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https://github.com/PixelGuys/Cubyz.git
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37 lines
1020 B
Zig
37 lines
1020 B
Zig
const std = @import("std");
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const main = @import("main");
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const ZonElement = main.ZonElement;
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const vec = main.vec;
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const Vec3f = vec.Vec3f;
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const Vec3d = vec.Vec3d;
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const NeverFailingAllocator = main.heap.NeverFailingAllocator;
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pos: Vec3d = .{0, 0, 0},
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vel: Vec3d = .{0, 0, 0},
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rot: Vec3f = .{0, 0, 0},
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health: f32 = 8,
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maxHealth: f32 = 8,
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energy: f32 = 8,
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maxEnergy: f32 = 8,
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// TODO: Name
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pub fn loadFrom(self: *@This(), zon: ZonElement) void {
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self.pos = zon.get(Vec3d, "position", .{0, 0, 0});
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self.vel = zon.get(Vec3d, "velocity", .{0, 0, 0});
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self.rot = zon.get(Vec3f, "rotation", .{0, 0, 0});
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self.health = zon.get(f32, "health", self.maxHealth);
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self.energy = zon.get(f32, "energy", self.maxEnergy);
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}
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pub fn save(self: *@This(), allocator: NeverFailingAllocator) ZonElement {
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const zon = ZonElement.initObject(allocator);
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zon.put("position", self.pos);
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zon.put("velocity", self.vel);
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zon.put("rotation", self.rot);
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zon.put("health", self.health);
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zon.put("energy", self.energy);
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return zon;
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}
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