Commit Graph

  • cfb0d63955 Add every registered Ore automatically to the chunk generation IntegratedQuantum 2019-03-31 21:39:40 +02:00
  • f7c07b4285 Simplify chunkgenerationthread by putting the overly simple loading unloading outside it. IntegratedQuantum 2019-03-31 12:40:23 +02:00
  • 524e704e34 Make Chunk generation (0.5-1ms)/(5-10%) faster IntegratedQuantum 2019-03-30 22:26:30 +01:00
  • 9e89e51181 Add hotbar gui IntegratedQuantum 2019-03-28 23:09:03 +01:00
  • 6b3b5edd09 Pinging Randy 2019-03-28 19:25:03 +01:00
  • a9f2a4ead2 Remove need for Jungle Engine in cubyz-COMMON Randy 2019-03-28 19:10:16 +01:00
  • 5bff2ec6f4 Added more item textures ImTallone 2019-03-28 19:24:36 +02:00
  • 0c20ec6358 Add invisible inventory IntegratedQuantum 2019-03-27 21:19:42 +01:00
  • 444d1ac927 Add block placement(DANGER: contains bugs) IntegratedQuantum 2019-03-27 20:32:56 +01:00
  • 07baaea763 Merge branch 'master' of https://github.com/PixelGuys/Cubyz Randy 2019-03-27 13:56:18 +01:00
  • 19b2b98a55
    Change license Zen1th 2019-03-27 07:07:26 +01:00
  • 6cdb562c10 Update LocalWorld.java ImTallone 2019-03-26 22:53:39 +02:00
  • ffd5cb9dc9 Updated Cactus Texture ImTallone 2019-03-26 22:49:21 +02:00
  • c82f36b91a Fix those ugly trees were some logs were removed Also put Cactus in the proper folder IntegratedQuantum 2019-03-26 21:41:52 +01:00
  • 72e09c850d Heavily reduce the chance of 2 trees spawning right next to each other IntegratedQuantum 2019-03-26 20:27:57 +01:00
  • d4dd5fbc36 Add cactus textures IntegratedQuantum 2019-03-26 20:15:15 +01:00
  • f3e7243ce2 Add cactus and upgrade vegetation generation: → Now there are areas of different vegetation density → Removed Random out of Structures so it only depends on the seed IntegratedQuantum 2019-03-26 20:12:58 +01:00
  • 030c71b0a5 Moved from 'res' to 'assets/cubyz' ImTallone 2019-03-26 20:53:03 +02:00
  • 331f9b2a78 Remove markEdit and fix spawn chunk not loaded bug IntegratedQuantum 2019-03-26 18:48:33 +01:00
  • 0a91c172b2 Make water transparent IntegratedQuantum 2019-03-26 18:30:04 +01:00
  • c7a277da8e Fix transparency IntegratedQuantum 2019-03-26 18:29:18 +01:00
  • c4dfd10043 Merge branch 'master' of https://github.com/PixelGuys/Cubyz Randy 2019-03-26 17:59:24 +01:00
  • de0f0162cf Capitalization + Build type on title Randy 2019-03-26 17:58:15 +01:00
  • e20df9e42a Add ice and remove beaches at cold temperatures(<5°C) IntegratedQuantum 2019-03-26 17:50:04 +01:00
  • 7538011a8c Fixed stone texture Randy 2019-03-26 17:35:21 +01:00
  • ee93f9522f Merge branch 'master' of https://github.com/PixelGuys/Cubyz ImTallone 2019-03-26 18:06:52 +02:00
  • 344ce8810e Added Ice Texture ImTallone 2019-03-26 18:06:30 +02:00
  • 09807e9ead Make the landscape more detailed IntegratedQuantum 2019-03-26 15:47:30 +01:00
  • ed8bb9b778 Make water more watery IntegratedQuantum 2019-03-25 18:52:05 +01:00
  • ab5947c363 Better Textures ImTallone 2019-03-25 18:02:36 +02:00
  • f498319c5d Updated Textures ImTallone 2019-03-25 17:45:35 +02:00
  • 8b02f5794c Transparent textures Randy 2019-03-25 13:13:50 +01:00
  • c39b059e51 Block Selectable Variable ImTallone 2019-03-25 09:55:52 +02:00
  • debb3d2f61 Make first time chunk load faster IntegratedQuantum 2019-03-24 21:34:43 +01:00
  • a22b419c2b Update MainRenderer.java ImTallone 2019-03-24 22:22:20 +02:00
  • bc6e357454 Made unbreakability work ImTallone 2019-03-24 22:12:58 +02:00
  • 587c90a10d Add new Renderer → new and faster (un-)loading IntegratedQuantum 2019-03-24 19:59:18 +01:00
  • 4fa484d3ae Organized Code ImTallone 2019-03-24 19:44:22 +02:00
  • 31598085d3 Update CubzServer.java ImTallone 2019-03-24 19:22:33 +02:00
  • d20fc49812 Organized Code ImTallone 2019-03-24 19:11:14 +02:00
  • 5e129fd28e Re-added block selection Randy 2019-03-24 15:13:58 +01:00
  • e395ab7bdd Updated Crosshair ImTallone 2019-03-24 15:29:32 +02:00
  • c8fc68ec0f Add temperature(includes deserts and snowy regions) IntegratedQuantum 2019-03-24 12:35:37 +01:00
  • 82060307bf Working "Exit to main menu" Randy 2019-03-24 11:19:29 +01:00
  • 1e454b0340 Pause GUI Randy 2019-03-24 10:54:35 +01:00
  • ea804535d2 New PerlinNoise IntegratedQuantum 2019-03-23 22:34:43 +01:00
  • 4a79ea0b5a fixed some bug Randy 2019-03-23 19:41:33 +01:00
  • 951cba6ce6 Some changes Randy 2019-03-23 19:30:53 +01:00
  • 0a76598bd2 Fixed crash Randy 2019-03-23 18:28:12 +01:00
  • 741ff9fd85 Started world io Randy 2019-03-23 18:26:04 +01:00
  • 0b25dacc2f Prevent the game from lagging if the player decides to walk 600 blocks IntegratedQuantum 2019-03-23 17:02:47 +01:00
  • 91e4b49cb3 Crosshair + Images Randy 2019-03-23 16:22:49 +01:00
  • 1fa3710ff8 Partly fix loading/unloading It's buggy, but it works IntegratedQuantum 2019-03-22 22:20:57 +01:00
  • 54c5f5f0f6 Merge Cubz terrain generation IntegratedQuantum 2019-03-22 19:34:50 +01:00
  • bffd12d8e2 Fix negative collisions IntegratedQuantum 2019-03-21 21:20:12 +01:00
  • b82f682745 Implemented Albert IntegratedQuantum's Theory of Collisions Randy 2019-03-18 19:45:08 +01:00
  • 25775236fa UI + Logs Randy 2019-03-18 18:17:37 +01:00
  • 3308602da3
    Update README.md Zen1th 2019-03-18 16:11:39 +01:00
  • 3f1c3f87e1 Asynchronous Generation Randy 2019-03-18 13:41:55 +01:00
  • 68fbc8b4b1 Unfinished Randy 2019-03-17 19:45:31 +01:00
  • 37c29339fd Changed projects name Randy 2019-03-17 19:39:59 +01:00
  • 1091b18c7a Started merging Randy 2019-03-17 19:37:04 +01:00
  • 8b07c3c353
    Update README.md Zen1th 2019-03-17 19:03:18 +01:00
  • daa4bb9f62
    Update README.md Zen1th 2019-03-17 19:02:53 +01:00
  • e7cadf5d6b A lot of new things Randy 2019-02-19 15:02:45 +01:00
  • d9f1eadf1a Initial commit Randy 2019-02-04 11:16:07 +01:00