Cubyz/assets/cubyz/shaders/block_selection_vertex.vs
IntegratedQuantum 9898db654b Specify the location of all shader in/out parameters.
also normalized the version and layout formatting
progress towards #1376
2025-05-02 14:53:57 +02:00

18 lines
418 B
GLSL

#version 460
layout(location = 0) in vec3 position;
layout(location = 0) out vec3 mvVertexPos;
uniform mat4 projectionMatrix;
uniform mat4 viewMatrix;
uniform vec3 modelPosition;
uniform vec3 lowerBounds;
uniform vec3 upperBounds;
void main() {
vec4 mvPos = viewMatrix*vec4(lowerBounds + position*(upperBounds - lowerBounds) + modelPosition, 1);
gl_Position = projectionMatrix*mvPos;
mvVertexPos = mvPos.xyz;
}