Cubyz/assets/cubyz/blocks/bolete_branch.zig.zon
OneAvargeCoder193 4898012311
Use comptime modding for rotation loading (#1509)
Related to: #1507
closes #1533 

I'm pretty sure that the rest of the moving into a comptime mod
interface can be done in a future pr

---------

Co-authored-by: Krzysztof Wiśniewski <argmaster.world@gmail.com>
2025-06-17 18:13:48 +02:00

31 lines
679 B
Zig

.{
.tags = .{.wood},
.blockHealth = 2,
.drops = .{
.{.items = .{.auto}},
},
.absorbedLight = 0x202830,
.rotation = "cubyz:branch",
.model = .{
.radius = 4,
},
.texture0 = "cubyz:branch/bolete/dot",
.texture1 = "cubyz:branch/bolete/half_line",
.texture2 = "cubyz:branch/bolete/line",
.texture3 = "cubyz:branch/bolete/bend",
.texture4 = "cubyz:branch/bolete/intersection",
.texture5 = "cubyz:branch/bolete/cross",
.item = .{
.material = .{
.density = 0.6,
.elasticity = 4.0,
.hardness = 1.7,
.textureRoughness = 0.5,
.colors = .{
0xff9f7853, 0xffb38e65, 0xffcba275, 0xffe5b885, 0xffe5b885,
},
},
.texture = "branch/bolete.png",
},
}