Cubyz/assets/cubyz/biomes/grassland.zig.zon
ikabod-kee 2991febe3f
Oak and Birch Tree Generators (#1382)
* Added Blueprints and SBBs for oak and birch trees

* Whoops! Added .zig to .zon

* Format Change (agh)

* Fixes to generators

* Changed nulls and put trees in Tree folder

* Removed Treefixes

* Update leaf_1.zig.zon

* Omitted chances

* 5 years

* Changed the two oak roots I had neglected
2025-05-07 18:37:45 +02:00

57 lines
1017 B
Zig

.{
.properties = .{},
.minHeight = 22,
.maxHeight = 40,
.minRadius = 256,
.maxRadius = 320,
.roughness = 1,
.hills = 5,
.music = "cubyz:sunrise",
.validPlayerSpawn = true,
.ground_structure = .{
"cubyz:grass",
"2 to 3 cubyz:soil",
},
.structures = .{
.{
.id = "cubyz:boulder",
.chance = 0.00016,
.block = "cubyz:stone",
.size = 5,
.size_variance = 1,
},
.{
.id = "cubyz:fallen_tree",
.log = "cubyz:oak_log",
.top = "cubyz:oak_log",
.height = 6,
.height_variation = 3,
.chance = 0.0024,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:daisies",
.chance = 0.001,
.width = 10,
.variation = 6,
.density = 0.3,
.priority = 0.1,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:dandelions",
.chance = 0.0008,
.width = 6,
.variation = 4,
.density = 0.3,
.priority = 0.1,
},
.{
.id = "cubyz:sbb",
.structure = "cubyz:tree/oak/grassland_generator",
.placeMode = .degradable,
.chance = 0.03,
},
},
}