Cubyz/src/renderer/lighting.zig
Krzysztof Wiśniewski 64ce0ed991
Batch block updates (#1313)
* Batch block updates

* Apply review change requests

* Allow blockUpdate to carry multiple block updates in single message

* Read until there is nothing left

* Use mesh_storage.BlockUpdate

* Break instead of boolean

* Restore client side neighbor updates

* Move side check in blockUpdate out of the loop

* Update src/utils.zig

* Fix minor issues

* Reverse ownership logic + change contains into liesInChunk

* Update liesInChunk

* No name for upadeBlock param

* Apply review change requests

* Fix formatting

* Restore onBreakClient where it should be

* Update src/renderer/chunk_meshing.zig

* Update src/renderer/chunk_meshing.zig

* Converge formatting with master

* fix formatting (https://github.com/ziglang/zig-spec/issues/38 is so stupid)

---------

Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
2025-05-01 10:10:03 +02:00

422 lines
18 KiB
Zig

const std = @import("std");
const Atomic = std.atomic.Value;
const main = @import("main");
const blocks = main.blocks;
const chunk = main.chunk;
const chunk_meshing = @import("chunk_meshing.zig");
const mesh_storage = @import("mesh_storage.zig");
var memoryPool: main.heap.MemoryPool(ChannelChunk) = undefined;
pub fn init() void {
memoryPool = .init(main.globalAllocator);
}
pub fn deinit() void {
memoryPool.deinit();
}
fn extractColor(in: u32) [3]u8 {
return .{
@truncate(in >> 16),
@truncate(in >> 8),
@truncate(in),
};
}
pub const ChannelChunk = struct {
data: main.utils.PaletteCompressedRegion([3]u8, chunk.chunkVolume),
lock: main.utils.ReadWriteLock,
ch: *chunk.Chunk,
isSun: bool,
pub fn init(ch: *chunk.Chunk, isSun: bool) *ChannelChunk {
const self = memoryPool.create();
self.lock = .{};
self.ch = ch;
self.isSun = isSun;
self.data.init();
return self;
}
pub fn deinit(self: *ChannelChunk) void {
self.data.deinit();
memoryPool.destroy(self);
}
const Entry = struct {
x: u5,
y: u5,
z: u5,
value: [3]u8,
sourceDir: u3,
activeValue: u3,
};
const PositionEntry = struct {
x: u5,
y: u5,
z: u5,
};
const ChunkEntries = struct {
mesh: ?*chunk_meshing.ChunkMesh,
entries: main.ListUnmanaged(PositionEntry),
};
pub fn getValue(self: *ChannelChunk, x: i32, y: i32, z: i32) [3]u8 {
self.lock.assertLockedRead();
const index = chunk.getIndex(x, y, z);
return self.data.getValue(index);
}
fn calculateIncomingOcclusion(result: *[3]u8, block: blocks.Block, voxelSize: u31, neighbor: chunk.Neighbor) void {
if(block.typ == 0) return;
if(blocks.meshes.model(block).model().isNeighborOccluded[neighbor.toInt()]) {
var absorption: [3]u8 = extractColor(block.absorption());
absorption[0] *|= @intCast(voxelSize);
absorption[1] *|= @intCast(voxelSize);
absorption[2] *|= @intCast(voxelSize);
result[0] -|= absorption[0];
result[1] -|= absorption[1];
result[2] -|= absorption[2];
}
}
fn calculateOutgoingOcclusion(result: *[3]u8, block: blocks.Block, voxelSize: u31, neighbor: chunk.Neighbor) void {
if(block.typ == 0) return;
const model = blocks.meshes.model(block).model();
if(model.isNeighborOccluded[neighbor.toInt()] and !model.isNeighborOccluded[neighbor.reverse().toInt()]) { // Avoid calculating the absorption twice.
var absorption: [3]u8 = extractColor(block.absorption());
absorption[0] *|= @intCast(voxelSize);
absorption[1] *|= @intCast(voxelSize);
absorption[2] *|= @intCast(voxelSize);
result[0] -|= absorption[0];
result[1] -|= absorption[1];
result[2] -|= absorption[2];
}
}
fn propagateDirect(self: *ChannelChunk, lightQueue: *main.utils.CircularBufferQueue(Entry), lightRefreshList: *main.List(*chunk_meshing.ChunkMesh)) void {
var neighborLists: [6]main.ListUnmanaged(Entry) = @splat(.{});
defer {
for(&neighborLists) |*list| {
list.deinit(main.stackAllocator);
}
}
self.lock.lockWrite();
while(lightQueue.dequeue()) |entry| {
const index = chunk.getIndex(entry.x, entry.y, entry.z);
const oldValue: [3]u8 = self.data.getValue(index);
const newValue: [3]u8 = .{
@max(entry.value[0], oldValue[0]),
@max(entry.value[1], oldValue[1]),
@max(entry.value[2], oldValue[2]),
};
if(newValue[0] == oldValue[0] and newValue[1] == oldValue[1] and newValue[2] == oldValue[2]) continue;
self.data.setValue(index, newValue);
for(chunk.Neighbor.iterable) |neighbor| {
if(neighbor.toInt() == entry.sourceDir) continue;
const nx = entry.x + neighbor.relX();
const ny = entry.y + neighbor.relY();
const nz = entry.z + neighbor.relZ();
var result: Entry = .{.x = @intCast(nx & chunk.chunkMask), .y = @intCast(ny & chunk.chunkMask), .z = @intCast(nz & chunk.chunkMask), .value = newValue, .sourceDir = neighbor.reverse().toInt(), .activeValue = 0b111};
if(!self.isSun or neighbor != .dirDown or result.value[0] != 255 or result.value[1] != 255 or result.value[2] != 255) {
result.value[0] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
result.value[1] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
result.value[2] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
}
calculateOutgoingOcclusion(&result.value, self.ch.data.getValue(index), self.ch.pos.voxelSize, neighbor);
if(result.value[0] == 0 and result.value[1] == 0 and result.value[2] == 0) continue;
if(nx < 0 or nx >= chunk.chunkSize or ny < 0 or ny >= chunk.chunkSize or nz < 0 or nz >= chunk.chunkSize) {
neighborLists[neighbor.toInt()].append(main.stackAllocator, result);
continue;
}
const neighborIndex = chunk.getIndex(nx, ny, nz);
calculateIncomingOcclusion(&result.value, self.ch.data.getValue(neighborIndex), self.ch.pos.voxelSize, neighbor.reverse());
if(result.value[0] != 0 or result.value[1] != 0 or result.value[2] != 0) lightQueue.enqueue(result);
}
}
self.data.optimizeLayout();
self.lock.unlockWrite();
self.addSelfToLightRefreshList(lightRefreshList);
for(chunk.Neighbor.iterable) |neighbor| {
if(neighborLists[neighbor.toInt()].items.len == 0) continue;
const neighborMesh = mesh_storage.getNeighborAndIncreaseRefCount(self.ch.pos, self.ch.pos.voxelSize, neighbor) orelse continue;
defer neighborMesh.decreaseRefCount();
neighborMesh.lightingData[@intFromBool(self.isSun)].propagateFromNeighbor(lightQueue, neighborLists[neighbor.toInt()].items, lightRefreshList);
}
}
fn addSelfToLightRefreshList(self: *ChannelChunk, lightRefreshList: *main.List(*chunk_meshing.ChunkMesh)) void {
if(mesh_storage.getMeshAndIncreaseRefCount(self.ch.pos)) |mesh| {
for(lightRefreshList.items) |other| {
if(mesh == other) {
mesh.decreaseRefCount();
return;
}
}
mesh.needsLightRefresh.store(true, .release);
lightRefreshList.append(mesh);
}
}
fn propagateDestructive(self: *ChannelChunk, lightQueue: *main.utils.CircularBufferQueue(Entry), constructiveEntries: *main.ListUnmanaged(ChunkEntries), isFirstBlock: bool, lightRefreshList: *main.List(*chunk_meshing.ChunkMesh)) main.ListUnmanaged(PositionEntry) {
var neighborLists: [6]main.ListUnmanaged(Entry) = @splat(.{});
var constructiveList: main.ListUnmanaged(PositionEntry) = .{};
defer {
for(&neighborLists) |*list| {
list.deinit(main.stackAllocator);
}
}
var isFirstIteration: bool = isFirstBlock;
self.lock.lockWrite();
while(lightQueue.dequeue()) |entry| {
const index = chunk.getIndex(entry.x, entry.y, entry.z);
const oldValue: [3]u8 = self.data.getValue(index);
var activeValue: @Vector(3, bool) = @bitCast(entry.activeValue);
var append: bool = false;
if(activeValue[0] and entry.value[0] != oldValue[0]) {
if(oldValue[0] != 0) append = true;
activeValue[0] = false;
}
if(activeValue[1] and entry.value[1] != oldValue[1]) {
if(oldValue[1] != 0) append = true;
activeValue[1] = false;
}
if(activeValue[2] and entry.value[2] != oldValue[2]) {
if(oldValue[2] != 0) append = true;
activeValue[2] = false;
}
const blockLight = if(self.isSun) .{0, 0, 0} else extractColor(self.ch.getBlock(entry.x, entry.y, entry.z).light());
if((activeValue[0] and blockLight[0] != 0) or (activeValue[1] and blockLight[1] != 0) or (activeValue[2] and blockLight[2] != 0)) {
append = true;
}
if(append) {
constructiveList.append(main.stackAllocator, .{.x = entry.x, .y = entry.y, .z = entry.z});
}
if(entry.value[0] == 0) activeValue[0] = false;
if(entry.value[1] == 0) activeValue[1] = false;
if(entry.value[2] == 0) activeValue[2] = false;
if(isFirstIteration) activeValue = .{true, true, true};
if(!@reduce(.Or, activeValue)) {
continue;
}
isFirstIteration = false;
var insertValue: [3]u8 = oldValue;
if(activeValue[0]) insertValue[0] = 0;
if(activeValue[1]) insertValue[1] = 0;
if(activeValue[2]) insertValue[2] = 0;
self.data.setValue(index, insertValue);
for(chunk.Neighbor.iterable) |neighbor| {
if(neighbor.toInt() == entry.sourceDir) continue;
const nx = entry.x + neighbor.relX();
const ny = entry.y + neighbor.relY();
const nz = entry.z + neighbor.relZ();
var result: Entry = .{.x = @intCast(nx & chunk.chunkMask), .y = @intCast(ny & chunk.chunkMask), .z = @intCast(nz & chunk.chunkMask), .value = entry.value, .sourceDir = neighbor.reverse().toInt(), .activeValue = @bitCast(activeValue)};
if(!self.isSun or neighbor != .dirDown or result.value[0] != 255 or result.value[1] != 255 or result.value[2] != 255) {
result.value[0] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
result.value[1] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
result.value[2] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
}
calculateOutgoingOcclusion(&result.value, self.ch.data.getValue(index), self.ch.pos.voxelSize, neighbor);
if(nx < 0 or nx >= chunk.chunkSize or ny < 0 or ny >= chunk.chunkSize or nz < 0 or nz >= chunk.chunkSize) {
neighborLists[neighbor.toInt()].append(main.stackAllocator, result);
continue;
}
const neighborIndex = chunk.getIndex(nx, ny, nz);
calculateIncomingOcclusion(&result.value, self.ch.data.getValue(neighborIndex), self.ch.pos.voxelSize, neighbor.reverse());
lightQueue.enqueue(result);
}
}
self.lock.unlockWrite();
self.addSelfToLightRefreshList(lightRefreshList);
for(chunk.Neighbor.iterable) |neighbor| {
if(neighborLists[neighbor.toInt()].items.len == 0) continue;
const neighborMesh = mesh_storage.getNeighborAndIncreaseRefCount(self.ch.pos, self.ch.pos.voxelSize, neighbor) orelse continue;
constructiveEntries.append(main.stackAllocator, .{
.mesh = neighborMesh,
.entries = neighborMesh.lightingData[@intFromBool(self.isSun)].propagateDestructiveFromNeighbor(lightQueue, neighborLists[neighbor.toInt()].items, constructiveEntries, lightRefreshList),
});
}
return constructiveList;
}
fn propagateFromNeighbor(self: *ChannelChunk, lightQueue: *main.utils.CircularBufferQueue(Entry), lights: []const Entry, lightRefreshList: *main.List(*chunk_meshing.ChunkMesh)) void {
std.debug.assert(lightQueue.empty());
for(lights) |entry| {
const index = chunk.getIndex(entry.x, entry.y, entry.z);
var result = entry;
calculateIncomingOcclusion(&result.value, self.ch.data.getValue(index), self.ch.pos.voxelSize, @enumFromInt(entry.sourceDir));
if(result.value[0] != 0 or result.value[1] != 0 or result.value[2] != 0) lightQueue.enqueue(result);
}
self.propagateDirect(lightQueue, lightRefreshList);
}
fn propagateDestructiveFromNeighbor(self: *ChannelChunk, lightQueue: *main.utils.CircularBufferQueue(Entry), lights: []const Entry, constructiveEntries: *main.ListUnmanaged(ChunkEntries), lightRefreshList: *main.List(*chunk_meshing.ChunkMesh)) main.ListUnmanaged(PositionEntry) {
std.debug.assert(lightQueue.empty());
for(lights) |entry| {
const index = chunk.getIndex(entry.x, entry.y, entry.z);
var result = entry;
calculateIncomingOcclusion(&result.value, self.ch.data.getValue(index), self.ch.pos.voxelSize, @enumFromInt(entry.sourceDir));
lightQueue.enqueue(result);
}
return self.propagateDestructive(lightQueue, constructiveEntries, false, lightRefreshList);
}
pub fn propagateLights(self: *ChannelChunk, lights: []const [3]u8, comptime checkNeighbors: bool, lightRefreshList: *main.List(*chunk_meshing.ChunkMesh)) void {
var lightQueue = main.utils.CircularBufferQueue(Entry).init(main.stackAllocator, 1 << 12);
defer lightQueue.deinit();
for(lights) |pos| {
const index = chunk.getIndex(pos[0], pos[1], pos[2]);
if(self.isSun) {
lightQueue.enqueue(.{.x = @intCast(pos[0]), .y = @intCast(pos[1]), .z = @intCast(pos[2]), .value = .{255, 255, 255}, .sourceDir = 6, .activeValue = 0b111});
} else {
lightQueue.enqueue(.{.x = @intCast(pos[0]), .y = @intCast(pos[1]), .z = @intCast(pos[2]), .value = extractColor(self.ch.data.getValue(index).light()), .sourceDir = 6, .activeValue = 0b111});
}
}
if(checkNeighbors) {
for(chunk.Neighbor.iterable) |neighbor| {
const x3: i32 = if(neighbor.isPositive()) chunk.chunkMask else 0;
var x1: i32 = 0;
while(x1 < chunk.chunkSize) : (x1 += 1) {
var x2: i32 = 0;
while(x2 < chunk.chunkSize) : (x2 += 1) {
var x: i32 = undefined;
var y: i32 = undefined;
var z: i32 = undefined;
if(neighbor.relX() != 0) {
x = x3;
y = x1;
z = x2;
} else if(neighbor.relY() != 0) {
x = x1;
y = x3;
z = x2;
} else {
x = x2;
y = x1;
z = x3;
}
const otherX = x +% neighbor.relX() & chunk.chunkMask;
const otherY = y +% neighbor.relY() & chunk.chunkMask;
const otherZ = z +% neighbor.relZ() & chunk.chunkMask;
const neighborMesh = mesh_storage.getNeighborAndIncreaseRefCount(self.ch.pos, self.ch.pos.voxelSize, neighbor) orelse continue;
defer neighborMesh.decreaseRefCount();
const neighborLightChunk = neighborMesh.lightingData[@intFromBool(self.isSun)];
neighborLightChunk.lock.lockRead();
defer neighborLightChunk.lock.unlockRead();
const index = chunk.getIndex(x, y, z);
const neighborIndex = chunk.getIndex(otherX, otherY, otherZ);
var value: [3]u8 = neighborLightChunk.data.getValue(neighborIndex);
if(!self.isSun or neighbor != .dirUp or value[0] != 255 or value[1] != 255 or value[2] != 255) {
value[0] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
value[1] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
value[2] -|= 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
}
calculateOutgoingOcclusion(&value, self.ch.data.getValue(neighborIndex), self.ch.pos.voxelSize, neighbor);
if(value[0] == 0 and value[1] == 0 and value[2] == 0) continue;
calculateIncomingOcclusion(&value, self.ch.data.getValue(index), self.ch.pos.voxelSize, neighbor.reverse());
if(value[0] != 0 or value[1] != 0 or value[2] != 0) lightQueue.enqueue(.{.x = @intCast(x), .y = @intCast(y), .z = @intCast(z), .value = value, .sourceDir = neighbor.toInt(), .activeValue = 0b111});
}
}
}
}
self.propagateDirect(&lightQueue, lightRefreshList);
}
pub fn propagateUniformSun(self: *ChannelChunk, lightRefreshList: *main.List(*chunk_meshing.ChunkMesh)) void {
std.debug.assert(self.isSun);
self.lock.lockWrite();
if(self.data.paletteLength != 1) {
self.data.deinit();
self.data.init();
}
self.data.palette[0] = .{255, 255, 255};
self.lock.unlockWrite();
const val = 255 -| 8*|@as(u8, @intCast(self.ch.pos.voxelSize));
var lightQueue = main.utils.CircularBufferQueue(Entry).init(main.stackAllocator, 1 << 12);
defer lightQueue.deinit();
for(chunk.Neighbor.iterable) |neighbor| {
if(neighbor == .dirUp) continue;
const neighborMesh = mesh_storage.getNeighborAndIncreaseRefCount(self.ch.pos, self.ch.pos.voxelSize, neighbor) orelse continue;
defer neighborMesh.decreaseRefCount();
var list: [chunk.chunkSize*chunk.chunkSize]Entry = undefined;
for(0..chunk.chunkSize) |x| {
for(0..chunk.chunkSize) |y| {
const entry = &list[x*chunk.chunkSize + y];
switch(neighbor.vectorComponent()) {
.x => {
entry.x = if(neighbor.isPositive()) 0 else chunk.chunkSize - 1;
entry.y = @intCast(x);
entry.z = @intCast(y);
entry.value = .{val, val, val};
},
.y => {
entry.y = if(neighbor.isPositive()) 0 else chunk.chunkSize - 1;
entry.x = @intCast(x);
entry.z = @intCast(y);
entry.value = .{val, val, val};
},
.z => {
entry.z = if(neighbor.isPositive()) 0 else chunk.chunkSize - 1;
entry.x = @intCast(x);
entry.y = @intCast(y);
entry.value = .{255, 255, 255};
},
}
entry.activeValue = 0b111;
entry.sourceDir = neighbor.reverse().toInt();
}
}
neighborMesh.lightingData[1].propagateFromNeighbor(&lightQueue, &list, lightRefreshList);
}
}
pub fn propagateLightsDestructive(self: *ChannelChunk, lights: []const [3]u8, lightRefreshList: *main.List(*chunk_meshing.ChunkMesh)) void {
var lightQueue = main.utils.CircularBufferQueue(Entry).init(main.stackAllocator, 1 << 12);
defer lightQueue.deinit();
self.lock.lockRead();
for(lights) |pos| {
const index = chunk.getIndex(pos[0], pos[1], pos[2]);
lightQueue.enqueue(.{.x = @intCast(pos[0]), .y = @intCast(pos[1]), .z = @intCast(pos[2]), .value = self.data.getValue(index), .sourceDir = 6, .activeValue = 0b111});
}
self.lock.unlockRead();
var constructiveEntries: main.ListUnmanaged(ChunkEntries) = .{};
defer constructiveEntries.deinit(main.stackAllocator);
constructiveEntries.append(main.stackAllocator, .{
.mesh = null,
.entries = self.propagateDestructive(&lightQueue, &constructiveEntries, true, lightRefreshList),
});
for(constructiveEntries.items) |entries| {
const mesh = entries.mesh;
defer if(mesh) |_mesh| _mesh.decreaseRefCount();
var entryList = entries.entries;
defer entryList.deinit(main.stackAllocator);
const channelChunk = if(mesh) |_mesh| _mesh.lightingData[@intFromBool(self.isSun)] else self;
channelChunk.lock.lockWrite();
for(entryList.items) |entry| {
const index = chunk.getIndex(entry.x, entry.y, entry.z);
var value = channelChunk.data.getValue(index);
const light = if(self.isSun) .{0, 0, 0} else extractColor(channelChunk.ch.data.getValue(index).light());
value = .{
@max(value[0], light[0]),
@max(value[1], light[1]),
@max(value[2], light[2]),
};
if(value[0] == 0 and value[1] == 0 and value[2] == 0) continue;
channelChunk.data.setValue(index, .{0, 0, 0});
lightQueue.enqueue(.{.x = entry.x, .y = entry.y, .z = entry.z, .value = value, .sourceDir = 6, .activeValue = 0b111});
}
channelChunk.lock.unlockWrite();
channelChunk.propagateDirect(&lightQueue, lightRefreshList);
}
}
};