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This checks slots based on texture connectivity. It really is just a gimmick at this point, but it has potential to be more than that with the right modifier restrictions.    The big questions I have for you are: - Is it obvious why some tools don't work while others do or is this too confusing? - @careeoki can you improve the texture to look better for these crooked tools? Many slots do just seem to produce a thin line of diagonally connected pixels, and this really doesn't look good and the algorithm doesn't accept those as valid connections. fixes #1589