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https://github.com/PixelGuys/Cubyz.git
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Resolves: #1600 --------- Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com>
183 lines
6.5 KiB
Zig
183 lines
6.5 KiB
Zig
const std = @import("std");
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const main = @import("main");
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const blocks = main.blocks;
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const Block = blocks.Block;
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const Neighbor = main.chunk.Neighbor;
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const ModelIndex = main.models.ModelIndex;
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const rotation = main.rotation;
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const Degrees = rotation.Degrees;
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const RayIntersectionResult = rotation.RayIntersectionResult;
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const RotationMode = rotation.RotationMode;
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const vec = main.vec;
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const Mat4f = vec.Mat4f;
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const Vec3f = vec.Vec3f;
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const Vec3i = vec.Vec3i;
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const ZonElement = main.ZonElement;
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const torch = @import("torch.zig");
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pub const naturalStandard: u16 = 0b10000;
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var rotatedModels: std.StringHashMap(ModelIndex) = undefined;
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const CarpetData = packed struct(u6) {
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negX: bool,
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posX: bool,
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negY: bool,
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posY: bool,
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negZ: bool,
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posZ: bool,
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};
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pub fn rotateZ(data: u16, angle: Degrees) u16 {
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comptime var rotationTable: [4][64]u8 = undefined;
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comptime for(0..64) |i| {
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rotationTable[0][i] = @intCast(i);
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};
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comptime for(1..4) |a| {
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for(0..64) |i| {
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const old: CarpetData = @bitCast(@as(u6, @intCast(rotationTable[a - 1][i])));
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const new: CarpetData = .{
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.posZ = old.posZ,
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.negZ = old.negZ,
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.posY = old.posX,
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.negY = old.negX,
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.negX = old.posY,
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.posX = old.negY,
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};
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rotationTable[a][i] = @as(u6, @bitCast(new));
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}
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};
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if(data >= 64) return 0;
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return rotationTable[@intFromEnum(angle)][data];
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}
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pub fn init() void {
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rotatedModels = .init(main.globalAllocator.allocator);
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}
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pub fn deinit() void {
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rotatedModels.deinit();
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}
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pub fn reset() void {
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rotatedModels.clearRetainingCapacity();
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}
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pub fn createBlockModel(_: Block, _: *u16, zon: ZonElement) ModelIndex {
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const modelId = zon.as([]const u8, "cubyz:cube");
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if(rotatedModels.get(modelId)) |modelIndex| return modelIndex;
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const baseModel = main.models.getModelIndex(modelId).model();
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// Rotate the model:
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var negXModel: ModelIndex = undefined;
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var posXModel: ModelIndex = undefined;
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var negYModel: ModelIndex = undefined;
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var posYModel: ModelIndex = undefined;
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var negZModel: ModelIndex = undefined;
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var posZModel: ModelIndex = undefined;
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for(1..64) |i| {
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const carpetData: CarpetData = @bitCast(@as(u6, @intCast(i)));
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if(i & i - 1 == 0) {
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if(carpetData.negX) negXModel = baseModel.transformModel(rotation.rotationMatrixTransform, .{Mat4f.rotationZ(-std.math.pi/2.0).mul(Mat4f.rotationX(-std.math.pi/2.0))});
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if(carpetData.posX) posXModel = baseModel.transformModel(rotation.rotationMatrixTransform, .{Mat4f.rotationZ(std.math.pi/2.0).mul(Mat4f.rotationX(-std.math.pi/2.0))});
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if(carpetData.negY) negYModel = baseModel.transformModel(rotation.rotationMatrixTransform, .{Mat4f.rotationX(-std.math.pi/2.0)});
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if(carpetData.posY) posYModel = baseModel.transformModel(rotation.rotationMatrixTransform, .{Mat4f.rotationZ(std.math.pi).mul(Mat4f.rotationX(-std.math.pi/2.0))});
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if(carpetData.negZ) negZModel = baseModel.transformModel(rotation.rotationMatrixTransform, .{Mat4f.identity()});
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if(carpetData.posZ) posZModel = baseModel.transformModel(rotation.rotationMatrixTransform, .{Mat4f.rotationY(std.math.pi)});
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} else {
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var models: [6]ModelIndex = undefined;
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var amount: usize = 0;
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if(carpetData.negX) {
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models[amount] = negXModel;
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amount += 1;
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}
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if(carpetData.posX) {
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models[amount] = posXModel;
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amount += 1;
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}
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if(carpetData.negY) {
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models[amount] = negYModel;
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amount += 1;
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}
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if(carpetData.posY) {
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models[amount] = posYModel;
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amount += 1;
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}
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if(carpetData.negZ) {
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models[amount] = negZModel;
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amount += 1;
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}
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if(carpetData.posZ) {
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models[amount] = posZModel;
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amount += 1;
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}
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_ = main.models.Model.mergeModels(models[0..amount]);
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}
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}
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const modelIndex = negXModel;
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rotatedModels.put(modelId, modelIndex) catch unreachable;
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return modelIndex;
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}
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pub fn model(block: Block) ModelIndex {
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return blocks.meshes.modelIndexStart(block).add(@as(u6, @truncate(block.data)) -| 1);
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}
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pub fn generateData(_: *main.game.World, _: Vec3i, relativePlayerPos: Vec3f, playerDir: Vec3f, relativeDir: Vec3i, _: ?Neighbor, currentData: *Block, neighbor: Block, _: bool) bool {
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if(neighbor.mode() == currentData.mode()) parallelPlacing: {
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const bit = closestRay(.bit, neighbor, null, relativePlayerPos - @as(Vec3f, @floatFromInt(relativeDir)), playerDir);
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const bitData: CarpetData = @bitCast(@as(u6, @truncate(bit)));
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if((bitData.negX or bitData.posX) and relativeDir[0] != 0) break :parallelPlacing;
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if((bitData.negY or bitData.posY) and relativeDir[1] != 0) break :parallelPlacing;
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if((bitData.negZ or bitData.posZ) and relativeDir[2] != 0) break :parallelPlacing;
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if(currentData.data & bit == bit) return false;
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currentData.data |= bit;
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return true;
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}
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var data: CarpetData = @bitCast(@as(u6, @truncate(currentData.data)));
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if(relativeDir[0] == 1) data.posX = true;
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if(relativeDir[0] == -1) data.negX = true;
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if(relativeDir[1] == 1) data.posY = true;
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if(relativeDir[1] == -1) data.negY = true;
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if(relativeDir[2] == 1) data.posZ = true;
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if(relativeDir[2] == -1) data.negZ = true;
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if(@as(u6, @bitCast(data)) != currentData.data) {
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currentData.data = @as(u6, @bitCast(data));
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return true;
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} else {
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return false;
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}
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}
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fn closestRay(comptime typ: enum {bit, intersection}, block: Block, _: ?main.items.Item, relativePlayerPos: Vec3f, playerDir: Vec3f) if(typ == .intersection) ?RayIntersectionResult else u16 {
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var result: ?RayIntersectionResult = null;
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var resultBit: u16 = 0;
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for([_]u16{1, 2, 4, 8, 16, 32}) |bit| {
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if(block.data & bit != 0) {
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const modelIndex: ModelIndex = blocks.meshes.modelIndexStart(block).add(bit - 1);
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if(RotationMode.DefaultFunctions.rayModelIntersection(modelIndex, relativePlayerPos, playerDir)) |intersection| {
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if(result == null or result.?.distance > intersection.distance) {
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result = intersection;
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resultBit = bit;
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}
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}
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}
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}
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if(typ == .bit) return resultBit;
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return result;
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}
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pub fn rayIntersection(block: Block, item: ?main.items.Item, relativePlayerPos: Vec3f, playerDir: Vec3f) ?RayIntersectionResult {
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return closestRay(.intersection, block, item, relativePlayerPos, playerDir);
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}
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pub fn onBlockBreaking(item: ?main.items.Item, relativePlayerPos: Vec3f, playerDir: Vec3f, currentData: *Block) void {
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const bit = closestRay(.bit, currentData.*, item, relativePlayerPos, playerDir);
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currentData.data &= ~bit;
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if(currentData.data == 0) currentData.typ = 0;
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}
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pub fn canBeChangedInto(oldBlock: Block, newBlock: Block, item: main.items.ItemStack, shouldDropSourceBlockOnSuccess: *bool) RotationMode.CanBeChangedInto {
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return torch.canBeChangedInto(oldBlock, newBlock, item, shouldDropSourceBlockOnSuccess);
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}
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