mirror of
https://github.com/PixelGuys/Cubyz.git
synced 2025-08-03 11:17:05 -04:00

When I started to use zig, I mostly used `var`. But over time I adapted to using `const` where possible which is more readable and the compiler is currently optimizing it better.
284 lines
10 KiB
Zig
284 lines
10 KiB
Zig
const std = @import("std");
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const Allocator = std.mem.Allocator;
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const blocks_zig = @import("blocks.zig");
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const items_zig = @import("items.zig");
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const JsonElement = @import("json.zig").JsonElement;
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const main = @import("main.zig");
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const biomes_zig = main.server.terrain.biomes;
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var arena: std.heap.ArenaAllocator = undefined;
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var arenaAllocator: Allocator = undefined;
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var commonBlocks: std.StringHashMap(JsonElement) = undefined;
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var commonBiomes: std.StringHashMap(JsonElement) = undefined;
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var commonItems: std.StringHashMap(JsonElement) = undefined;
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var commonRecipes: std.ArrayList([]const u8) = undefined;
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/// Reads json files recursively from all subfolders.
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pub fn readAllJsonFilesInAddons(externalAllocator: Allocator, addons: std.ArrayList(std.fs.Dir), addonNames: std.ArrayList([]const u8), subPath: []const u8, output: *std.StringHashMap(JsonElement)) !void {
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for(addons.items, addonNames.items) |addon, addonName| {
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var dir: std.fs.IterableDir = addon.openIterableDir(subPath, .{}) catch |err| {
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if(err == error.FileNotFound) continue;
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return err;
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};
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defer dir.close();
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var walker = try dir.walk(main.threadAllocator);
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defer walker.deinit();
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while(try walker.next()) |entry| {
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if(entry.kind == .file and std.ascii.endsWithIgnoreCase(entry.basename, ".json")) {
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const folderName = addonName;
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const id: []u8 = try externalAllocator.alloc(u8, folderName.len + 1 + entry.path.len - 5);
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@memcpy(id[0..folderName.len], folderName);
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id[folderName.len] = ':';
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for(0..entry.path.len-5) |i| {
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if(entry.path[i] == '\\') { // Convert windows path seperators
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id[folderName.len+1+i] = '/';
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} else {
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id[folderName.len+1+i] = entry.path[i];
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}
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}
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const file = try dir.dir.openFile(entry.path, .{});
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defer file.close();
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const string = try file.readToEndAlloc(main.threadAllocator, std.math.maxInt(usize));
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defer main.threadAllocator.free(string);
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try output.put(id, JsonElement.parseFromString(externalAllocator, string));
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}
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}
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}
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}
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/// Reads text files recursively from all subfolders.
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pub fn readAllFilesInAddons(externalAllocator: Allocator, addons: std.ArrayList(std.fs.Dir), subPath: []const u8, output: *std.ArrayList([]const u8)) !void {
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for(addons.items) |addon| {
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var dir: std.fs.IterableDir = addon.openIterableDir(subPath, .{}) catch |err| {
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if(err == error.FileNotFound) continue;
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return err;
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};
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defer dir.close();
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var walker = try dir.walk(main.threadAllocator);
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defer walker.deinit();
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while(try walker.next()) |entry| {
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if(entry.kind == .file) {
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const file = try dir.dir.openFile(entry.path, .{});
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defer file.close();
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const string = try file.readToEndAlloc(externalAllocator, std.math.maxInt(usize));
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try output.append(string);
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}
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}
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}
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}
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pub fn readAssets(externalAllocator: Allocator, assetPath: []const u8, blocks: *std.StringHashMap(JsonElement), items: *std.StringHashMap(JsonElement), biomes: *std.StringHashMap(JsonElement), recipes: *std.ArrayList([]const u8)) !void {
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var addons = std.ArrayList(std.fs.Dir).init(main.threadAllocator);
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defer addons.deinit();
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var addonNames = std.ArrayList([]const u8).init(main.threadAllocator);
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defer addonNames.deinit();
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{ // Find all the sub-directories to the assets folder.
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var dir = try std.fs.cwd().openIterableDir(assetPath, .{});
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defer dir.close();
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var iterator = dir.iterate();
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while(try iterator.next()) |addon| {
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if(addon.kind == .directory) {
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try addons.append(try dir.dir.openDir(addon.name, .{}));
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try addonNames.append(try main.threadAllocator.dupe(u8, addon.name));
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}
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}
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}
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defer for(addons.items, addonNames.items) |*dir, addonName| {
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dir.close();
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main.threadAllocator.free(addonName);
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};
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try readAllJsonFilesInAddons(externalAllocator, addons, addonNames, "blocks", blocks);
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try readAllJsonFilesInAddons(externalAllocator, addons, addonNames, "items", items);
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try readAllJsonFilesInAddons(externalAllocator, addons, addonNames, "biomes", biomes);
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try readAllFilesInAddons(externalAllocator, addons, "recipes", recipes);
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}
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pub fn init() !void {
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try biomes_zig.init();
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try blocks_zig.init();
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arena = std.heap.ArenaAllocator.init(main.globalAllocator);
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arenaAllocator = arena.allocator();
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commonBlocks = std.StringHashMap(JsonElement).init(arenaAllocator);
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commonItems = std.StringHashMap(JsonElement).init(arenaAllocator);
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commonBiomes = std.StringHashMap(JsonElement).init(arenaAllocator);
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commonRecipes = std.ArrayList([]const u8).init(arenaAllocator);
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try readAssets(arenaAllocator, "assets/", &commonBlocks, &commonItems, &commonBiomes, &commonRecipes);
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}
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fn registerItem(assetFolder: []const u8, id: []const u8, json: JsonElement) !*items_zig.BaseItem {
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var split = std.mem.split(u8, id, ":");
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const mod = split.first();
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var texturePath: []const u8 = &[0]u8{};
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var replacementTexturePath: []const u8 = &[0]u8{};
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var buf1: [4096]u8 = undefined;
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var buf2: [4096]u8 = undefined;
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if(json.get(?[]const u8, "texture", null)) |texture| {
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texturePath = try std.fmt.bufPrint(&buf1, "{s}/{s}/items/textures/{s}", .{assetFolder, mod, texture});
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replacementTexturePath = try std.fmt.bufPrint(&buf2, "assets/{s}/items/textures/{s}", .{mod, texture});
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}
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return try items_zig.register(assetFolder, texturePath, replacementTexturePath, id, json);
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}
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fn registerBlock(assetFolder: []const u8, id: []const u8, json: JsonElement) !void {
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const block = try blocks_zig.register(assetFolder, id, json);
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try blocks_zig.meshes.register(assetFolder, id, json);
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if(json.get(bool, "hasItem", true)) {
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const item = try registerItem(assetFolder, id, json.getChild("item"));
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item.block = block;
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}
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}
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fn registerRecipesFromFile(file: []const u8) !void {
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try items_zig.registerRecipes(file);
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}
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pub const BlockPalette = struct {
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palette: std.ArrayList([]const u8),
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pub fn init(allocator: Allocator, json: JsonElement) !*BlockPalette {
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const self = try allocator.create(BlockPalette);
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self.* = BlockPalette {
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.palette = std.ArrayList([]const u8).init(allocator),
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};
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errdefer self.deinit();
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if(json != .JsonObject or json.JsonObject.count() == 0) {
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try self.palette.append(try allocator.dupe(u8, "cubyz:air"));
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} else {
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const palette = try main.threadAllocator.alloc(?[]const u8, json.JsonObject.count());
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defer main.threadAllocator.free(palette);
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for(palette) |*val| {
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val.* = null;
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}
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var iterator = json.JsonObject.iterator();
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while(iterator.next()) |entry| {
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palette[entry.value_ptr.as(usize, std.math.maxInt(usize))] = entry.key_ptr.*;
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}
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std.debug.assert(std.mem.eql(u8, palette[0].?, "cubyz:air"));
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for(palette) |val| {
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std.log.info("palette[{}]: {s}", .{self.palette.items.len, val.?});
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try self.palette.append(try allocator.dupe(u8, val orelse return error.MissingKeyInPalette));
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}
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}
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return self;
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}
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pub fn deinit(self: *BlockPalette) void {
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for(self.palette.items) |item| {
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self.palette.allocator.free(item);
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}
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const allocator = self.palette.allocator;
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self.palette.deinit();
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allocator.destroy(self);
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}
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pub fn add(self: *BlockPalette, id: []const u8) !void {
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try self.palette.append(try self.palette.allocator.dupe(u8, id));
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}
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pub fn save(self: *BlockPalette, allocator: Allocator) !JsonElement {
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const json = try JsonElement.initObject(allocator);
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errdefer json.free(allocator);
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for(self.palette.items, 0..) |item, i| {
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try json.put(try allocator.dupe(u8, item), i);
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}
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return json;
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}
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};
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var loadedAssets: bool = false;
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pub fn loadWorldAssets(assetFolder: []const u8, palette: *BlockPalette) !void {
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if(loadedAssets) return; // The assets already got loaded by the server.
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loadedAssets = true;
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var blocks = try commonBlocks.cloneWithAllocator(main.threadAllocator);
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defer blocks.clearAndFree();
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var items = try commonItems.cloneWithAllocator(main.threadAllocator);
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defer items.clearAndFree();
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var biomes = try commonBiomes.cloneWithAllocator(main.threadAllocator);
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defer biomes.clearAndFree();
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var recipes = std.ArrayList([]const u8).init(main.threadAllocator);
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try recipes.appendSlice(commonRecipes.items);
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defer recipes.clearAndFree();
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try readAssets(arenaAllocator, assetFolder, &blocks, &items, &biomes, &recipes);
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// blocks:
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var block: u32 = 0;
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for(palette.palette.items) |id| {
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const nullValue = blocks.get(id);
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var json: JsonElement = undefined;
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if(nullValue) |value| {
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json = value;
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} else {
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std.log.err("Missing block: {s}. Replacing it with default block.", .{id});
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var map: *std.StringHashMap(JsonElement) = try main.threadAllocator.create(std.StringHashMap(JsonElement));
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map.* = std.StringHashMap(JsonElement).init(main.threadAllocator);
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json = JsonElement{.JsonObject=map};
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}
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defer if(nullValue == null) json.free(main.threadAllocator);
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try registerBlock(assetFolder, id, json);
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block += 1;
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}
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var iterator = blocks.iterator();
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while(iterator.next()) |entry| {
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if(blocks_zig.hasRegistered(entry.key_ptr.*)) continue;
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try registerBlock(assetFolder, entry.key_ptr.*, entry.value_ptr.*);
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try palette.add(entry.key_ptr.*);
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block += 1;
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}
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// items:
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iterator = items.iterator();
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while(iterator.next()) |entry| {
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_ = try registerItem(assetFolder, entry.key_ptr.*, entry.value_ptr.*);
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}
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// block drops:
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try blocks_zig.finishBlocks(blocks);
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for(recipes.items) |recipe| {
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try registerRecipesFromFile(recipe);
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}
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// Biomes:
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iterator = biomes.iterator();
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while(iterator.next()) |entry| {
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try biomes_zig.register(entry.key_ptr.*, entry.value_ptr.*);
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}
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try biomes_zig.finishLoading();
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}
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pub fn unloadAssets() void {
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if(!loadedAssets) return;
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loadedAssets = false;
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blocks_zig.reset();
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items_zig.reset();
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biomes_zig.reset();
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}
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pub fn deinit() void {
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arena.deinit();
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biomes_zig.deinit();
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blocks_zig.deinit();
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}
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//TODO:
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// private void registerBlock(int block, Resource id, JsonObject json, Registry<DataOrientedRegistry> registries, NoIDRegistry<Ore> oreRegistry) {
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// // block entities:
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// if (json.has("blockEntity")) {
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// try {
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// Blocks.setBlockEntity(block, Class.forName(json.getString("blockEntity", "")).asSubclass(BlockEntity.class));
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// } catch (ClassNotFoundException e) {
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// Logger.error(e);
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// }
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// }
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// }
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//} |