IntegratedQuantum 9898db654b Specify the location of all shader in/out parameters.
also normalized the version and layout formatting
progress towards #1376
2025-05-02 14:53:57 +02:00

12 lines
185 B
GLSL

#version 460
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec2 outTexCoords;
uniform sampler2D image;
void main() {
fragColor = texture(image, outTexCoords);
}