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https://github.com/PixelGuys/Cubyz.git
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* build.zig: add ../Library RPath to Mac * build.zig: pull from specific package by system * build.zig: MacOS: Don't link GL, redundant * Add extra dependency for headers * Fill the missing hashes and work around problems for linux-gnu targets. * Update macos libraries using the glfw fork. --------- Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
114 lines
3.6 KiB
Zig
114 lines
3.6 KiB
Zig
const std = @import("std");
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pub fn build(b: *std.Build) !void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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const t = target.result;
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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.name = "Cubyzig",
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.root_source_file = .{.path = "src/main.zig"},
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.target = target,
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.optimize = optimize,
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//.sanitize_thread = true,
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});
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exe.linkLibC();
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exe.linkLibCpp();
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const depsLib = b.fmt("cubyz_deps_{s}-{s}-{s}", .{@tagName(t.cpu.arch), @tagName(t.os.tag), switch(t.os.tag) {
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.linux => "musl",
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.macos => "none",
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.windows => "gnu",
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else => "none",
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}});
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var depsName: []const u8 = b.fmt("cubyz_deps_{s}_{s}", .{@tagName(t.cpu.arch), @tagName(t.os.tag)});
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const useLocalDeps = b.option(bool, "local", "Use local cubyz_deps") orelse (t.os.tag == .macos);
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if(useLocalDeps) depsName = "local";
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const libsDeps = b.lazyDependency(depsName, .{
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.target = target,
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.optimize = optimize,
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}) orelse {
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// Lazy dependencies with a `url` field will fail here the first time.
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// build.zig will restart and try again.
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std.log.info("Downloading cubyz_deps libraries {s}.", .{depsName});
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return;
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};
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const headersDeps = if(useLocalDeps) libsDeps else
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b.lazyDependency("cubyz_deps_headers", .{}) orelse {
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std.log.info("Downloading cubyz_deps headers {s}.", .{depsName});
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return;
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};
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exe.addLibraryPath(libsDeps.path("lib"));
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exe.addIncludePath(headersDeps.path("include"));
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exe.linkSystemLibrary(depsLib);
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exe.addRPath(libsDeps.path("lib")); // TODO: Maybe move the library next to the executable, to make this more portable?
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if(t.os.tag == .windows) {
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exe.linkSystemLibrary("ole32");
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exe.linkSystemLibrary("winmm");
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exe.linkSystemLibrary("uuid");
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exe.linkSystemLibrary("gdi32");
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exe.linkSystemLibrary("opengl32");
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exe.linkSystemLibrary("ws2_32");
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} else if(t.os.tag == .linux) {
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exe.linkSystemLibrary("asound");
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exe.linkSystemLibrary("x11");
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exe.linkSystemLibrary("GL");
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} else if(t.os.tag == .macos) {
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exe.linkFramework("AudioUnit");
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exe.linkFramework("AudioToolbox");
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exe.linkFramework("CoreAudio");
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exe.linkFramework("CoreServices");
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exe.linkFramework("Foundation");
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exe.linkFramework("IOKit");
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exe.linkFramework("Cocoa");
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exe.linkFramework("QuartzCore");
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exe.linkSystemLibrary("X11");
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exe.addLibraryPath(.{.path="/usr/local/GL/lib"});
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exe.addLibraryPath(.{.path="/opt/X11/lib"});
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exe.addRPath(.{.path="../Library"});
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} else {
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std.log.err("Unsupported target: {}\n", .{t.os.tag});
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}
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exe.root_module.addAnonymousImport("gui", .{
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.target = target,
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.optimize = optimize,
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.root_source_file = .{.path = "src/gui/gui.zig"},
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});
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exe.root_module.addAnonymousImport("server", .{
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.target = target,
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.optimize = optimize,
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.root_source_file = .{.path = "src/server/server.zig"},
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});
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b.installArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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const exe_tests = b.addTest(.{
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.root_source_file = .{ .path = "src/main.zig" },
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.target = target,
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.optimize = optimize,
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});
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&exe_tests.step);
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}
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