Setting up fake components with states

This commit is contained in:
Gabriel Moreira Minossi 2021-01-08 23:52:31 -03:00
parent 7daf955b89
commit 8921e57d77

View File

@ -1,23 +1,23 @@
-- Import section
MultiBlock = require("data.datasource.multi-block")
SingleBlock = require("data.datasource.single-block")
EnergyProvider = require("data.datasource.energy-provider")
-- MultiBlock = require("data.datasource.multi-block")
-- SingleBlock = require("data.datasource.single-block")
-- EnergyProvider = require("data.datasource.energy-provider")
Colors = require("graphics.colors")
Unicode = require("unicode")
Graphics = require("graphics.graphics")
DoubleBuffer = require("graphics.doubleBuffering")
local cleanroomAddresses = require("config.addresses.cleanroom")
local multiBlockAddresses = require("config.addresses.multi-blocks")
local energyBufferAddresses = require("config.addresses.energy-buffers")
-- local cleanroomAddresses = require("config.addresses.cleanroom")
-- local multiBlockAddresses = require("config.addresses.multi-blocks")
-- local energyBufferAddresses = require("config.addresses.energy-buffers")
local protectCleanroomRecipes = require("domain.cleanroom.protect-recipes-usecase")
local getMultiblockStatuses = require("domain.multiblock.get-multiblock-status-usecase")
local getEnergyStatus = require("domain.energy.get-energy-status-usecase")
local listMiners = require("domain.miner.list-miners-usecase")
local getMinersStatuses = require("domain.miner.get-miner-status-usecase")
-- local protectCleanroomRecipes = require("domain.cleanroom.protect-recipes-usecase")
-- local getMultiblockStatuses = require("domain.multiblock.get-multiblock-status-usecase")
-- local getEnergyStatus = require("domain.energy.get-energy-status-usecase")
-- local listMiners = require("domain.miner.list-miners-usecase")
-- local getMinersStatuses = require("domain.miner.get-miner-status-usecase")
local GPU = Component.gpu
-- local GPU = Component.gpu
--
--[[
@ -63,16 +63,53 @@ end
require("api.sound.zelda-secret")()
--]]
local component = {
name = "Machine",
state = true,
leftInfo = "ON",
middleInfo = "something",
rightInfo = "16 / 32 s",
progress = 0,
maxProgress = 1000
local states = {
{state = "ON", color = Colors.workingColor},
{state = "IDLE", color = Colors.idleColor},
{state = "OFF", color = Colors.offColor},
{state = "BROKEN", color = Colors.errorColor}
}
local fakeNames = {
"Cleanroom",
"Electric Blast Furnace",
"Miner",
"Vacuum Freezer",
"Multi Smelter",
"Sifter",
"Large Chemical Reactor",
"Distillery",
"Oil Cracking Unit",
"Implosion Compressor"
}
local function fakeComponent()
return {
name = fakeNames[math.random(10)] .. " " .. math.random(3),
state = states[math.random(4)],
progress = 0,
maxProgress = math.random(500),
idleTime = 0
}
end
local components = {}
for i = 1, 9 do
table.insert(components, fakeComponent())
end
table.insert(
components,
{
name = "Power",
state = states[1],
progress = math.random(16000000),
maxProgress = 16000000,
idleTime = 0,
scale = 2
}
)
local baseWidth = 40
local baseHeight = 10
@ -112,9 +149,9 @@ local function drawProgress(x, y, width, height, progress, maxProgress, color)
DoubleBuffer.drawSemiPixelRectangle(x + 1 + width - lengths.third, y + 1, lengths.third, 1, color)
end
local function drawWidget(index, component, scale)
local function drawWidget(index, component)
local globalWidth = baseWidth
scale = scale or 1
local scale = component.scale or 1
local x = globalWidth + globalWidth * ((index - 1) % 3)
local width = globalWidth * scale
local height = baseHeight
@ -134,58 +171,55 @@ local function drawWidget(index, component, scale)
DoubleBuffer.drawLine(x + 3, y + 5, x + width - 3, y + 5, Colors.machineBackground, Colors.textColor, "")
DoubleBuffer.drawText(x + 3, y + 3, Colors.labelColor, component.name)
DoubleBuffer.drawText(
x + 3,
y + 7,
component.state and Colors.workingColor or Colors.idleColor,
component.leftInfo
)
if component.middleInfo then
DoubleBuffer.drawText(x + 3, y + 7, component.state.color, component.state.state)
if component.state == states[4] then
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.errorColor)
else
if component.middleInfo then
DoubleBuffer.drawText(
x + 3 + 3 + Unicode.len("IDLE"),
y + height - 3,
Colors.textColor,
component.middleInfo
)
end
DoubleBuffer.drawText(
x + 3 + 3 + Unicode.len("IDLE"),
y + height - 3,
Colors.textColor,
component.middleInfo
)
end
if component.rightInfo then
DoubleBuffer.drawText(
x + width - Unicode.len(tostring(component.rightInfo)) - 3,
x + width - Unicode.len(component.progress .. "/" .. component.maxProgress) - 3,
y + height - 3,
Colors.accentA,
tostring(component.rightInfo)
component.progress .. "/" .. component.maxProgress
)
end
end
drawTitle("Overview")
while true do
component.progress = component.progress + 1
if component.progress >= component.maxProgress then
component.progress = 0
component.state = false
component.leftInfo = "IDLE"
component.maxProgress = 0
os.sleep(0.5)
end
component.rightInfo = component.progress .. "/" .. component.maxProgress .. " s"
for index = 1, 10 do
if index < 10 then
drawWidget(index, component, 1)
elseif index == 10 then
drawWidget(index, component, 2)
for index, component in ipairs(components) do
local breakComponent = math.random(10000) > 9999
if breakComponent then
component.state = states[4]
end
if component.state == states[1] then
component.progress = component.progress + 1
if component.progress >= component.maxProgress then
component.progress = 0
component.state = states[2]
component.maxProgress = 0
component.idleTime = 0
end
elseif component.state == states[2] then
component.idleTime = component.idleTime + 1
if component.idleTime > math.random(1000) then
component.state = states[1]
component.maxProgress = math.random(500)
end
end
drawWidget(index, component)
end
DoubleBuffer.drawChanges()
if not component.state then
component.state = true
component.leftInfo = "ON"
component.maxProgress = 1000
os.sleep(3.5)
end
os.sleep(0)
end
--[[
Page = require("api.gui.page")
Notifications = {}