mirror of
https://github.com/PixelGuys/Cubyz.git
synced 2025-08-03 11:17:05 -04:00
25 lines
602 B
GLSL
25 lines
602 B
GLSL
#version 460
|
|
|
|
layout(location = 0) in vec4 vertex_pos;
|
|
|
|
layout(location = 0) flat out vec4 color;
|
|
|
|
//in pixel
|
|
uniform vec2 start;
|
|
uniform vec2 size;
|
|
uniform vec2 screen;
|
|
uniform float lineWidth;
|
|
|
|
uniform int rectColor;
|
|
|
|
void main() {
|
|
// Convert to opengl coordinates:
|
|
vec2 position_percentage = (start + vertex_pos.xy*size + vertex_pos.zw*lineWidth)/screen;
|
|
|
|
vec2 position = vec2(position_percentage.x, -position_percentage.y)*2+vec2(-1, 1);
|
|
|
|
gl_Position = vec4(position, 0, 1);
|
|
|
|
color = vec4((rectColor & 0xff0000)>>16, (rectColor & 0xff00)>>8, rectColor & 0xff, (rectColor>>24) & 255)/255.0;;
|
|
}
|