.
+
+Otherwise you can
+### Compile Cubyz from source
+1. Install git and zig (latest master release)
+2. Clone this repository `git clone --recurse-submodules https://github.com/pixelguys/Cubyz`
+If you forgot the `--recurse-submodules` flag you may need to run `git submodule update --init --recursive`
+3. Go into the folder `cd Cubyz`
+4. Run zig `zig build run`
+5. If it's too slow, run it in release: `zig build run -Doptimize=ReleaseFast`
+
+# Contributing
+### Code
+Try to follow the style of the existing code. `// TODO: Add a style guide`
+If you have any more questions, you can ask them over on discord.
+### Textures
+If you want to add new textures, make sure they fit the style of the game.
+If any of the following points are ignored, your texture will be rejected:
+1. The size of block and item textures must be 16×16 Pixels.
+2. There must be at most 16 different colors in the entire texture.
+3. Textures should be shaded with hue shifting instead of darkening only.\
+If you are not sure how to use hue shifting, [here](https://www.youtube.com/watch?v=PNtMAxYaGyg) is a good video explaining it.