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17 lines
377 B
GLSL
17 lines
377 B
GLSL
#version 460
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layout(location = 0) out vec4 frag_color;
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layout(location = 0) in vec2 startCoord;
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layout(location = 1) flat in vec4 fColor;
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layout(binding = 0) uniform sampler2D image;
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uniform float scale;
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void main() {
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frag_color = texture(image, (gl_FragCoord.xy - startCoord)/(2*scale)/textureSize(image, 0));
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frag_color.a *= fColor.a;
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frag_color.rgb += fColor.rgb;
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}
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