Allow the player to change block break/place speeds.

This will make building large structures in creative much easier.
This commit is contained in:
IntegratedQuantum 2024-07-21 11:18:27 +02:00
parent 412d5b93b8
commit fa73ca7c22
4 changed files with 58 additions and 3 deletions

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@ -1,4 +1,5 @@
pub const advanced_controls = @import("advanced_controls.zig");
pub const change_name = @import("change_name.zig");
pub const chat = @import("chat.zig");
pub const controls = @import("controls.zig");

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@ -0,0 +1,54 @@
const std = @import("std");
const main = @import("root");
const settings = main.settings;
const Vec2f = main.vec.Vec2f;
const gui = @import("../gui.zig");
const GuiComponent = gui.GuiComponent;
const GuiWindow = gui.GuiWindow;
const Button = @import("../components/Button.zig");
const CheckBox = @import("../components/CheckBox.zig");
const ContinuousSlider = @import("../components/ContinuousSlider.zig");
const DiscreteSlider = @import("../components/DiscreteSlider.zig");
const VerticalList = @import("../components/VerticalList.zig");
pub var window = GuiWindow {
.contentSize = Vec2f{128, 256},
};
const padding: f32 = 8;
fn delayCallback(newValue: f32) void {
settings.updateRepeatDelay = @intFromFloat(newValue);
settings.save();
}
fn delayFormatter(allocator: main.utils.NeverFailingAllocator, value: f32) []const u8 {
return std.fmt.allocPrint(allocator.allocator, "#ffffffPlace/Break Delay: {d:.0} ms", .{value}) catch unreachable;
}
fn speedCallback(newValue: f32) void {
settings.updateRepeatSpeed = @intFromFloat(newValue);
settings.save();
}
fn speedFormatter(allocator: main.utils.NeverFailingAllocator, value: f32) []const u8 {
return std.fmt.allocPrint(allocator.allocator, "#ffffffPlace/Break Speed: {d:.0} ms", .{value}) catch unreachable;
}
pub fn onOpen() void {
const list = VerticalList.init(.{padding, 16 + padding}, 300, 16);
list.add(ContinuousSlider.init(.{0, 0}, 128, 1.0, 1000.0, @floatFromInt(settings.updateRepeatDelay), &delayCallback, &delayFormatter));
list.add(ContinuousSlider.init(.{0, 0}, 128, 1.0, 500.0, @floatFromInt(settings.updateRepeatSpeed), &speedCallback, &speedFormatter));
list.finish(.center);
window.rootComponent = list.toComponent();
window.contentSize = window.rootComponent.?.pos() + window.rootComponent.?.size() + @as(Vec2f, @splat(padding));
gui.updateWindowPositions();
}
pub fn onClose() void {
if(window.rootComponent) |*comp| {
comp.deinit();
}
}

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@ -20,6 +20,7 @@ pub fn onOpen() void {
list.add(Button.initText(.{0, 0}, 128, "Graphics", gui.openWindowCallback("graphics")));
list.add(Button.initText(.{0, 0}, 128, "Sound", gui.openWindowCallback("sound")));
list.add(Button.initText(.{0, 0}, 128, "Controls", gui.openWindowCallback("controls")));
list.add(Button.initText(.{0, 0}, 128, "Advanced Controls", gui.openWindowCallback("advanced_controls")));
list.add(Button.initText(.{0, 0}, 128, "Change Name", gui.openWindowCallback("change_name")));
list.finish(.center);
window.rootComponent = list.toComponent();

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@ -46,10 +46,9 @@ pub var musicVolume: f32 = 1;
pub var storageTime: i64 = 5000;
pub const updateRepeatSpeed: u31 = 200;
pub const updateRepeatDelay: u31 = 500;
pub var updateRepeatSpeed: u31 = 200;
pub var updateRepeatDelay: u31 = 500;
pub var developerAutoEnterWorld: []const u8 = "";