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12 lines
205 B
GLSL
12 lines
205 B
GLSL
#version 460
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec2 outTexCoords;
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layout(binding = 0) uniform sampler2D image;
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void main() {
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fragColor = texture(image, outTexCoords);
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}
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