Cubyz/assets/cubyz/blocks/birch_branch.zig.zon
IntegratedQuantum f41504f684
Tool reparammarametetrizatation (#1332)
* Change how to specify tool parameters

* Some mild reparammarametetrizatation and pickaxes now only have one relevant tip.

* Ignore properties that couldn't be found instead of assigning some default

* Remove grip and strength from materials

* Ensure that all woods can break all stones, but not copper, and ensure that all stones tipped woods can break copper.

Also increased weight damage slightly

* Reparammamaramamararara

* Update shover and axe (mostly copied from the pickaxe with less damage)

* Remove the unused FunctionType struct.

* Remove named slots from axe
2025-04-24 21:57:12 +02:00

37 lines
750 B
Zig

.{
.tags = .{.wood},
.blockHealth = 4,
.drops = .{
.{.items = .{.auto}},
},
.absorbedLight = 0x202830,
.rotation = .branch,
.model = .{
.radius = 4,
},
.texture0 = "cubyz:branch/birch/dot",
.texture1 = "cubyz:branch/birch/half_line",
.texture2 = "cubyz:branch/birch/line",
.texture3 = "cubyz:branch/birch/bend",
.texture4 = "cubyz:branch/birch/intersection",
.texture5 = "cubyz:branch/birch/cross",
.item = .{
.material = .{
.density = 0.3,
.elasticity = 3.5,
.hardness = 1.25,
.textureRoughness = 0.7,
.colors = .{
0xffb8aa9e, 0xffd0c2b5, 0xffeedfd0, 0xfffff6ed, 0xffeedfd0,
},
.modifiers = .{
.{
.id = "fragile",
.strength = 0.10,
},
},
},
.texture = "branch/birch.png",
},
}