const std = @import("std"); const main = @import("root"); const random = main.random; const ZonElement = main.ZonElement; const terrain = main.server.terrain; const CaveMap = terrain.CaveMap; const CaveBiomeMap = terrain.CaveBiomeMap; const noise = terrain.noise; const Biome = terrain.biomes.Biome; const vec = main.vec; const Vec3d = vec.Vec3d; const Vec3f = vec.Vec3f; const Vec3i = vec.Vec3i; pub const id = "cubyz:vegetation"; pub const priority = 131072; pub const generatorSeed = 0x2026b65487da9226; pub fn init(parameters: ZonElement) void { _ = parameters; } pub fn deinit() void {} pub fn generate(_: u64, chunk: *main.chunk.ServerChunk, caveMap: CaveMap.CaveMapView, biomeMap: CaveBiomeMap.CaveBiomeMapView) void { const structureMap = terrain.StructureMap.getOrGenerateFragmentAndIncreaseRefCount(chunk.super.pos.wx, chunk.super.pos.wy, chunk.super.pos.wz, chunk.super.pos.voxelSize); defer structureMap.decreaseRefCount(); structureMap.generateStructuresInChunk(chunk, caveMap, biomeMap); }