Cubyz/assets/cubyz/shaders/item_texture_post.vs
IntegratedQuantum 9898db654b Specify the location of all shader in/out parameters.
also normalized the version and layout formatting
progress towards #1376
2025-05-02 14:53:57 +02:00

11 lines
196 B
GLSL

#version 460
layout(location = 0) in vec2 inTexCoords;
layout(location = 0) out vec2 texCoords;
void main() {
texCoords = inTexCoords;
gl_Position = vec4(inTexCoords*2 - vec2(1, 1), 0, 1);
}