mirror of
https://github.com/PixelGuys/Cubyz.git
synced 2025-08-03 11:17:05 -04:00
11 lines
163 B
GLSL
11 lines
163 B
GLSL
#version 330
|
|
|
|
layout (location=0) out vec4 fragColor;
|
|
|
|
in vec2 outTexCoords;
|
|
|
|
uniform sampler2D image;
|
|
|
|
void main() {
|
|
fragColor = texture(image, outTexCoords);
|
|
} |