Cubyz/src/gui/windows/multiplayer.zig
IntegratedQuantum aae66ea77f
Update Zig to use the new Writergate version (#1664)
For reference: https://github.com/ziglang/zig/pull/24329

some commits have been extracted from #1583, but the x86_64 backend has
been disabled due to its horrible performance.

Remaining work:
- [x] Wait for official builds on ziglang.org and upload them to our
repository
- [x] Add workaround for https://github.com/ziglang/zig/pull/24466
- [x] Fix TODO comment about ANSI support in stdout
- [x] Check for compile-time performance changes → it went from 13.1 to
11.9 seconds 🎉
2025-07-15 23:00:29 +02:00

135 lines
4.4 KiB
Zig

const std = @import("std");
const main = @import("main");
const ConnectionManager = main.network.ConnectionManager;
const settings = main.settings;
const Vec2f = main.vec.Vec2f;
const gui = @import("../gui.zig");
const GuiComponent = gui.GuiComponent;
const GuiWindow = gui.GuiWindow;
const Button = @import("../components/Button.zig");
const Label = @import("../components/Label.zig");
const TextInput = @import("../components/TextInput.zig");
const VerticalList = @import("../components/VerticalList.zig");
pub var window = GuiWindow{
.contentSize = Vec2f{128, 256},
};
var ipAddressLabel: *Label = undefined;
var ipAddressEntry: *TextInput = undefined;
const padding: f32 = 8;
var connection: ?*ConnectionManager = null;
var ipAddress: []const u8 = "";
var gotIpAddress: std.atomic.Value(bool) = .init(false);
var thread: ?std.Thread = null;
const width: f32 = 420;
fn discoverIpAddress() void {
connection = ConnectionManager.init(main.settings.defaultPort, true) catch |err| {
std.log.err("Could not open Connection: {s}", .{@errorName(err)});
ipAddress = main.globalAllocator.dupe(u8, @errorName(err));
return;
};
ipAddress = std.fmt.allocPrint(main.globalAllocator.allocator, "{f}", .{connection.?.externalAddress}) catch unreachable;
gotIpAddress.store(true, .release);
}
fn discoverIpAddressFromNewThread() void {
main.initThreadLocals();
defer main.deinitThreadLocals();
discoverIpAddress();
}
fn join(_: usize) void {
if(thread) |_thread| {
_thread.join();
thread = null;
}
if(ipAddress.len != 0) {
main.globalAllocator.free(ipAddress);
ipAddress = "";
}
if(connection) |_connection| {
_connection.world = &main.game.testWorld;
main.game.world = &main.game.testWorld;
std.log.info("Connecting to server: {s}", .{ipAddressEntry.currentString.items});
main.game.testWorld.init(ipAddressEntry.currentString.items, _connection) catch |err| {
const formattedError = std.fmt.allocPrint(main.stackAllocator.allocator, "Encountered error while opening world: {s}", .{@errorName(err)}) catch unreachable;
defer main.stackAllocator.free(formattedError);
std.log.err("{s}", .{formattedError});
main.gui.windowlist.notification.raiseNotification(formattedError);
main.game.world = null;
_connection.world = null;
return;
};
main.globalAllocator.free(settings.lastUsedIPAddress);
settings.lastUsedIPAddress = main.globalAllocator.dupe(u8, ipAddressEntry.currentString.items);
settings.save();
connection = null;
} else {
std.log.err("No connection found. Cannot connect.", .{});
main.gui.windowlist.notification.raiseNotification("No connection found. Cannot connect.");
}
for(gui.openWindows.items) |openWindow| {
gui.closeWindowFromRef(openWindow);
}
gui.openHud();
}
fn copyIp(_: usize) void {
main.Window.setClipboardString(ipAddress);
}
pub fn onOpen() void {
const list = VerticalList.init(.{padding, 16 + padding}, 300, 16);
list.add(Label.init(.{0, 0}, width, "Please send your IP to the host of the game and enter the host's IP below.", .center));
// 255.255.255.255:?65536 (longest possible ip address)
ipAddressLabel = Label.init(.{0, 0}, width, " ", .center);
list.add(ipAddressLabel);
list.add(Button.initText(.{0, 0}, 100, "Copy IP", .{.callback = &copyIp}));
ipAddressEntry = TextInput.init(.{0, 0}, width, 32, settings.lastUsedIPAddress, .{.callback = &join}, .{});
list.add(ipAddressEntry);
list.add(Button.initText(.{0, 0}, 100, "Join", .{.callback = &join}));
list.finish(.center);
window.rootComponent = list.toComponent();
window.contentSize = window.rootComponent.?.pos() + window.rootComponent.?.size() + @as(Vec2f, @splat(padding));
gui.updateWindowPositions();
thread = std.Thread.spawn(.{}, discoverIpAddressFromNewThread, .{}) catch |err| blk: {
std.log.err("Error spawning thread: {s}. Doing it in the current thread instead.", .{@errorName(err)});
discoverIpAddress();
break :blk null;
};
}
pub fn onClose() void {
if(thread) |_thread| {
_thread.join();
thread = null;
}
if(connection) |_connection| {
_connection.deinit();
connection = null;
}
if(ipAddress.len != 0) {
main.globalAllocator.free(ipAddress);
ipAddress = "";
}
if(window.rootComponent) |*comp| {
comp.deinit();
}
}
pub fn update() void {
if(gotIpAddress.load(.acquire)) {
gotIpAddress.store(false, .monotonic);
ipAddressLabel.updateText(ipAddress);
}
}