Cubyz/assets/cubyz/blocks/glimmergill.zig.zon
OneAvargeCoder193 4898012311
Use comptime modding for rotation loading (#1509)
Related to: #1507
closes #1533 

I'm pretty sure that the rest of the moving into a comptime mod
interface can be done in a future pr

---------

Co-authored-by: Krzysztof Wiśniewski <argmaster.world@gmail.com>
2025-06-17 18:13:48 +02:00

26 lines
549 B
Zig

.{
.tags = .{.wood},
.blockHealth = 0.2,
.drops = .{
.{.items = .{.auto}},
},
.replacable = true,
.degradable = true,
.viewThrough = true,
.absorbedLight = 0x010101,
.emittedLight = 0x392862,
.collide = false,
.rotation = "cubyz:torch",
.model = .{
.base = "cubyz:glimmergill/floor",
.side = "cubyz:glimmergill/shelf",
},
.texture = "cubyz:glimmergill_side",
.texture_top = "cubyz:glimmergill_top",
.texture_bottom = "cubyz:glimmergill_bottom",
.item = .{
.texture = "glimmergill.png",
},
.lodReplacement = "cubyz:air",
}