Cubyz/assets/cubyz/shaders/item_texture_post.fs

18 lines
370 B
GLSL

#version 430
out vec4 fragColor;
in vec2 texCoords;
uniform sampler2D color;
uniform bool transparent;
void main() {
fragColor = texture(color, texCoords);
if(transparent) {
fragColor.a = 1;
// TODO: Remove the background color. Somehow?
}
float maxColor = max(1.0, max(fragColor.r, max(fragColor.g, fragColor.b)));
fragColor.rgb = fragColor.rgb/maxColor;
}