From c033636b25b5e0377df65c26c3b8c9aa0b0d1bf2 Mon Sep 17 00:00:00 2001
From: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com>
Date: Thu, 12 Nov 2020 19:48:27 +0100
Subject: [PATCH] Updated Addons (markdown)
---
Addons.md | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
diff --git a/Addons.md b/Addons.md
index 56984e2..d2237d3 100644
--- a/Addons.md
+++ b/Addons.md
@@ -115,15 +115,16 @@ result cubyz:workbench
### Biomes
biome files are seperated in two parts:
##### 1. general attributes
-- temperature in an arbitrary unit(0 meaning super cold, 360 meaning super hot)
-Default value: `180`
-Syntax Example: `temperature 115`
+- type(the cubyz world is divided into different climate zones and height levels)
+Default value: `ETERNAL_DARKNESS`
+Syntax Example: `type FOREST`
+For a full list of available types look into the code or ask on our discord server.
- height arguments(minimal height, average height, maximal height)
Default value: `128`
Syntax Example: `height 120-140-256`
-- humidity(0 meaning dry, 1 meaning wet)
-Default value: `0.5`
-Syntax Example: `humidity 0.4`
+- chance(how often this biome will generate compared to others of similar type)
+Default value: `1`
+Syntax Example: `chance 1`
- roughness(how rough the terrain is. Can be any value >= 0 where 0 means no roughness at all, 0.3 means slightly rough, 1 means pretty rough, 2-4 means super rough, 100 means random spikes, higher values were not tested)
Default value: `1`
Syntax Example: `roughness 0`