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Fix memory leak in the GPU buffer.
mentioned in https://github.com/PixelGuys/Cubyz/issues/1202#issuecomment-2746564753 introduced in e7ecd161ce00851240ad5bb9bcb1aa0bd69dc1d5
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@ -321,6 +321,7 @@ const PrimitiveMesh = struct { // MARK: PrimitiveMesh
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max: Vec3f = undefined,
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fn deinit(self: *PrimitiveMesh) void {
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faceBuffer.free(self.bufferAllocation);
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self.completeList.deinit(main.globalAllocator);
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}
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