Cubyz/src/gui/windows/settings.zig
IntegratedQuantum c2ef9aba62 Remove the root . . . . . . . . . . import, replacing it with @import("main")
To fully solve the ZLS issues I had to also add the import to the other executables.
2025-03-27 21:16:35 +01:00

36 lines
1.2 KiB
Zig

const std = @import("std");
const main = @import("main");
const Vec2f = main.vec.Vec2f;
const gui = @import("../gui.zig");
const GuiComponent = gui.GuiComponent;
const GuiWindow = gui.GuiWindow;
const Button = @import("../components/Button.zig");
const VerticalList = @import("../components/VerticalList.zig");
pub var window: GuiWindow = GuiWindow{
.contentSize = Vec2f{128, 256},
};
const padding: f32 = 8;
pub fn onOpen() void {
const list = VerticalList.init(.{padding, 16 + padding}, 300, 16);
list.add(Button.initText(.{0, 0}, 128, "Graphics", gui.openWindowCallback("graphics")));
list.add(Button.initText(.{0, 0}, 128, "Sound", gui.openWindowCallback("sound")));
list.add(Button.initText(.{0, 0}, 128, "Controls", gui.openWindowCallback("controls")));
list.add(Button.initText(.{0, 0}, 128, "Advanced Controls", gui.openWindowCallback("advanced_controls")));
list.add(Button.initText(.{0, 0}, 128, "Change Name", gui.openWindowCallback("change_name")));
list.finish(.center);
window.rootComponent = list.toComponent();
window.contentSize = window.rootComponent.?.pos() + window.rootComponent.?.size() + @as(Vec2f, @splat(padding));
gui.updateWindowPositions();
}
pub fn onClose() void {
if(window.rootComponent) |*comp| {
comp.deinit();
}
}