Organizing files

Adding new colors
This commit is contained in:
Gabriel Moreira Minossi 2020-12-20 00:24:39 -03:00
parent d9a5f7fd40
commit b795950cca
34 changed files with 249 additions and 251 deletions

37
Config/colors.lua Normal file
View File

@ -0,0 +1,37 @@
local colors = {
red = 0xFF0000,
lime = 0x00FF00,
blue = 0x0000FF,
magenta = 0xFF00FF,
yellow = 0xFFFF00,
cyan = 0x00FFFF,
green = 0x008000,
purple = 0x800080,
brown = 0xA52A2A,
steelBlue = 0x4682B4,
chocolate = 0xD2691E,
lightGray = 0xD3D3D3,
darkGray = 0xA9A9A9,
rosyBrown = 0xBC8F8F,
white = 0xFFFFFF,
black = 0x000000,
darkSlateGrey = 0x2F4F4F,
machineBackground = colors.darkGray,
progressBackground = colors.lightGray,
labelColor = colors.chocolate,
errorColor = colors.red,
idleColor = colors.purple,
workingColor = colors.steelBlue,
positiveEUColor = colors.lime,
negativeEUColor = colors.brown,
timeColor = colors.purple,
textColor = colors.black,
hudColor = colors.darkSlateGrey,
mainColor = colors.rosyBrown,
background = colors.black,
accentA = colors.cyan,
accentB = colors.magenta,
barColor = colors.blue
}
return colors

View File

@ -1,4 +1,4 @@
local adresses = {
local addresses = {
laserEngraver1 = "d9a13648-977b-464e-a228-46bf12e38525",
laserEngraver2 = "a4fd6874-f4a9-40d9-a47b-f88c3ef7d0fa",
laserEngraver3 = "843022a0-5687-49d9-b94c-6637ae8a8ec9",
@ -10,4 +10,4 @@ local adresses = {
cleanroom = "753f5619-7076-45c0-8f0a-f3899bae00e1"
}
return adresses
return addresses

View File

@ -5,7 +5,7 @@ event = require("event")
thread = require("thread")
get = require("easy")
ARG = require("ARGraphics")
config = require("config")
colors = require("colors")
local ARWidgets = {}
local firstRead, lastRead, counter, currentIO = 0, 0, 1, 1
@ -36,20 +36,20 @@ function ARWidgets.powerDisplay(glasses, data, x, y, w, h)
maxEU = math.floor(string.gsub(data.getSensorInformation()[3], "([^0-9]+)", "") + 0)
percentage = currentEU / maxEU
if initializePowerDisplay then
ARG.hudRectangle(glasses, x, y, w, h, hudColor)
ARG.hudRectangle(glasses, x, y + h, w, 12, hudColor, 0.6)
ARG.hudTriangle(glasses, {x + 2, y + 3}, {x + 2, y + 3 + h - 6}, {x + 2 + h - 6, y + 3 + h - 6}, hudColor)
ARG.hudRectangle(glasses, x, y, w, h, colors.hudColor)
ARG.hudRectangle(glasses, x, y + h, w, 12, colors.hudColor, 0.6)
ARG.hudTriangle(glasses, {x + 2, y + 3}, {x + 2, y + 3 + h - 6}, {x + 2 + h - 6, y + 3 + h - 6}, colors.hudColor)
ARG.hudTriangle(
glasses,
{x + 2 + w - 4, y + 3},
{x + 2 + w - 4 - (h - 6), y + 3},
{x + 2 + w - 4, y + 3 + h - 6},
hudColor
colors.hudColor
)
ARG.hudRectangle(glasses, x, y + h, 25, 12, hudColor)
ARG.hudTriangle(glasses, {x + 25, y + h}, {x + 25, y + h + 12}, {x + 37, y + h + 12}, hudColor)
ARG.hudRectangle(glasses, x + w - 25, y + h, 25, 12, hudColor)
ARG.hudTriangle(glasses, {x + w - 37, y + h}, {x + w - 25, y + h + 12}, {x + w - 25, y + h}, hudColor)
ARG.hudRectangle(glasses, x, y + h, 25, 12, colors.hudColor)
ARG.hudTriangle(glasses, {x + 25, y + h}, {x + 25, y + h + 12}, {x + 37, y + h + 12}, colors.hudColor)
ARG.hudRectangle(glasses, x + w - 25, y + h, 25, 12, colors.hudColor)
ARG.hudTriangle(glasses, {x + w - 37, y + h}, {x + w - 25, y + h + 12}, {x + w - 25, y + h}, colors.hudColor)
powerFill =
ARG.hudQuad(
glasses,
@ -57,7 +57,7 @@ function ARWidgets.powerDisplay(glasses, data, x, y, w, h)
{x + 2 + h - 6, y + 3 + h - 6},
{math.min(x + 2 + w - 5, (w - 4) * percentage), y + 3 + (h - 6)},
{math.min(x + 2 + w - 5 - (h - 6), (w - 4) * percentage - (h - 6)), y + 3},
workingColor
colors.workingColor
)
powerEmpty =
ARG.hudQuad(
@ -66,14 +66,14 @@ function ARWidgets.powerDisplay(glasses, data, x, y, w, h)
{math.min(x + 2 + w - 5, (w - 4) * percentage), y + 3 + (h - 6)},
{x + 2 + w - 5, y + 3 + h - 6},
{x + 2 + w - 5 - (h - 6), y + 3},
machineBackground
colors.machineBackground
)
maxEnergyObj = ARG.hudText(glasses, "", x + w - 88, y - 8, idleColor)
currentEnergyObj = ARG.hudText(glasses, "", x + 2, y - 8, workingColor)
maxEnergyObj = ARG.hudText(glasses, "", x + w - 88, y - 8, colors.idleColor)
currentEnergyObj = ARG.hudText(glasses, "", x + 2, y - 8, colors.workingColor)
currentFillrateObj = ARG.hudText(glasses, "", x + w / 2 - 20, y + h + 1, 0xFFFFFF)
percentageObj = ARG.hudText(glasses, "", x + w / 2 - 5, y - 8, labelColor)
timeObj = ARG.hudText(glasses, "", x + 35, y + h + 1, labelColor)
percentageObj = ARG.hudText(glasses, "", x + w / 2 - 5, y - 8, colors.labelColor)
timeObj = ARG.hudText(glasses, "", x + 35, y + h + 1, colors.labelColor)
initializePowerDisplay = false
end
if currentIO >= 0 then
@ -114,53 +114,53 @@ function ARWidgets.powerDisplay(glasses, data, x, y, w, h)
end
function ARWidgets.minimapOverlay(glasses)
--Minimap Borders
ARG.hudRectangle(glasses, 728, 10, 123, 3, hudColor)
ARG.hudRectangle(glasses, 728, 130, 123, 3, hudColor)
ARG.hudRectangle(glasses, 728, 10, 3, 123, hudColor)
ARG.hudRectangle(glasses, 848, 10, 3, 123, hudColor)
ARG.hudRectangle(glasses, 728, 10, 123, 3, colors.hudColor)
ARG.hudRectangle(glasses, 728, 130, 123, 3, colors.hudColor)
ARG.hudRectangle(glasses, 728, 10, 3, 123, colors.hudColor)
ARG.hudRectangle(glasses, 848, 10, 3, 123, colors.hudColor)
--Coordinate Borders
ARG.hudTriangle(glasses, {743, 133}, {728, 133}, {743, 143}, hudColor)
ARG.hudRectangle(glasses, 743, 133, 8, 10, hudColor)
ARG.hudRectangle(glasses, 751, 140, 170, 3, hudColor)
ARG.hudTriangle(glasses, {743, 133}, {728, 133}, {743, 143}, colors.hudColor)
ARG.hudRectangle(glasses, 743, 133, 8, 10, colors.hudColor)
ARG.hudRectangle(glasses, 751, 140, 170, 3, colors.hudColor)
--Biome Borders
ARG.hudTriangle(glasses, {768, 143}, {753, 143}, {768, 153}, hudColor)
ARG.hudRectangle(glasses, 768, 150, 170, 3, hudColor)
ARG.hudTriangle(glasses, {768, 143}, {753, 143}, {768, 153}, colors.hudColor)
ARG.hudRectangle(glasses, 768, 150, 170, 3, colors.hudColor)
ARG.hudRectangle(glasses, 829, 133, 50, 7, 0, 0.8)
ARG.hudRectangle(glasses, 811, 143, 50, 7, 0, 0.8)
--FPS Borders
ARG.hudRectangle(glasses, 728, 0, 150, 2, hudColor)
ARG.hudRectangle(glasses, 728, 0, 22, 12, hudColor)
ARG.hudRectangle(glasses, 728, 0, 150, 2, colors.hudColor)
ARG.hudRectangle(glasses, 728, 0, 22, 12, colors.hudColor)
ARG.hudRectangle(glasses, 750, 2, 28, 8, 0, 0.8)
ARG.hudTriangle(glasses, {758, 2}, {750, 2}, {750, 10}, hudColor)
ARG.hudTriangle(glasses, {758, 2}, {750, 2}, {750, 10}, colors.hudColor)
ARG.hudRectangle(glasses, 801, 2, 70, 8, 0, 0.8)
ARG.hudRectangle(glasses, 851, 10, 5, 123, 0, 0.8)
end
function ARWidgets.hudOverlayBase(glasses, x, y)
local hotbarSplitter = ARG.hudRectangle(glasses, x, y, 183, 2, hudColor)
local expSplitter = ARG.hudRectangle(glasses, x, y - 6, 183, 2, hudColor)
local expOverlay = ARG.hudRectangle(glasses, x, y - 4, 183, 4, workingColor, 0.5)
local leftBorder = ARG.hudRectangle(glasses, x - 1, y - 13, 3, 38, hudColor)
local rightBorder = ARG.hudRectangle(glasses, x + 182, y - 5, 3, 30, hudColor)
local armorBox = ARG.hudRectangle(glasses, x, y - 27, 90, 15, hudColor, 0.0)
local hpBox = ARG.hudRectangle(glasses, x + 1, y - 15, 94, 10, hudColor, 0.7)
local hotbarSplitter = ARG.hudRectangle(glasses, x, y, 183, 2, colors.hudColor)
local expSplitter = ARG.hudRectangle(glasses, x, y - 6, 183, 2, colors.hudColor)
local expOverlay = ARG.hudRectangle(glasses, x, y - 4, 183, 4, colors.workingColor, 0.5)
local leftBorder = ARG.hudRectangle(glasses, x - 1, y - 13, 3, 38, colors.hudColor)
local rightBorder = ARG.hudRectangle(glasses, x + 182, y - 5, 3, 30, colors.hudColor)
local armorBox = ARG.hudRectangle(glasses, x, y - 27, 90, 15, colors.hudColor, 0.0)
local hpBox = ARG.hudRectangle(glasses, x + 1, y - 15, 94, 10, colors.hudColor, 0.7)
local hpStopper =
ARG.hudQuad(glasses, {x + 88, y - 16}, {x + 77, y - 5}, {x + 108, y - 5}, {x + 97, y - 16}, hudColor)
local topBorder = ARG.hudRectangle(glasses, x + 4, y - 18, 178, 3, hudColor)
local topWedge = ARG.hudTriangle(glasses, {x + 4, y - 18}, {x - 1, y - 13}, {x + 4, y - 13}, hudColor)
local connector = ARG.hudTriangle(glasses, {x + 182, y - 18}, {x + 182, y}, {x + 200, y}, hudColor)
local topStrip = ARG.hudRectangle(glasses, x + 4, y - 17, 178, 1, workingColor)
local expWedge1 = ARG.hudTriangle(glasses, {x + 179, y - 4}, {x + 183, y}, {x + 183, y - 4}, hudColor)
local expWedge2 = ARG.hudTriangle(glasses, {x + 2, y - 5}, {x + 2, y}, {x + 6, y}, hudColor)
ARG.hudQuad(glasses, {x + 88, y - 16}, {x + 77, y - 5}, {x + 108, y - 5}, {x + 97, y - 16}, colors.hudColor)
local topBorder = ARG.hudRectangle(glasses, x + 4, y - 18, 178, 3, colors.hudColor)
local topWedge = ARG.hudTriangle(glasses, {x + 4, y - 18}, {x - 1, y - 13}, {x + 4, y - 13}, colors.hudColor)
local connector = ARG.hudTriangle(glasses, {x + 182, y - 18}, {x + 182, y}, {x + 200, y}, colors.hudColor)
local topStrip = ARG.hudRectangle(glasses, x + 4, y - 17, 178, 1, colors.workingColor)
local expWedge1 = ARG.hudTriangle(glasses, {x + 179, y - 4}, {x + 183, y}, {x + 183, y - 4}, colors.hudColor)
local expWedge2 = ARG.hudTriangle(glasses, {x + 2, y - 5}, {x + 2, y}, {x + 6, y}, colors.hudColor)
--CPU Monitor
local base = ARG.hudRectangle(glasses, x + 185, y, 28, 24, hudColor)
local cpuStrip = ARG.hudRectangle(glasses, x + 185, y, 500, 3, hudColor)
local itemBorder1 = ARG.hudRectangle(glasses, x + 28 + 185, y + 3, 1, 21, workingColor, 0.8)
local itemBorder2 = ARG.hudRectangle(glasses, x + 28 + 185, y + 3, 61, 1, workingColor, 0.8)
local itemBorder3 = ARG.hudRectangle(glasses, x + 88 + 185, y + 3, 1, 21, workingColor, 0.8)
local itemBorder4 = ARG.hudRectangle(glasses, x + 28 + 185, y + 23, 61, 1, workingColor, 0.8)
local cpuBase1 = ARG.hudRectangle(glasses, x + 89 + 185, y, 5, 24, hudColor)
local base = ARG.hudRectangle(glasses, x + 185, y, 28, 24, colors.hudColor)
local cpuStrip = ARG.hudRectangle(glasses, x + 185, y, 500, 3, colors.hudColor)
local itemBorder1 = ARG.hudRectangle(glasses, x + 28 + 185, y + 3, 1, 21, colors.workingColor, 0.8)
local itemBorder2 = ARG.hudRectangle(glasses, x + 28 + 185, y + 3, 61, 1, colors.workingColor, 0.8)
local itemBorder3 = ARG.hudRectangle(glasses, x + 88 + 185, y + 3, 1, 21, colors.workingColor, 0.8)
local itemBorder4 = ARG.hudRectangle(glasses, x + 28 + 185, y + 23, 61, 1, colors.workingColor, 0.8)
local cpuBase1 = ARG.hudRectangle(glasses, x + 89 + 185, y, 5, 24, colors.hudColor)
local connectorStrip =
ARG.hudQuad(glasses, {x + 182, y - 17}, {x + 182, y - 16}, {x + 213, y + 15}, {x + 213, y + 14}, workingColor)
ARG.hudQuad(glasses, {x + 182, y - 17}, {x + 182, y - 16}, {x + 213, y + 15}, {x + 213, y + 14}, colors.workingColor)
end
function popupText(glasses, text, x, y, color)
local substringLength = 1
@ -169,8 +169,8 @@ function popupText(glasses, text, x, y, color)
local stepLength = substringLength * 5
local i = 1
local background =
ARG.hudQuad(glasses, {x - 5, y}, {x - 5, y + 9}, {x - 5 + 1, y + 9}, {x - 5 + 1, y}, machineBackground, 0.5)
local top = ARG.hudQuad(glasses, {x - 5, y - 1}, {x - 5, y}, {x - 5 + 1, y}, {x - 5 + 1, y - 1}, machineBackground)
ARG.hudQuad(glasses, {x - 5, y}, {x - 5, y + 9}, {x - 5 + 1, y + 9}, {x - 5 + 1, y}, colors.machineBackground, 0.5)
local top = ARG.hudQuad(glasses, {x - 5, y - 1}, {x - 5, y}, {x - 5 + 1, y}, {x - 5 + 1, y - 1}, colors.machineBackground)
local bottom =
ARG.hudQuad(
glasses,
@ -178,7 +178,7 @@ function popupText(glasses, text, x, y, color)
{x - 5, y + 10},
{x - 5 + 1, y + 10},
{x - 5 + 1, y + 9},
machineBackground
colors.machineBackground
)
local hudText = ARG.hudText(glasses, "", x + 1, y + 1, color)
local wedge =
@ -188,7 +188,7 @@ function popupText(glasses, text, x, y, color)
{x - 5, y - 1},
{x - 5, y + 10},
{x - 5 + 11, y + 10},
machineBackground
colors.machineBackground
)
local direction = 1
local function advance()
@ -236,7 +236,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x - 8, y + 8 + i * h},
{x + w, y + 8 + i * h},
{x + w, y + i * h},
hudColor,
colors.hudColor,
0.5
)
local top =
@ -246,7 +246,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x - 10, y + i * h},
{x + w, y + i * h},
{x + w, y - 1 + i * h},
hudColor
colors.hudColor
)
local bottom =
ARG.hudQuad(
@ -255,7 +255,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x - 8, y + 9 + i * h},
{x + w, y + 9 + i * h},
{x + w, y + 8 + i * h},
hudColor
colors.hudColor
)
local fill =
ARG.hudQuad(
@ -278,7 +278,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x - 10, y + 9 + i * h},
{x - 6, y + 9 + i * h},
{x + 3, y + i * h},
hudColor
colors.hudColor
)
else
local wedge =
@ -288,7 +288,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x - 10, y + 9 + i * h},
{x + 3, y + 9 + i * h},
{x - 6, y + i * h},
hudColor
colors.hudColor
)
end
entries = i
@ -301,7 +301,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x - 2, y + 8 + entries * h},
{x + w, y + 8 + entries * h},
{x + w, y + entries * h},
hudColor
colors.hudColor
)
local verticalStrip =
ARG.hudQuad(
@ -310,7 +310,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x - 8, y - 2 + entries * h},
{x - 7, y - 2 + entries * h},
{x - 7, y},
workingColor
colors.workingColor
)
local diagonalStrip =
ARG.hudQuad(
@ -319,7 +319,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x, y + 6 + entries * h},
{x, y + 5 + entries * h},
{x - 7, y - 2 + entries * h},
workingColor
colors.workingColor
)
local horizontalStrip =
ARG.hudQuad(
@ -328,7 +328,7 @@ function ARWidgets.fluidMonitor(glasses, x, y, fluidMap)
{x, y + 6 + entries * h},
{x + w, y + 6 + entries * h},
{x + w, y + 5 + entries * h},
workingColor
colors.workingColor
)
initFluidMap = false
elseif computer.uptime() - lastRefresh > 30 then
@ -364,11 +364,11 @@ local rollingTextObjects = {}
local function rollingText(glasses, text, start, stop, y, color)
local textObject = ARG.hudText(glasses, "", start, y, color)
textObject.setAlpha(0.8)
local backgroundEndWedge = ARG.hudTriangle(glasses, {stop, y - 2}, {stop, y + 10}, {stop + 12, y + 10}, hudColor)
local backgroundEndWedge = ARG.hudTriangle(glasses, {stop, y - 2}, {stop, y + 10}, {stop + 12, y + 10}, colors.hudColor)
local backgroundStartWedge =
ARG.hudTriangle(glasses, {start - 12, y - 2}, {start, y + 10}, {start + 12, y - 2}, hudColor)
ARG.hudTriangle(glasses, {start - 12, y - 2}, {start, y + 10}, {start + 12, y - 2}, colors.hudColor)
local startWedge =
ARG.hudQuad(glasses, {start, y - 2}, {start, y + 8}, {start + 30, y + 8}, {start + 30, y - 2}, hudColor)
ARG.hudQuad(glasses, {start, y - 2}, {start, y + 8}, {start + 30, y + 8}, {start + 30, y - 2}, colors.hudColor)
rollingTextObjects[#rollingTextObjects + 1] = {
t = textObject,
bew = backgroundEndWedge,
@ -459,27 +459,27 @@ function ARWidgets.itemTicker(glasses, x, y, w)
end
if initializeTicker then
local background =
ARG.hudQuad(glasses, {x, y + 2}, {x, y + 14}, {x + w, y + 14}, {x + w, y + 2}, machineBackground, 0.5)
local top = ARG.hudQuad(glasses, {x, y}, {x, y + 2}, {x + w, y + 2}, {x + w, y}, hudColor)
local bottom = ARG.hudQuad(glasses, {x, y + 14}, {x, y + 20}, {x + w, y + 20}, {x + w, y + 14}, hudColor)
ARG.hudQuad(glasses, {x, y + 2}, {x, y + 14}, {x + w, y + 14}, {x + w, y + 2}, colors.machineBackground, 0.5)
local top = ARG.hudQuad(glasses, {x, y}, {x, y + 2}, {x + w, y + 2}, {x + w, y}, colors.hudColor)
local bottom = ARG.hudQuad(glasses, {x, y + 14}, {x, y + 20}, {x + w, y + 20}, {x + w, y + 14}, colors.hudColor)
local bottomStripe =
ARG.hudQuad(glasses, {x, y + 17}, {x, y + 18}, {x + w, y + 18}, {x + w, y + 17}, workingColor)
local wedge = ARG.hudTriangle(glasses, {x - 20, y}, {x, y + 20}, {x, y}, hudColor)
local backgroundEndWedge = ARG.hudTriangle(glasses, {x, y + 2}, {x, y + 14}, {x + 12, y + 14}, hudColor)
ARG.hudQuad(glasses, {x, y + 17}, {x, y + 18}, {x + w, y + 18}, {x + w, y + 17}, colors.workingColor)
local wedge = ARG.hudTriangle(glasses, {x - 20, y}, {x, y + 20}, {x, y}, colors.hudColor)
local backgroundEndWedge = ARG.hudTriangle(glasses, {x, y + 2}, {x, y + 14}, {x + 12, y + 14}, colors.hudColor)
local backgroundStartWedge =
ARG.hudTriangle(glasses, {x + w - 12, y + 2}, {x + w, y + 14}, {x + w + 12, y + 2}, hudColor)
ARG.hudTriangle(glasses, {x + w - 12, y + 2}, {x + w, y + 14}, {x + w + 12, y + 2}, colors.hudColor)
local diagonalStripe =
ARG.hudQuad(glasses, {x - 16, y + 2}, {x, y + 18}, {x, y + 17}, {x - 15, y + 2}, workingColor)
local bottomBorder = ARG.hudRectangle(glasses, x + w - 170, y + 28, 170, 4, hudColor)
local dataBorder = ARG.hudRectangle(glasses, x + w - 170, 20, 170, 12, hudColor, 0.5)
ARG.hudQuad(glasses, {x - 16, y + 2}, {x, y + 18}, {x, y + 17}, {x - 15, y + 2}, colors.workingColor)
local bottomBorder = ARG.hudRectangle(glasses, x + w - 170, y + 28, 170, 4, colors.hudColor)
local dataBorder = ARG.hudRectangle(glasses, x + w - 170, 20, 170, 12, colors.hudColor, 0.5)
local endWedge =
ARG.hudTriangle(glasses, {x + w - 182, y + 20}, {x + w - 170, y + 32}, {x + w - 170, y + 20}, hudColor)
local divisor1 = ARG.hudRectangle(glasses, x + w - 118, y + 20, 2, 12, hudColor)
local divisor2 = ARG.hudRectangle(glasses, x + w - 64, y + 20, 2, 12, hudColor)
local bottomDataStripe = ARG.hudRectangle(glasses, x + w - 168, y + 30, 168, 1, workingColor)
uniqueItems = ARG.hudText(glasses, "", x, y, workingColor, 0.75)
totalItems = ARG.hudText(glasses, "", x, y, workingColor, 0.75)
patterns = ARG.hudText(glasses, "", x, y, workingColor, 0.75)
ARG.hudTriangle(glasses, {x + w - 182, y + 20}, {x + w - 170, y + 32}, {x + w - 170, y + 20}, colors.hudColor)
local divisor1 = ARG.hudRectangle(glasses, x + w - 118, y + 20, 2, 12, colors.hudColor)
local divisor2 = ARG.hudRectangle(glasses, x + w - 64, y + 20, 2, 12, colors.hudColor)
local bottomDataStripe = ARG.hudRectangle(glasses, x + w - 168, y + 30, 168, 1, colors.workingColor)
uniqueItems = ARG.hudText(glasses, "", x, y, colors.workingColor, 0.75)
totalItems = ARG.hudText(glasses, "", x, y, colors.workingColor, 0.75)
patterns = ARG.hudText(glasses, "", x, y, colors.workingColor, 0.75)
uniqueItems.setPosition((x + w - 114) * 1.33333, (y + 22) * 1.33333)
totalItems.setPosition((x + w - 168) * 1.33333, (y + 22) * 1.33333)
patterns.setPosition((x + w - 60) * 1.33333, (y + 22) * 1.33333)
@ -489,9 +489,9 @@ function ARWidgets.itemTicker(glasses, x, y, w)
rollingText(glasses, name, x + w, x, y + 4, 0xAAAAAA)
local function showChange()
if amount > 0 then
rollingText(glasses, "+" .. amount, x + w, x, y + 4, positiveEUColor)
rollingText(glasses, "+" .. amount, x + w, x, y + 4, colors.positiveEUColor)
else
rollingText(glasses, "" .. amount, x + w, x, y + 4, negativeEUColor)
rollingText(glasses, "" .. amount, x + w, x, y + 4, colors.negativeEUColor)
end
end
event.timer(#name * 0.12, showChange, 1)
@ -517,20 +517,20 @@ function ARWidgets.itemTicker(glasses, x, y, w)
end
end
function ARWidgets.crossHair(glasses, x, y)
local horizontal = ARG.hudRectangle(glasses, x, y + 5, 4, 1, workingColor, 0.5)
local vertical = ARG.hudRectangle(glasses, x + 5, y, 1, 4, workingColor, 0.5)
local horizontal2 = ARG.hudRectangle(glasses, x + 7, y + 5, 4, 1, workingColor, 0.5)
local vertical2 = ARG.hudRectangle(glasses, x + 5, y + 7, 1, 4, workingColor, 0.5)
local middle = ARG.hudRectangle(glasses, x + 4, y + 4, 3, 3, hudColor, 0.0)
local center = ARG.hudRectangle(glasses, x + 5, y + 5, 1, 1, hudColor, 0.7)
local horizontal = ARG.hudRectangle(glasses, x, y + 5, 4, 1, colors.workingColor, 0.5)
local vertical = ARG.hudRectangle(glasses, x + 5, y, 1, 4, colors.workingColor, 0.5)
local horizontal2 = ARG.hudRectangle(glasses, x + 7, y + 5, 4, 1, colors.workingColor, 0.5)
local vertical2 = ARG.hudRectangle(glasses, x + 5, y + 7, 1, 4, colors.workingColor, 0.5)
local middle = ARG.hudRectangle(glasses, x + 4, y + 4, 3, 3, colors.hudColor, 0.0)
local center = ARG.hudRectangle(glasses, x + 5, y + 5, 1, 1, colors.hudColor, 0.7)
end
local initializeCpuMonitor = true
local cpuLights = {}
function ARWidgets.cpuMonitor(glasses, x, y)
if initializeCpuMonitor then
local cpuBase2 = ARG.hudRectangle(glasses, x + 94, y + 12, 8, 12, hudColor)
local cpuSplitter = ARG.hudRectangle(glasses, x + 89, y + 9, 400, 3, hudColor)
local cpuSplitter2 = ARG.hudRectangle(glasses, x + 102, y + 18, 380, 6, hudColor)
local cpuBase2 = ARG.hudRectangle(glasses, x + 94, y + 12, 8, 12, colors.hudColor)
local cpuSplitter = ARG.hudRectangle(glasses, x + 89, y + 9, 400, 3, colors.hudColor)
local cpuSplitter2 = ARG.hudRectangle(glasses, x + 102, y + 18, 380, 6, colors.hudColor)
local function createCpuIndicator(cpuX, cpuY)
local status =
ARG.hudQuad(
@ -539,11 +539,11 @@ function ARWidgets.cpuMonitor(glasses, x, y)
{cpuX + 6, cpuY + 6},
{cpuX + 16, cpuY + 6},
{cpuX + 10, cpuY},
hudColor,
colors.hudColor,
1.0
)
local leftTriangle =
ARG.hudTriangle(glasses, {cpuX, cpuY}, {cpuX, cpuY + 6}, {cpuX + 6, cpuY + 6}, hudColor)
ARG.hudTriangle(glasses, {cpuX, cpuY}, {cpuX, cpuY + 6}, {cpuX + 6, cpuY + 6}, colors.hudColor)
local rightTriangle =
ARG.hudQuad(
glasses,
@ -551,7 +551,7 @@ function ARWidgets.cpuMonitor(glasses, x, y)
{cpuX + 16, cpuY + 6},
{cpuX + 18, cpuY + 6},
{cpuX + 18, cpuY},
hudColor
colors.hudColor
)
return status
end
@ -568,9 +568,9 @@ function ARWidgets.cpuMonitor(glasses, x, y)
end
cpuNumber = cpuNumber + 1
end
local rowStop1 = ARG.hudRectangle(glasses, x + 94 + i * 17, y + 3, 300, 6, hudColor)
local rowStop2 = ARG.hudRectangle(glasses, x + 102 + j * 17, y + 12, 300, 6, hudColor)
local horizontalStrip = ARG.hudRectangle(glasses, x + 100, y + 22, 210, 1, workingColor)
local rowStop1 = ARG.hudRectangle(glasses, x + 94 + i * 17, y + 3, 300, 6, colors.hudColor)
local rowStop2 = ARG.hudRectangle(glasses, x + 102 + j * 17, y + 12, 300, 6, colors.hudColor)
local horizontalStrip = ARG.hudRectangle(glasses, x + 100, y + 22, 210, 1, colors.workingColor)
local diagonalStrip =
ARG.hudQuad(
glasses,
@ -578,17 +578,17 @@ function ARWidgets.cpuMonitor(glasses, x, y)
{x + 89, y + 12},
{x + 100, y + 23},
{x + 100, y + 22},
workingColor
colors.workingColor
)
initializeCpuMonitor = false
end
local cpus = comp.me_interface.getCpus()
for i = 1, #cpus, 1 do
if cpus[i].busy then
cpuLights[i].setColor(ARG.hexToRGB(positiveEUColor))
cpuLights[i].setColor(ARG.hexToRGB(colors.positiveEUColor))
else
cpuLights[i].setAlpha(0.7)
cpuLights[i].setColor(ARG.hexToRGB(workingColor))
cpuLights[i].setColor(ARG.hexToRGB(colors.workingColor))
end
end
end
@ -598,30 +598,30 @@ function ARWidgets.displayTPS(glasses, x, y)
if initializeTPS then
initializeTPS = false
local background =
ARG.hudQuad(glasses, {x + 40, y + 4}, {x + 40, y + 15}, {x + 93, y + 15}, {x + 105, y + 4}, hudColor, 0.6)
local startBlock = ARG.hudRectangle(glasses, x, y, 40, 23, hudColor)
local top = ARG.hudRectangle(glasses, x + 40, y, 65, 4, hudColor)
local bottom = ARG.hudRectangle(glasses, x + 40, y + 14, 50, 5, hudColor)
ARG.hudQuad(glasses, {x + 40, y + 4}, {x + 40, y + 15}, {x + 93, y + 15}, {x + 105, y + 4}, colors.hudColor, 0.6)
local startBlock = ARG.hudRectangle(glasses, x, y, 40, 23, colors.hudColor)
local top = ARG.hudRectangle(glasses, x + 40, y, 65, 4, colors.hudColor)
local bottom = ARG.hudRectangle(glasses, x + 40, y + 14, 50, 5, colors.hudColor)
local wedge1 =
ARG.hudQuad(glasses, {x + 40, y + 19}, {x + 40, y + 23}, {x + 42, y + 23}, {x + 46, y + 19}, hudColor)
local wedge2 = ARG.hudQuad(glasses, {x + 105, y}, {x + 86, y + 19}, {x + 93, y + 19}, {x + 112, y}, hudColor)
local stripe1 = ARG.hudRectangle(glasses, x + 2, y + 20, 39, 1, workingColor)
local stripe2 = ARG.hudRectangle(glasses, x + 45, y + 16, 48, 1, workingColor)
ARG.hudQuad(glasses, {x + 40, y + 19}, {x + 40, y + 23}, {x + 42, y + 23}, {x + 46, y + 19}, colors.hudColor)
local wedge2 = ARG.hudQuad(glasses, {x + 105, y}, {x + 86, y + 19}, {x + 93, y + 19}, {x + 112, y}, colors.hudColor)
local stripe1 = ARG.hudRectangle(glasses, x + 2, y + 20, 39, 1, colors.workingColor)
local stripe2 = ARG.hudRectangle(glasses, x + 45, y + 16, 48, 1, colors.workingColor)
local stripe3 =
ARG.hudQuad(glasses, {x + 41, y + 20}, {x + 41, y + 21}, {x + 45, y + 17}, {x + 45, y + 16}, workingColor)
local stripe4 = ARG.hudRectangle(glasses, x + 1, y + 2, 1, 19, workingColor)
TPSText = ARG.hudText(glasses, "", x + 42, y + 6, workingColor, 1)
ARG.hudQuad(glasses, {x + 41, y + 20}, {x + 41, y + 21}, {x + 45, y + 17}, {x + 45, y + 16}, colors.workingColor)
local stripe4 = ARG.hudRectangle(glasses, x + 1, y + 2, 1, 19, colors.workingColor)
TPSText = ARG.hudText(glasses, "", x + 42, y + 6, colors.workingColor, 1)
end
local tps = math.min(20.00, get.tps())
if tps > 15 then
TPSText.setText("TPS: " .. string.sub(tps, 1, 5))
TPSText.setColor(ARG.hexToRGB(positiveEUColor))
TPSText.setColor(ARG.hexToRGB(colors.positiveEUColor))
elseif tps >= 10 then
TPSText.setText("TPS: " .. string.sub(tps, 1, 5))
TPSText.setColor(ARG.hexToRGB(workingColor))
TPSText.setColor(ARG.hexToRGB(colors.workingColor))
else
TPSText.setText("TPS: " .. string.sub(tps, 1, 4))
TPSText.setColor(ARG.hexToRGB(negativeEUColor))
TPSText.setColor(ARG.hexToRGB(colors.negativeEUColor))
end
end
function ARWidgets.clear()

View File

@ -1,16 +1,5 @@
comp = require("component")
color = {
red = 0xFF0000,
green = 0x00FF00,
blue = 0x0000FF,
purple = 0x5500FF,
cyan = 0x00A6FF,
lightGreen = 0x00CC00,
lightGray = 0x272c2e,
darkGray = 0x121010,
white = 0x000000,
black = 0x000000
}
colors = require("colors")
local graphics = {}
function pixel(GPU, x, y, color)

View File

@ -4,6 +4,7 @@ local thread = require("thread")
local uc = require("unicode")
local comp = require("component")
GPU = comp.proxy(comp.get("f26678f4"))
local colors = require("colors")
local gui, quit, editing = {}, false, false
local currentWindows = {}
@ -36,9 +37,9 @@ function contextMenu(GPU, x, y, data)
end
local contextWindow = createWindow(GPU, longestData, #data * 2, "ContextMenu" .. contextMenus)
GPU.setActiveBuffer(contextWindow)
draw.rect(GPU, 1, 1, longestData, #data * 2, color.lightGray)
draw.rect(GPU, 1, 1, longestData, #data * 2, colors.lightGray)
for i = 1, #data do
draw.text(GPU, 1, 1 + i * 2 - 2, color.cyan, data[i])
draw.text(GPU, 1, 1 + i * 2 - 2, colors.cyan, data[i])
end
currentWindows["ContextMenu" .. contextMenus].x = x
currentWindows["ContextMenu" .. contextMenus].y = y
@ -71,13 +72,13 @@ function processCommand(GPU, window, option)
end
GPU.setActiveBuffer(currentWindows["ColorBox"].page)
if option == 1 then
draw.rect(GPU, 1, 1, 10, 10, color.red)
draw.rect(GPU, 1, 1, 10, 10, colors.red)
end
if option == 2 then
draw.rect(GPU, 1, 1, 10, 10, color.blue)
draw.rect(GPU, 1, 1, 10, 10, colors.blue)
end
if option == 3 then
draw.rect(GPU, 1, 1, 10, 10, color.green)
draw.rect(GPU, 1, 1, 10, 10, colors.green)
end
GPU.setActiveBuffer(0)
end
@ -86,7 +87,7 @@ local i, xOffset, yOffset = 1, 0, 0
function mouseListener()
function processClick(event, address, x, y, key, player)
activeWindow = checkCollision(x, y)
draw.text(GPU, 1, 1, color.cyan, "Active window: " .. activeWindow)
draw.text(GPU, 1, 1, colors.cyan, "Active window: " .. activeWindow)
if key == 1.0 and editing then
if inContextMenu then
contextMenus = 0

View File

@ -4,20 +4,15 @@ computer = require("computer")
event = require("event")
draw = require("graphics")
util = require("utility")
local mainColor = color.purple
local background = color.black
local accentA = color.cyan
local accentB = color.red
local barColor = color.blue
colors = require("colors")
local widgets = {}
function widgets.gtMachineInit(GPU, name, address)
local maintenanceIndex = 0
local machine = util.machine(address)
draw.rect(GPU, 1, 1, 28, 9, background)
draw.text(GPU, 4, 3, mainColor, name)
draw.rect(GPU, 1, 1, 28, 9, colors.background)
draw.text(GPU, 4, 3, colors.mainColor, name)
if machine ~= nil then
for i = 1, #machine.getSensorInformation() do --Get maintenance index
if string.match(machine.getSensorInformation()[i], "Problems") ~= nil then
@ -29,26 +24,26 @@ function widgets.gtMachineInit(GPU, name, address)
if string.match(machine.getSensorInformation()[6], "tier") ~= nil then
local tier = util.tier((string.gsub(machine.getSensorInformation()[6], "([^0-9]+)", "") - 1) / 10)
if tier ~= nil then
draw.text(GPU, 4, 5, accentB, "" .. tier)
draw.text(GPU, 4, 5, colors.accentB, "" .. tier)
end
end
--Check for parallel on Processing Arrays
if string.match(machine.getSensorInformation()[7], "Parallel") ~= nil then
local parallel = string.gsub(machine.getSensorInformation()[7], "([^0-9]+)", "")
if parallel ~= nil then
draw.text(GPU, 11 + -(#parallel) .. "", 5, mainColor, parallel .. "x")
draw.text(GPU, 11 + -(#parallel) .. "", 5, colors.mainColor, parallel .. "x")
end
end
end
else
draw.text(GPU, 4, 5, errorColor, "Unknown")
draw.text(GPU, 4, 5, colors.errorColor, "Unknown")
end
draw.rect(GPU, 3, 2, 3, 1, barColor)
draw.rect(GPU, 2, 2, 1, 7, barColor)
draw.rect(GPU, 3, 8, 20, 1, barColor)
draw.rect(GPU, 24, 8, 3, 1, barColor)
draw.rect(GPU, 27, 2, 1, 7, barColor)
draw.rect(GPU, 7, 2, 21, 1, barColor)
draw.rect(GPU, 3, 2, 3, 1, colors.barColor)
draw.rect(GPU, 2, 2, 1, 7, colors.barColor)
draw.rect(GPU, 3, 8, 20, 1, colors.barColor)
draw.rect(GPU, 24, 8, 3, 1, colors.barColor)
draw.rect(GPU, 27, 2, 1, 7, colors.barColor)
draw.rect(GPU, 7, 2, 21, 1, colors.barColor)
return maintenanceIndex
end
@ -61,50 +56,50 @@ function widgets.gtMachine(GPU, name, address)
local barAmount = currentProgress
--First Straight
_, f, _ = GPU.get(3, 1)
if f ~= mainColor then
if f ~= colors.mainColor then
local bars1 = math.max(0, math.min(3, barAmount))
draw.rect(GPU, 3, 2, 3, 1, barColor)
draw.rect(GPU, 24, 8, 3, 1, barColor)
draw.rect(GPU, 2, 2, 1, 7, barColor)
draw.rect(GPU, 27, 2, 1, 7, barColor)
draw.rect(GPU, 3, 8, 20, 1, barColor)
draw.rect(GPU, 7, 2, 20, 1, barColor)
draw.rect(GPU, 6 - bars1, 2, bars1, 1, mainColor)
draw.rect(GPU, 24, 8, bars1, 1, mainColor)
draw.rect(GPU, 3, 2, 3, 1, colors.barColor)
draw.rect(GPU, 24, 8, 3, 1, colors.barColor)
draw.rect(GPU, 2, 2, 1, 7, colors.barColor)
draw.rect(GPU, 27, 2, 1, 7, colors.barColor)
draw.rect(GPU, 3, 8, 20, 1, colors.barColor)
draw.rect(GPU, 7, 2, 20, 1, colors.barColor)
draw.rect(GPU, 6 - bars1, 2, bars1, 1, colors.mainColor)
draw.rect(GPU, 24, 8, bars1, 1, colors.mainColor)
end
_, f, _ = GPU.get(2, 4)
if barAmount > 3 and f ~= mainColor then --Vertical
if barAmount > 3 and f ~= colors.mainColor then --Vertical
bars2 = math.max(0, math.min(7, barAmount - 3))
draw.rect(GPU, 2, 2, 1, 7, barColor)
draw.rect(GPU, 27, 2, 1, 7, barColor)
draw.rect(GPU, 3, 8, 20, 1, barColor)
draw.rect(GPU, 7, 2, 20, 1, barColor)
draw.rect(GPU, 2, 2, 1, bars2, mainColor)
draw.rect(GPU, 27, 9 - bars2, 1, bars2, mainColor)
draw.rect(GPU, 2, 2, 1, 7, colors.barColor)
draw.rect(GPU, 27, 2, 1, 7, colors.barColor)
draw.rect(GPU, 3, 8, 20, 1, colors.barColor)
draw.rect(GPU, 7, 2, 20, 1, colors.barColor)
draw.rect(GPU, 2, 2, 1, bars2, colors.mainColor)
draw.rect(GPU, 27, 9 - bars2, 1, bars2, colors.mainColor)
end
if barAmount > 10 then --Long Straight
local bars3 = math.max(0, barAmount - 10)
draw.rect(GPU, 3, 8, 20, 1, barColor)
draw.rect(GPU, 7, 2, 20, 1, barColor)
draw.rect(GPU, 3, 8, bars3, 1, mainColor)
draw.rect(GPU, 27 - bars3, 2, bars3, 1, mainColor)
draw.rect(GPU, 3, 8, 20, 1, colors.barColor)
draw.rect(GPU, 7, 2, 20, 1, colors.barColor)
draw.rect(GPU, 3, 8, bars3, 1, colors.mainColor)
draw.rect(GPU, 27 - bars3, 2, bars3, 1, colors.mainColor)
end
progressString =
tostring(math.floor(machine.getWorkProgress() / 20)) ..
"/" .. tostring(math.floor(machine.getWorkMaxProgress() / 20)) .. "s"
middlePoint = math.min(9, 12 - #progressString / 2)
draw.rect(GPU, 18, 5, 8, 2, background)
draw.text(GPU, 26 - #progressString, 5, accentA, progressString)
draw.rect(GPU, 18, 5, 8, 2, colors.background)
draw.text(GPU, 26 - #progressString, 5, colors.accentA, progressString)
else --No work
_, f, _ = GPU.get(5, 1)
if f ~= barColor then
draw.rect(GPU, 18, 5, 8, 2, background)
draw.rect(GPU, 3, 2, 3, 1, barColor)
draw.rect(GPU, 2, 2, 1, 7, barColor)
draw.rect(GPU, 3, 8, 20, 1, barColor)
draw.rect(GPU, 24, 8, 3, 1, barColor)
draw.rect(GPU, 27, 2, 1, 7, barColor)
draw.rect(GPU, 7, 2, 20, 1, barColor)
if f ~= colors.barColor then
draw.rect(GPU, 18, 5, 8, 2, colors.background)
draw.rect(GPU, 3, 2, 3, 1, colors.barColor)
draw.rect(GPU, 2, 2, 1, 7, colors.barColor)
draw.rect(GPU, 3, 8, 20, 1, colors.barColor)
draw.rect(GPU, 24, 8, 3, 1, colors.barColor)
draw.rect(GPU, 27, 2, 1, 7, colors.barColor)
draw.rect(GPU, 7, 2, 20, 1, colors.barColor)
end
end
_, f, _ = GPU.get(6, 1)
@ -112,20 +107,20 @@ function widgets.gtMachine(GPU, name, address)
((windows[name].data == 0 or string.match(machine.getSensorInformation()[windows[name].data], ".*c0.*")) and
machine.isWorkAllowed()) == true
then
if f ~= background then
draw.rect(GPU, 6, 2, 1, 1, background)
draw.rect(GPU, 23, 8, 1, 1, background)
if f ~= colors.background then
draw.rect(GPU, 6, 2, 1, 1, colors.background)
draw.rect(GPU, 23, 8, 1, 1, colors.background)
end
else
if (machine.isWorkAllowed()) then
if f ~= accentA then
draw.rect(GPU, 6, 2, 1, 1, accentA)
draw.rect(GPU, 23, 8, 1, 1, accentA)
if f ~= colors.accentA then
draw.rect(GPU, 6, 2, 1, 1, colors.accentA)
draw.rect(GPU, 23, 8, 1, 1, colors.accentA)
end
else
if f ~= errorColor then
draw.rect(GPU, 6, 2, 1, 1, errorColor)
draw.rect(GPU, 23, 8, 1, 1, errorColor)
if f ~= colors.errorColor then
draw.rect(GPU, 6, 2, 1, 1, colors.errorColor)
draw.rect(GPU, 23, 8, 1, 1, colors.errorColor)
end
end
end

View File

@ -1,5 +1,5 @@
-- Import section
local computer = require("computer")
computer = require("computer")
--
local notes = {

View File

@ -1,11 +0,0 @@
machineBackground = 0x121010
progressBackground = 0x272c2e
labelColor = 0xFF00FF
errorColor = 0xFF0000
idleColor = 0xb300ff
workingColor = 0x00a6ff
positiveEUColor = 0x00CC00
negativeEUColor = 0xCC0000
timeColor = 0x5500FF
textColor = 0x000000
hudColor = 0x1E1E28

View File

@ -32,7 +32,7 @@ function mouseListener()
currentWindows["Button"].y * 2 + 1,
6,
6,
negativeEUColor
colors.negativeEUColor
)
else
G.rect(
@ -41,7 +41,7 @@ function mouseListener()
currentWindows["Button"].y * 2 + 1,
6,
6,
positiveEUColor
colors.positiveEUColor
)
if itemsToStock[drawerItem] ~= nil then
S.update(drawerItem, itemsToStock[drawerItem], number)
@ -97,7 +97,7 @@ function keyboardListener()
number = number .. value
end
G.rect(GPU, currentWindows["Number"].x + 2, currentWindows["Number"].y * 2 + 1, 46, 6, 0x333333)
G.text(GPU, currentWindows["Number"].x + 4, currentWindows["Number"].y * 2 + 3, workingColor, number)
G.text(GPU, currentWindows["Number"].x + 4, currentWindows["Number"].y * 2 + 3, colors.workingColor, number)
end
end
return event.listen("key_down", processKey)
@ -108,25 +108,25 @@ function getNewItem(GPU, x, y)
currentWindows["Item"].x = x
currentWindows["Item"].y = y
GPU.setActiveBuffer(itemWindow)
G.rect(GPU, 2, 2, 58, 4, hudColor)
G.rect(GPU, 2, 2, 58, 4, colors.hudColor)
G.rect(GPU, 3, 3, 56, 2, 0x000000)
GPU.setActiveBuffer(0)
end
local newDrawerItem = transposer.getStackInSlot(sides.top, 2)
if newDrawerItem ~= nil then
if craftables[newDrawerItem] ~= nil then
GPU.setForeground(workingColor)
GPU.setForeground(colors.workingColor)
else
GPU.setActiveBuffer(negativeEUColor)
GPU.setActiveBuffer(colors.negativeEUColor)
end
if drawerItem == nil then
drawerItem = newDrawerItem.label
GPU.setActiveBuffer(currentWindows["Item"].page)
G.rect(GPU, 3, 3, 56, 2, 0x000000)
if craftables[drawerItem] ~= nil then
G.centeredText(GPU, 30, 3, positiveEUColor, drawerItem)
G.centeredText(GPU, 30, 3, colors.positiveEUColor, drawerItem)
else
G.centeredText(GPU, 30, 3, negativeEUColor, drawerItem)
G.centeredText(GPU, 30, 3, colors.negativeEUColor, drawerItem)
end
GPU.setActiveBuffer(0)
if itemsToStock[drawerItem] ~= nil then
@ -146,9 +146,9 @@ function getNewItem(GPU, x, y)
GPU.setActiveBuffer(currentWindows["Item"].page)
G.rect(GPU, 3, 3, 56, 2, 0x000000)
if craftables[drawerItem] ~= nil then
G.centeredText(GPU, 30, 3, positiveEUColor, drawerItem)
G.centeredText(GPU, 30, 3, colors.positiveEUColor, drawerItem)
else
G.centeredText(GPU, 30, 3, negativeEUColor, drawerItem)
G.centeredText(GPU, 30, 3, colors.negativeEUColor, drawerItem)
end
GPU.setActiveBuffer(0)
if itemsToStock[drawerItem] ~= nil then
@ -182,7 +182,7 @@ function numberBox(GPU, x, y)
currentWindows["Number"].x = x
currentWindows["Number"].y = y
GPU.setActiveBuffer(itemWindow)
G.rect(GPU, 2, 2, 48, 8, hudColor)
G.rect(GPU, 2, 2, 48, 8, colors.hudColor)
G.rect(GPU, 3, 3, 46, 6, 0x000000)
GPU.setActiveBuffer(0)
end
@ -193,8 +193,8 @@ function button(GPU, x, y)
currentWindows["Button"].x = x
currentWindows["Button"].y = y
GPU.setActiveBuffer(button)
G.rect(GPU, 2, 2, 8, 8, hudColor)
G.rect(GPU, 3, 3, 6, 6, workingColor)
G.rect(GPU, 2, 2, 8, 8, colors.hudColor)
G.rect(GPU, 3, 3, 6, 6, colors.workingColor)
GPU.setActiveBuffer(0)
end
end
@ -204,12 +204,12 @@ function craftableBox(GPU, x, y)
currentWindows["Craft"].x = x
currentWindows["Craft"].y = y
GPU.setActiveBuffer(crafts)
G.rect(GPU, 2, 2, 70, 94, hudColor)
G.rect(GPU, 2, 2, 70, 94, colors.hudColor)
GPU.setActiveBuffer(0)
end
GPU.setActiveBuffer(currentWindows["Craft"].page)
G.rect(GPU, 3, 4, 68, 90, 0x000000)
G.rect(GPU, 48, 2, 1, 94, hudColor)
G.rect(GPU, 48, 2, 1, 94, colors.hudColor)
local i = 1
S.updateCache()
for label, amount in pairs(itemsToStock) do
@ -219,16 +219,16 @@ function craftableBox(GPU, x, y)
if S.uniques() > 2500 then --Check against rebooted system
if toStock > 0 then
if drawerItem == label then
G.text(GPU, 4, 3 + 2 * i, workingColor, label)
G.text(GPU, 4, 3 + 2 * i, colors.workingColor, label)
elseif craftables[label] == nil then
G.text(GPU, 4, 3 + 2 * i, negativeEUColor, label)
G.text(GPU, 4, 3 + 2 * i, colors.negativeEUColor, label)
else
G.text(GPU, 4, 3 + 2 * i, 0xFFFFFF, label)
end
if stockedAmount >= toStock then --In stock
G.text(GPU, 59 - (#stockedString + 1), 3 + 2 * i, 0xFFFFFF, stockedString)
elseif stockedAmount >= toStock * 0.85 then --Edit hysteresis here, slightly below stock
G.text(GPU, 59 - (#stockedString + 1), 3 + 2 * i, workingColor, stockedString)
G.text(GPU, 59 - (#stockedString + 1), 3 + 2 * i, colors.workingColor, stockedString)
else --Needs to be ordered
--Add crafting request loop here
if craftables[label] ~= nil then
@ -238,7 +238,7 @@ function craftableBox(GPU, x, y)
currentlyCrafting[label] = nil
end
end
G.text(GPU, 59 - (#stockedString + 1), 3 + 2 * i, negativeEUColor, stockedString)
G.text(GPU, 59 - (#stockedString + 1), 3 + 2 * i, colors.negativeEUColor, stockedString)
end
G.text(GPU, 59, 3 + 2 * i, 0xFFFFFF, "| " .. amount)
i = math.min(i + 1, 43)

View File

@ -2,7 +2,7 @@
local parser = require("util.parser")
local inherits = require("util.class.inherits")
local SingleBlock = require("data.datasource.single-block")
local mock = require("data.mock.mock-energy-provider")
local mock = require("mock-energy-provider")
--
local EnergyProvider =

View File

@ -2,7 +2,7 @@
local parser = require("util.parser")
local inherits = require("util.class.inherits")
local SingleBlock = require("data.datasource.single-block")
local mock = require("data.mock.mock-multi-block")
local mock = require("mock-multi-block")
--
local MultiBlock =

View File

@ -1,6 +1,6 @@
-- Import section
local component = require("component")
local mock = require("data.mock.mock-single-block")
local mock = require("mock-single-block")
--
local SingleBlock = {

View File

@ -9,13 +9,11 @@ local function exec(energyProducers, energyBuffer)
local consumption = energyBuffer:getAverageInput()
local production = energyBuffer:getAverageOutput()
local energyCapacity = energyBuffer:getTotalEnergy().maximum
local timeToFull = energyCapacity / (production - consumption)
local timetoEmpty = -timeToFull
local timeToFull = (production - consumption) ~= 0 and energyCapacity / (production - consumption) or "-"
return {
consumption = consumption,
production = production,
timeToFull = timeToFull,
timetoEmpty = timetoEmpty
}
end

View File

@ -1,13 +1,14 @@
-- Import section
Computer = require("computer")
Component = require("component")
computer = require("computer")
comp = require("component")
MultiBlock = require("data.datasource.multi-block")
SingleBlock = require("data.datasource.single-block")
EnergyProvider = require("data.datasource.energy-provider")
local cleanroomAddresses = require("data.database.cleanroom")
local multiBlockAddresses = require("data.database.multi-blocks")
local energyBufferAddress = require("data.database.energy-buffer")
local cleanroomAddresses = require("cleanroom")
local multiBlockAddresses = require("multi-blocks")
local energyBufferAddress = require("energy-buffer")
local protectCleanroomRecipes = require("domain.cleanroom.protect-recipes-usecase")
local getMultiblockStatuses = require("domain.multiblock.get-status-usecase")
local getEnergyStatus = require("domain.energy.get-energy-status-usecase")
@ -15,7 +16,7 @@ local getEnergyStatus = require("domain.energy.get-energy-status-usecase")
local cleanroom = MultiBlock:new(multiBlockAddresses.cleanroom)
local cleanroomMachines = {}
for address in pairs(cleanroomAddresses.machines) do
for _, address in pairs(cleanroomAddresses) do
table.insert(cleanroomMachines, SingleBlock:new(address))
end
@ -27,11 +28,7 @@ local energyBuffer = EnergyProvider:new(energyBufferAddress)
local energyProducers = {}
local i = 1
while true do
if (i > 100) then
break
end
for i = 0, 100 do
print(i)
protectCleanroomRecipes(cleanroom, cleanroomMachines)
local multiblockStatuses = getMultiblockStatuses(multiblocks)

View File

@ -1,5 +1,5 @@
-- Import section
local playTune = require("api.sound.play-tune")
local playTune = require("play-tune")
--
local tune = {

View File

@ -1,5 +1,5 @@
-- Import section
local playTune = require("api.sound.play-tune")
local playTune = require("play-tune")
--
local tune = {

View File

@ -1,5 +1,5 @@
-- Import section
local playTune = require('api.sound.play-tune')
local playTune = require('play-tune')
--
local tune = {

View File

@ -1,2 +0,0 @@
return function (arg1, arg2, arg3)
end

View File

@ -1,3 +0,0 @@
return function (arg1, arg2, arg3)
end

View File

@ -1,3 +0,0 @@
return function (arg1, arg2, arg3)
end