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* Add wall model, add stone walls with wip textures * Some work on textures... * More work on texture. Tweak Voidstone bricsk * Add voidstone and ferrock tiles, tweak their textures, more work on twall textures * Add voidstone and ferrock walls., more work on textures * Add remaining textures and add missing recipies * undo change * Remove mtl references * Optimized (but z-fighting) wall model * Fix a thing *backflip* * Update fence and wall model for new code * Improve how the fence rotation handles UVs on the top and bottom faces. --------- Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
16 lines
277 B
Zig
16 lines
277 B
Zig
.{
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.class = .stone,
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.hardness = 25,
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.drops = .{
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.auto,
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},
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.rotation = .fence,
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.model = "cubyz:wall",
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.texture = "cubyz:basalt_wall",
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.texture_top = "cubyz:basalt_wall_top",
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.texture_bottom = "cubyz:basalt_wall_top",
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.item = .{
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.texture = "wall/basalt.png",
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},
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}
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