Cubyz/build.zig
archbirdplus 1a6454a92c
Mac Dev PR 1 (#336)
* Add libraries for macos + deps_local

* Tab characters

* build.zig.zon: MacOS comment, use relative path

* build.zig.zon: Add dot to url field

* build.zig: lazily load deps_local

* build.zig: revert bad debug edit
2024-04-28 11:20:20 +02:00

100 lines
3.1 KiB
Zig

const std = @import("std");
pub fn build(b: *std.Build) !void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
const t = target.result;
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "Cubyzig",
.root_source_file = .{.path = "src/main.zig"},
.target = target,
.optimize = optimize,
//.sanitize_thread = true,
});
exe.linkLibC();
exe.linkLibCpp();
// For the time being, MacOS cubyz_deps will not have released binaries.
const depsName = if (t.os.tag == .macos) "deps_local" else "deps";
const deps = b.lazyDependency(depsName, .{
.target = target,
.optimize = optimize,
}) orelse {
// Lazy dependencies with a `url` field will fail here the first time.
// build.zig will restart and try again.
std.log.info("Downloading dependency {s}.", .{depsName});
return;
};
exe.addLibraryPath(deps.path("lib"));
exe.addIncludePath(deps.path("include"));
exe.linkSystemLibrary("cubyz_deps");
exe.addRPath(deps.path("lib")); // TODO: Maybe move the library next to the executable, to make this more portable?
if(t.os.tag == .windows) {
exe.linkSystemLibrary("ole32");
exe.linkSystemLibrary("winmm");
exe.linkSystemLibrary("uuid");
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("opengl32");
exe.linkSystemLibrary("ws2_32");
} else if(t.os.tag == .linux) {
exe.linkSystemLibrary("asound");
exe.linkSystemLibrary("x11");
exe.linkSystemLibrary("GL");
} else if(t.os.tag == .macos) {
exe.linkFramework("AudioUnit");
exe.linkFramework("AudioToolbox");
exe.linkFramework("CoreAudio");
exe.linkFramework("CoreServices");
exe.linkFramework("Foundation");
exe.linkFramework("IOKit");
exe.linkFramework("Cocoa");
exe.linkFramework("QuartzCore");
exe.linkSystemLibrary("GL");
exe.linkSystemLibrary("X11");
exe.addLibraryPath(.{.path="/usr/local/GL/lib"});
exe.addLibraryPath(.{.path="/opt/X11/lib"});
} else {
std.log.err("Unsupported target: {}\n", .{t.os.tag});
}
exe.root_module.addAnonymousImport("gui", .{
.target = target,
.optimize = optimize,
.root_source_file = .{.path = "src/gui/gui.zig"},
});
exe.root_module.addAnonymousImport("server", .{
.target = target,
.optimize = optimize,
.root_source_file = .{.path = "src/server/server.zig"},
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}