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Adding reboot button on top right
Fixing drawBaseWidget bug
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1c90d83f88
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@ -1,10 +1,11 @@
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-- Import section
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Computer = require("computer")
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Unicode = require("unicode")
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Event = require("event")
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DoubleBuffer = require("graphics.doubleBuffering")
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Constants = require("api.gui.constants")
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Colors = require("graphics.colors")
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Widget = require("api.gui.widget")
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Constants = require("api.gui.constants")
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--
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-- GPU resolution should be 160 x 50.
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@ -79,14 +80,18 @@ function page.create(element)
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drawTitle(element.title)
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local panelIndex = 1
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for _, pg in pairs(pages) do
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for _, pg in ipairs(pages) do
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if pg ~= element then
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elements.panelSections[panelIndex] = pg
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elements.panelSections[panelIndex] = pg.title
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drawPanelSection(panelIndex, pg.title)
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panelIndex = panelIndex + 1
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end
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end
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elements[4.5] = {onClick = function()
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Computer.shutdown(true)
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end}
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elements[6] = elements.machineWidgets[1]
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elements[7] = elements.machineWidgets[2]
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elements[8] = elements.machineWidgets[3]
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@ -1,8 +1,8 @@
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Component = require("component")
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Unicode = require("unicode")
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Colors = require("graphics.colors")
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DoubleBuffer = require("graphics.doubleBuffering")
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Constants = require("api.gui.constants")
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Colors = require("graphics.colors")
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local widget = {}
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@ -45,7 +45,7 @@ function widget.drawBaseWidget(x, y, scale, title)
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)
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DoubleBuffer.drawFrame(x + 1, y + 1, width - 1, height - 1, Colors.labelColor)
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DoubleBuffer.drawLine(x + 3, y + 5, x + width - 3, y + 5, Colors.machineBackground, Colors.textColor, "─")
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DoubleBuffer.drawText(x + (width - Unicode.len(title)) / 2, y + 3, Colors.labelColor, title)
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DoubleBuffer.drawText(x + math.floor((width - Unicode.len(title)) / 2), y + 3, Colors.labelColor, title)
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end
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local function draw(self, index)
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@ -71,7 +71,7 @@ local function draw(self, index)
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DoubleBuffer.drawText(x + 3 + 3 + Unicode.len("IDLE"), y + height - 3, Colors.textColor, middleInfo)
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end
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DoubleBuffer.drawText(
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x + width - Unicode.len(self.progress .. "/" .. self.maxProgress .. " s") - 2,
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x + width - Unicode.len(self.progress .. "/" .. self.maxProgress .. " s") - 3,
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y + height - 3,
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Colors.accentA,
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self.progress .. "/" .. self.maxProgress .. " s"
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