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* Added Blueprints and SBBs for oak and birch trees * Whoops! Added .zig to .zon * Format Change (agh) * Fixes to generators * Changed nulls and put trees in Tree folder * Removed Treefixes * Update leaf_1.zig.zon * Omitted chances * 5 years * Changed the two oak roots I had neglected
57 lines
1017 B
Zig
57 lines
1017 B
Zig
.{
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.properties = .{},
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.minHeight = 22,
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.maxHeight = 40,
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.minRadius = 256,
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.maxRadius = 320,
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.roughness = 1,
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.hills = 5,
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.music = "cubyz:sunrise",
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.validPlayerSpawn = true,
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.ground_structure = .{
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"cubyz:grass",
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"2 to 3 cubyz:soil",
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},
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.structures = .{
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.{
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.id = "cubyz:boulder",
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.chance = 0.00016,
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.block = "cubyz:stone",
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.size = 5,
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.size_variance = 1,
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},
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.{
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.id = "cubyz:fallen_tree",
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.log = "cubyz:oak_log",
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.top = "cubyz:oak_log",
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.height = 6,
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.height_variation = 3,
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.chance = 0.0024,
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},
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.{
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.id = "cubyz:flower_patch",
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.block = "cubyz:daisies",
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.chance = 0.001,
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.width = 10,
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.variation = 6,
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.density = 0.3,
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.priority = 0.1,
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},
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.{
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.id = "cubyz:flower_patch",
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.block = "cubyz:dandelions",
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.chance = 0.0008,
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.width = 6,
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.variation = 4,
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.density = 0.3,
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.priority = 0.1,
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},
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.{
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.id = "cubyz:sbb",
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.structure = "cubyz:tree/oak/grassland_generator",
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.placeMode = .degradable,
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.chance = 0.03,
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},
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},
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}
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