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Pickaxe Rebalance (2) (#1128)
* Pickaxe Rebalance (2) * Changed ore health * Can you believe I forgot marble? * Fix indentation and fix duplicate entry in void_stone.zig --------- Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
This commit is contained in:
parent
868b4aade3
commit
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@ -1,6 +1,6 @@
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.{
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.tags = .{.stone},
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.blockHealth = 20,
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.blockHealth = 30,
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.blockResistance = 1,
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.drops = .{
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.{.items = .{.auto}},
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@ -8,14 +8,20 @@
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.item = .{
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.material = .{
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.density = 3.0,
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.strength = 1.3,
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.elasticity = 2.5,
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.grip = 0.4,
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.hardness = 6.0,
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.textureRoughness = 2.5,
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.strength = 2.5,
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.elasticity = 0.75,
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.grip = 5.25,
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.hardness = 5.5,
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.textureRoughness = 5.0,
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.colors = .{
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0xff282328, 0xff353135, 0xff434041, 0xff4A4849, 0xff605E5F,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.20,
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},
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},
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},
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},
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.allowOres = true,
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@ -1,6 +1,6 @@
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.{
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.tags = .{.stone},
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.blockHealth = 30,
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.blockHealth = 60,
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.blockResistance = 1,
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.ore = .{
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.veins = 10,
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@ -4,19 +4,6 @@
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.drops = .{
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.{.items = .{.auto}},
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},
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.item = .{
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.material = .{
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.density = 2.4,
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.strength = 1.0,
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.elasticity = 2.0,
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.grip = 0.4,
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.hardness = 7.0,
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.textureRoughness = 1.0,
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.colors = .{
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0xff3d3d3d, 0xff535353, 0xff6b6b6b, 0xff81807e, 0xff9c9996,
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},
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},
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},
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.model = "cubyz:cube",
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.texture = "cubyz:cobblestone",
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.rotation = .stairs,
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@ -1,6 +1,6 @@
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.{
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.tags = .{.stone},
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.blockHealth = 50,
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.blockHealth = 120,
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.blockResistance = 10,
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.ore = .{
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.veins = 3,
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@ -1,21 +1,27 @@
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.{
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.tags = .{.stone},
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.blockHealth = 23.75,
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.blockHealth = 32.5,
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.blockResistance = 1,
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.drops = .{
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.{.items = .{.auto}},
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},
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.item = .{
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.material = .{
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.density = 2.6,
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.strength = 1.1,
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.elasticity = 2.0,
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.grip = 0.3,
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.hardness = 5.5,
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.textureRoughness = 0.5,
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.density = 3.25,
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.strength = 3.0,
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.elasticity = 0.5,
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.grip = 0.25,
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.hardness = 4.75,
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.textureRoughness = 0.75,
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.colors = .{
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0xff72403C, 0xff905B57, 0xffB77966, 0xffC2846A, 0xffC49B77,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.20,
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},
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},
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},
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},
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.allowOres = true,
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@ -1,21 +1,27 @@
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.{
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.tags = .{.stone},
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.blockHealth = 22,
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.blockHealth = 25,
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.blockResistance = 1,
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.drops = .{
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.{.items = .{.auto}},
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},
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.item = .{
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.material = .{
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.density = 2.8,
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.strength = 1.6,
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.elasticity = 3.5,
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.grip = 0.4,
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.hardness = 7.5,
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.textureRoughness = 1.5,
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.density = 2.5,
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.strength = 1.5,
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.elasticity = 0.0,
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.grip = 0.0,
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.hardness = 2.5,
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.textureRoughness = 2.0,
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.colors = .{
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0xff6E757F, 0xff86898E, 0xffA4A7AA, 0xffB9BCBF, 0xffCACCCE,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.35,
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},
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},
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},
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},
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.allowOres = true,
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@ -1,6 +1,6 @@
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.{
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.tags = .{.stone},
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.blockHealth = 40,
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.blockHealth = 80,
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.blockResistance = 10,
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.ore = .{
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.veins = 3,
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@ -7,15 +7,21 @@
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},
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.item = .{
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.material = .{
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.density = 2.1,
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.strength = 0.9,
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.elasticity = 1.5,
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.grip = 0.5,
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.hardness = 4.5,
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.textureRoughness = 0.9,
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.density = 2.75,
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.strength = 2.33,
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.elasticity = 0.9,
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.grip = 5.5,
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.hardness = 3.33,
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.textureRoughness = 0.5,
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.colors = .{
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0xff70583E, 0xff886D52, 0xffAB8D6A, 0xffC09B6E, 0xffCCA780,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.20,
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},
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},
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},
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},
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.allowOres = true,
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@ -6,15 +6,21 @@
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},
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.item = .{
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.material = .{
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.density = 2.7,
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.strength = 1.4,
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.elasticity = 2.8,
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.grip = 0.5,
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.density = 2.6,
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.strength = 2.6,
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.elasticity = 0.0,
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.grip = 1.0,
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.hardness = 4.0,
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.textureRoughness = 0.5,
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.textureRoughness = 1.0,
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.colors = .{
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0xffA89B94, 0xffC9C0BB, 0xffECE9E3, 0xffFBF8F1, 0xffECE9E3,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.20,
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},
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},
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},
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},
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.allowOres = true,
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@ -1,6 +1,6 @@
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.{
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.tags = .{.stone},
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.blockHealth = 22.5,
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.blockHealth = 25,
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.drops = .{
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.{.items = .{.auto}},
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},
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@ -16,6 +16,12 @@
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.colors = .{
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0xff0F0811, 0xff19121C, 0xff312436, 0xff69486B, 0xff462F47,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.33,
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},
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},
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},
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},
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.rotation = .stairs,
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@ -1,20 +1,26 @@
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.{
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.tags = .{.stone},
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.blockHealth = 15,
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.blockHealth = 20,
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.drops = .{
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.{.items = .{.auto}},
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},
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.item = .{
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.material = .{
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.density = 1.9,
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.strength = -0.5,
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.elasticity = 0.1,
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.grip = 0.7,
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.hardness = 5.0,
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.density = 2.0,
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.strength = 1.0,
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.elasticity = 0.25,
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.grip = 6.0,
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.hardness = 6.5,
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.textureRoughness = 3.0,
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.colors = .{
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0xffAF8354, 0xffC89965, 0xffE6B776, 0xffEEC589, 0xffEDD0AD,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.20,
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},
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},
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},
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},
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.allowOres = true,
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@ -1,14 +1,14 @@
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.{
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.tags = .{.stone},
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.blockHealth = 25,
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.blockHealth = 30,
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.blockResistance = 1,
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.drops = .{
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.{.items = .{.auto}},
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},
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.item = .{
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.material = .{
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.density = 4.0,
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.strength = 3.0,
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.density = 3.0,
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.strength = 2.5,
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.elasticity = 1.0,
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.grip = 5.0,
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.hardness = 4.0,
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@ -16,6 +16,12 @@
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.colors = .{
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0xff444444, 0xff626262, 0xff7A7876, 0xff878583, 0xff9c9996,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.20,
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},
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},
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},
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},
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.allowOres = true,
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@ -1,6 +1,6 @@
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.{
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.tags = .{.stone},
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.blockHealth = 30,
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.blockHealth = 60,
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.blockResistance = 5,
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.drops = .{
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.{.items = .{.auto}},
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@ -8,15 +8,19 @@
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.item = .{
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.material = .{
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.density = 6.0,
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.strength = 4.0,
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.elasticity = 0.5,
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.grip = 3.0,
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.hardness = 6.0,
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.textureRoughness = 2.0,
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.strength = 5.0,
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.elasticity = 2.0,
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.grip = 2.5,
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.hardness = 8.0,
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.textureRoughness = 1.0,
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.colors = .{
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0xff030308, 0xff0D0C11, 0xff151420, 0xff1C1A2B, 0xff28253D,
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},
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.20,
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},
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.{
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.id = "durable",
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.strength = 0.1,
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@ -13,7 +13,7 @@
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.modifiers = .{
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.{
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.id = "fragile",
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.strength = 0.4,
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.strength = 0.5,
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},
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},
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},
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@ -7,22 +7,17 @@
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.{
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.source = .strength,
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.destination = .maxDurability,
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.factor = 3.33,
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.factor = 7.5,
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},
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.{
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.source = .elasticity,
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.destination = .maxDurability,
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.factor = 9,
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},
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.{
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.source = .grip,
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.destination = .maxDurability,
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.factor = 9,
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.factor = 15,
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},
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.{
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.source = .density,
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.destination = .swingTime,
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.factor = 0.05,
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.factor = 0.025,
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},
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.{
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.source = .grip,
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@ -38,84 +33,18 @@
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.{
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.source = .strength,
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.destination = .maxDurability,
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.factor = 5,
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.factor = 15,
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},
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.{
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.source = .elasticity,
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.destination = .maxDurability,
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.factor = 10,
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.factor = 15,
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},
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.{
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.source = .density,
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.destination = .swingTime,
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.factor = 0.075,
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},
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.{
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.source = .elasticity,
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.destination = .swingTime,
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.functionType = .inverse,
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.factor = 0.075,
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},
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},
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},
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.{
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.name = .bridge,
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.parameterSets = .{
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.{
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.source = .strength,
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.destination = .maxDurability,
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.factor = 5,
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},
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.{
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.source = .elasticity,
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.destination = .maxDurability,
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.factor = 5,
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},
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.{
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.source = .density,
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.destination = .swingTime,
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.factor = 0.02,
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},
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.{
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.source = .elasticity,
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.destination = .swingTime,
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.functionType = .inverse,
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.factor = 0.025,
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},
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.{
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.source = .density,
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.destination = .damage,
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.factor = .05,
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},
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.{
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.source = .strength,
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.destination = .damage,
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.factor = 0.025,
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},
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.{
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.source = .elasticity,
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.destination = .damage,
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.factor = 0.05,
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},
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},
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},
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.{
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.name = .tip,
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.parameterSets = .{
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.{
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.source = .strength,
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.destination = .maxDurability,
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.factor = 6.5,
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},
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.{
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.source = .elasticity,
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.destination = .maxDurability,
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.factor = 5,
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},
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.{
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.source = .density,
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.destination = .swingTime,
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.factor = 0.01,
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.functionType = .squareRoot,
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.factor = 0.0125,
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},
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.{
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.source = .elasticity,
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@ -126,19 +55,104 @@
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.{
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.source = .density,
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.destination = .damage,
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.factor = 0.300,
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.factor = 0.1,
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},
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.{
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.source = .strength,
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.destination = .damage,
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.factor = 0.1,
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},
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.{
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.source = .elasticity,
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.destination = .damage,
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.functionType = .squareRoot,
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.factor = 0.075,
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},
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},
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},
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.{
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.name = .bridge,
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.parameterSets = .{
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.{
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.source = .strength,
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.destination = .maxDurability,
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.factor = 15,
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},
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.{
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.source = .elasticity,
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.destination = .maxDurability,
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.factor = 15,
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},
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.{
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.source = .density,
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.destination = .swingTime,
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.functionType = .squareRoot,
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.factor = 0.0125,
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},
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.{
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.source = .elasticity,
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.destination = .swingTime,
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.functionType = .inverse,
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.factor = 0.0125,
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},
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.{
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.source = .density,
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.destination = .damage,
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.factor = 0.1,
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},
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.{
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.source = .strength,
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.destination = .damage,
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.factor = 0.1,
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},
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.{
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.source = .elasticity,
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.destination = .damage,
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.functionType = .squareRoot,
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.factor = 0.075,
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},
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},
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},
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.{
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.name = .tip,
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.parameterSets = .{
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.{
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.source = .strength,
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.destination = .maxDurability,
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.factor = 13,
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},
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.{
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.source = .elasticity,
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.destination = .maxDurability,
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.factor = 10,
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},
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.{
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.source = .density,
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.destination = .swingTime,
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.factor = 0.005,
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},
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.{
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.source = .elasticity,
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.destination = .swingTime,
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.functionType = .inverse,
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.factor = 0.005,
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},
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.{
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.source = .density,
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.destination = .damage,
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.factor = 0.15,
|
||||
},
|
||||
.{
|
||||
.source = .strength,
|
||||
.destination = .damage,
|
||||
.functionType = .square,
|
||||
.factor = 0.25,
|
||||
.factor = 0.15,
|
||||
},
|
||||
.{
|
||||
.source = .hardness,
|
||||
.destination = .damage,
|
||||
.functionType = .square,
|
||||
.factor = 0.25,
|
||||
.factor = 0.15,
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -149,7 +163,7 @@
|
||||
.{
|
||||
.source = .density,
|
||||
.destination = .swingTime,
|
||||
.factor = 0.075,
|
||||
.factor = 0.0425,
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -160,12 +174,12 @@
|
||||
.{
|
||||
.source = .strength,
|
||||
.destination = .maxDurability,
|
||||
.factor = 6.5,
|
||||
.factor = 13,
|
||||
},
|
||||
.{
|
||||
.source = .density,
|
||||
.destination = .swingTime,
|
||||
.factor = 0.1,
|
||||
.factor = 0.05,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
Loading…
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Reference in New Issue
Block a user