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Fix formatting
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@ -228,7 +228,6 @@ pub const Model = struct {
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@floatCast(quad.cornerVec(3) - shift),
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};
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if(main.game.collision.triangleAABB(voxel, triangle1) or main.game.collision.triangleAABB(voxel, triangle2)) {
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hollowGrid[x][y][z] = true;
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break;
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