Cubyz/assets/cubyz/shaders/depth_copy.vs
2024-12-06 21:48:06 +01:00

10 lines
174 B
GLSL

#version 430
layout (location=0) in vec2 inTexCoords;
out vec2 texCoords;
void main() {
texCoords = inTexCoords;
gl_Position = vec4(inTexCoords*2 - vec2(1, 1), 0, 1);
}