Decrease bounciness to make bouncing smoother.

This commit is contained in:
codemob-dev 2025-07-26 10:53:02 -04:00
parent 1aef45e9c9
commit f1faa5ba78

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@ -1282,7 +1282,10 @@ pub fn update(deltaTime: f64) void { // MARK: update()
bounciness *= 0.5;
}
var velocityChange: f64 = undefined;
if(bounciness != 0.0 and Player.super.vel[2] < -3.0) {
// Smoothly decrease bounciness
// https://www.desmos.com/calculator/qn52dl3qto
bounciness *= @floatCast(1 - 1/(Player.super.vel[2]*Player.super.vel[2] + 1));
if(bounciness != 0.0 and Player.super.vel[2] < -0.1) {
velocityChange = Player.super.vel[2]*@as(f64, @floatCast(1 - bounciness));
Player.super.vel[2] = -Player.super.vel[2]*bounciness;
Player.jumpCoyote = Player.jumpCoyoteTimeConstant + deltaTime;