Cubyz/src/gui/windows/workbench.zig
Krzysztof Wiśniewski 9f0289551d
Add ToolTypeIndex struct (#1478)
## Description

This pull request adds `ToolTypeIndex` struct that behaves similarly to
`ModelIndex` and `BaseItemIndex` structs.

## Links

Related to: #1290 
Related to: #1060

---------

Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com>
2025-06-08 11:38:33 +02:00

138 lines
4.5 KiB
Zig

const std = @import("std");
const main = @import("main");
const items = main.items;
const BaseItem = items.BaseItem;
const Inventory = items.Inventory;
const Item = items.Item;
const Tool = items.Tool;
const ToolType = items.ToolType;
const ToolTypeIndex = items.ToolTypeIndex;
const Player = main.game.Player;
const Texture = main.graphics.Texture;
const Vec2f = main.vec.Vec2f;
const gui = @import("../gui.zig");
const GuiComponent = gui.GuiComponent;
const GuiWindow = gui.GuiWindow;
const Button = GuiComponent.Button;
const HorizontalList = GuiComponent.HorizontalList;
const VerticalList = GuiComponent.VerticalList;
const Icon = GuiComponent.Icon;
const ItemSlot = GuiComponent.ItemSlot;
const inventory = @import("inventory.zig");
const inventory_crafting = @import("inventory_crafting.zig");
pub var window = GuiWindow{
.relativePosition = .{
.{.attachedToWindow = .{.reference = &inventory.window, .selfAttachmentPoint = .middle, .otherAttachmentPoint = .middle}},
.{.attachedToWindow = .{.reference = &inventory.window, .selfAttachmentPoint = .upper, .otherAttachmentPoint = .lower}},
},
.contentSize = Vec2f{64*8, 64*4},
.closeIfMouseIsGrabbed = true,
};
const padding: f32 = 8;
var inv: Inventory = undefined;
var itemSlots: [25]*ItemSlot = undefined;
var toolTypes: main.ListUnmanaged(ToolTypeIndex) = undefined;
var currentToolType: usize = 0;
var toolButton: *Button = undefined;
var needsUpdate: bool = false;
fn toggleTool(_: usize) void {
currentToolType += 1;
currentToolType %= toolTypes.items.len;
toolButton.child.label.updateText(toolTypes.items[currentToolType].id());
needsUpdate = true;
}
fn openInventory() void {
inv = Inventory.init(main.globalAllocator, 26, .{.workbench = toolTypes.items[currentToolType]}, .other);
const list = HorizontalList.init();
{ // crafting grid
const grid = VerticalList.init(.{0, 0}, 300, 0);
// Inventory:
for(0..5) |y| {
const row = HorizontalList.init();
for(0..5) |x| {
const index = x + y*5;
const slotInfo = toolTypes.items[currentToolType].slotInfos()[index];
const slot = ItemSlot.init(.{0, 0}, inv, @intCast(index), if(slotInfo.disabled) .invisible else if(slotInfo.optional) .immutable else .default, if(slotInfo.disabled) .immutable else .normal);
itemSlots[index] = slot;
row.add(slot);
}
grid.add(row);
}
grid.finish(.center);
list.add(grid);
}
const verticalThing = VerticalList.init(.{0, 0}, 300, padding);
toolButton = Button.initText(.{8, 0}, 116, toolTypes.items[currentToolType].id(), .{.callback = &toggleTool});
verticalThing.add(toolButton);
const buttonHeight = verticalThing.size[1];
const craftingResultList = HorizontalList.init();
craftingResultList.add(Icon.init(.{0, 0}, .{32, 32}, inventory_crafting.arrowTexture, false));
craftingResultList.add(ItemSlot.init(.{8, 0}, inv, 25, .craftingResult, .takeOnly));
craftingResultList.finish(.{padding, padding}, .center);
verticalThing.add(craftingResultList);
verticalThing.size[1] += buttonHeight + 2*padding; // Centering the thing
verticalThing.finish(.center);
list.add(verticalThing);
list.finish(.{padding, padding + 16}, .center);
window.rootComponent = list.toComponent();
window.contentSize = window.rootComponent.?.pos() + window.rootComponent.?.size() + @as(Vec2f, @splat(padding));
gui.updateWindowPositions();
}
fn closeInventory() void {
inv.deinit(main.globalAllocator);
if(window.rootComponent) |*comp| {
comp.deinit();
window.rootComponent = null;
}
}
pub fn update() void {
if(needsUpdate) {
needsUpdate = false;
closeInventory();
openInventory();
}
}
pub fn render() void {
const currentResult = inv._items[25].item orelse return;
const offsetX = 5*ItemSlot.sizeWithBorder + 20;
const offsetY = 4*ItemSlot.sizeWithBorder;
const fontSize = 16;
main.graphics.draw.print("{s}{} durability", .{if(currentResult.tool.maxDurability != 0) "#ffffff" else "#ff0000", @as(usize, @intFromFloat(currentResult.tool.maxDurability))}, offsetX, offsetY, fontSize, .left);
main.graphics.draw.print("#ffffff{d:.1} swings/s", .{1.0/currentResult.tool.swingTime}, offsetX, offsetY + fontSize, fontSize, .left);
main.graphics.draw.print("#ffffff{d:.1} damage", .{currentResult.tool.damage}, offsetX, offsetY + 2*fontSize, fontSize, .left);
}
pub fn onOpen() void {
currentToolType = 0;
toolTypes = .{};
var iterator = ToolTypeIndex.iterator();
while(iterator.next()) |toolType| {
toolTypes.append(main.globalAllocator, toolType);
}
openInventory();
}
pub fn onClose() void {
toolTypes.deinit(main.globalAllocator);
closeInventory();
}