IntegratedQuantum 9898db654b Specify the location of all shader in/out parameters.
also normalized the version and layout formatting
progress towards #1376
2025-05-02 14:53:57 +02:00

12 lines
172 B
GLSL

#version 460
layout(location = 0) out vec4 frag_color;
layout(location = 0) flat in vec4 color;
uniform sampler2D texture_sampler;
void main() {
frag_color = color;
}