2025-05-02 15:49:01 +02:00

12 lines
205 B
GLSL

#version 460
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec2 outTexCoords;
layout(binding = 0) uniform sampler2D image;
void main() {
fragColor = texture(image, outTexCoords);
}