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Merge pull request #6 from gordominossi/feature/gui-pages
Feature/gui pages
This commit is contained in:
commit
bb9cf07b30
@ -458,8 +458,8 @@ end
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local function drawFrame(x, y, width, height, color)
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local stringUp, stringDown, x2 =
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"┌" .. string.rep("─", width - 2) .. "┐",
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"└" .. string.rep("─", width - 2) .. "┘",
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"╭" .. string.rep("─", width - 2) .. "╮",
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"╰" .. string.rep("─", width - 2) .. "╯",
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x + width - 1
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drawText(x, y, color, stringUp)
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6
Programs/monitor-system/api/gui/constants.lua
Normal file
6
Programs/monitor-system/api/gui/constants.lua
Normal file
@ -0,0 +1,6 @@
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local constants = {}
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constants.baseWidth = 40
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constants.baseHeight = 10
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return constants
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@ -5,3 +5,7 @@
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|sto| w | w | w |
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|not| power |b|f|
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--]]
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return {
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title = "Glasses"
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}
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11
Programs/monitor-system/api/gui/page/help.lua
Normal file
11
Programs/monitor-system/api/gui/page/help.lua
Normal file
@ -0,0 +1,11 @@
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--[[
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|gla| help |
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|wid|ev ti|ev ti|
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|ove|ev ti|ev ti|
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|sto|ev ti|ev ti|
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|not| power |b|f|
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--]]
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return {
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title = "Help"
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}
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@ -1,54 +1,143 @@
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-- Import section
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local doubleBuffer = require("graphics.doubleBuffering")
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Colors = require("graphics.colors")
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Computer = require("computer")
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Unicode = require("unicode")
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Event = require("event")
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DoubleBuffer = require("graphics.doubleBuffering")
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Constants = require("api.gui.constants")
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Colors = require("graphics.colors")
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Widget = require("api.gui.widget")
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--
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-- GPU resolution should be 160 x 50.
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-- Screen should be 8 x 5 blocks.
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-- That way, each block should have a resolution of 20 x 10
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-- Organizing the page:
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---- Title on top of the page (title)
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---- Side panel on the left With a width of 40 pixels (panel)
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---- 2 buttons for page navigation (b, f)
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------- Each with a width of 20 pixels
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---- 1 Power widget on the bottom, with a width of 80 pixels (power)
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---- 9 Regular widgets on the right, in a 3 x 3 grid (w)
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------ Each one with a width of 40 pixels
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--[[
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| p | title |
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| a | w | w | w |
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| n | w | w | w |
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| e | w | w | w |
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| l | power |b|f|
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--]]
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local pages = {
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overview = require("Overview"),
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notifications = require("notifications"),
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stock = require("stock"),
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help = require("help"),
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widgets = require("widgets"),
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glasses = require("glasses")
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glasses = require("api.gui.page.glasses"),
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widgets = require("api.gui.page.widgets"),
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help = require("api.gui.page.help"),
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stock = require("api.gui.page.stock"),
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notifications = require("api.gui.page.notifications"),
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overview = require("api.gui.page.overview")
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}
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pages[1] = pages.glasses
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pages[2] = pages.widgets
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pages[3] = pages.help
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pages[4] = pages.stock
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pages[5] = pages.notifications
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pages[6] = pages.overview
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local page = {}
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local elements = {
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machineWidgets = {},
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powerWidgets = {},
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panelSections = {},
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navigationButtons = {}
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}
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function pages:draw(component, index)
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if index < 10 then
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local x = 40 + 40 * ((index - 1) % 3)
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local y = 10 * math.ceil((index) / 3)
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doubleBuffer.drawRectangle(x + 1, y + 1, 38, 8, Colors.machineBackground, Colors.machineBackground, "█")
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doubleBuffer.drawFrame(x + 1, y + 1, 38, 8, Colors.labelColor)
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doubleBuffer.drawLine(x + 4, y + 4, x + 16, y + 4, Colors.machineBackground, Colors.mainColor, "_")
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doubleBuffer.drawText(x + 1, y + 1, Colors.labelColor, component.name)
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doubleBuffer.drawText(
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x + 4,
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y + 4,
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component.working and Colors.workingColor or Colors.errorColor,
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component.leftInfo
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)
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if component.middleInfo then
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doubleBuffer.drawText(
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x + 20 - Unicode.len(component.middleInfo),
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y + 5,
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Colors.accentB,
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component.middleInfo
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)
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end
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if component.rightInfo then
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doubleBuffer.drawText(
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x + 20 - Unicode.len(component.rightInfo) - 4,
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y + 5,
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Colors.accentA,
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component.rightInfo
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)
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end
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elseif index == 10 then
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Event.listen(
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"touch",
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function(_, _, x, y)
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local xContribution = x / Constants.baseWidth
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local yContribution = 4 * math.floor(y / Constants.baseHeight)
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local screenIndex = 1 + (math.floor(2 * (xContribution + yContribution))) / 2
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local selected = elements[screenIndex] or elements[screenIndex - 0.5]
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selected:onClick()
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end
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return
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)
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local function drawTitle(title)
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local x = Constants.baseWidth
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local y = 0
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local scale = 3
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Widget.drawBaseWidget(x, y, scale, title)
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end
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function pages:render()
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local function drawPanelSection(index, title)
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local x = 0
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local y = (index - 1) * Constants.baseHeight
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local scale = 1
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Widget.drawBaseWidget(x, y, scale, title)
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end
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return pages
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function page.create(element)
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drawTitle(element.title)
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local panelIndex = 1
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for _, pg in ipairs(pages) do
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if pg ~= element then
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elements.panelSections[panelIndex] = {
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title = pg.title,
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onClick = function()
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page.create(pg)
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end
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}
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drawPanelSection(panelIndex, pg.title)
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panelIndex = panelIndex + 1
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end
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end
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elements[4.5] = {
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onClick = function()
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Computer.shutdown(true)
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end
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}
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elements[6] = elements.machineWidgets[1]
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elements[7] = elements.machineWidgets[2]
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elements[8] = elements.machineWidgets[3]
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elements[10] = elements.machineWidgets[4]
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elements[11] = elements.machineWidgets[5]
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elements[12] = elements.machineWidgets[6]
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elements[14] = elements.machineWidgets[7]
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elements[15] = elements.machineWidgets[8]
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elements[16] = elements.machineWidgets[9]
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elements[18] = elements.powerWidgets[1]
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elements[19] = elements.powerWidgets[1]
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elements[1] = elements.panelSections[1]
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elements[5] = elements.panelSections[2]
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elements[9] = elements.panelSections[3]
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elements[13] = elements.panelSections[4]
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elements[17] = elements.panelSections[5]
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elements[20] = elements.navigationButtons[1]
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elements[20.5] = elements.navigationButtons[2]
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end
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function page.fake()
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elements.machineWidgets = Widget.fakeWidgets()
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elements.powerWidgets = Widget.fakePowerWidget()
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page.create(pages.overview)
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end
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function page.update()
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for index, machineWidget in ipairs(elements.machineWidgets) do
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machineWidget:update()
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machineWidget:draw(index)
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end
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for index, powerWidget in ipairs(elements.powerWidgets) do
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powerWidget:update()
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powerWidget:draw(index)
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end
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DoubleBuffer.drawChanges()
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end
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return page
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|
@ -5,3 +5,7 @@
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|sto|ev ti|ev ti|
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|ove| power |b|f|
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--]]
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return {
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title ="Notifications"
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}
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|
@ -5,3 +5,7 @@
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|sto| w | w | w |
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|not| power |b|f|
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--]]
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return {
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title = "Overview"
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}
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|
11
Programs/monitor-system/api/gui/page/stock.lua
Normal file
11
Programs/monitor-system/api/gui/page/stock.lua
Normal file
@ -0,0 +1,11 @@
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--[[
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|gla| stock |
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|wid|ev ti|ev ti|
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|hel|ev ti|ev ti|
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|ove|ev ti|ev ti|
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|not| power |b|f|
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--]]
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return {
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title = "Stock"
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}
|
@ -5,3 +5,7 @@
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|sto| w | w | w |
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|not| power |b|f|
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--]]
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return {
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title = "Widgets"
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}
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@ -1,46 +1,212 @@
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Component = require("component")
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GPU = Component.gpu
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Screen = Component.screen
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Unicode = require("unicode")
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DoubleBuffer = require("graphics.doubleBuffering")
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Constants = require("api.gui.constants")
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Colors = require("graphics.colors")
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-- GPU resolution should be 160 x 50.
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-- Screen should be 16 blocks by 10 blocks. (Could also be 8 x 5).
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-- That way, each block should have a resolution of 10 x 10
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-- Organizing the page:
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---- Title on top of the page (title)
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---- Side panel on the left With a width of 20 pixels (panel)
|
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---- Two buttons for page navigation (b, f)
|
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------- Each with a width of 10 pixels
|
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---- 1 Power widget on the bottom, with a width of 40 pixels (power)
|
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---- 9 Regular widgets on the right, in a 3 x 3 grid (w)
|
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------ Each one with a width of 20 pixels
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--[[
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| p | title |
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| a | w | w | w |
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| n | w | w | w |
|
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| e | w | w | w |
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| l | power |b|f|
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--]]
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local widget = {}
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local page = {
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title = {},
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panel = {},
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back = {},
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forwards = {}
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local states = {
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{name = "ON", color = Colors.workingColor},
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{name = "IDLE", color = Colors.idleColor},
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{name = "OFF", color = Colors.offColor},
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{name = "BROKEN", color = Colors.errorColor}
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}
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local widget = {
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name = "",
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leftString = "",
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middleString = "",
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rightString = "",
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height = 10,
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width = 20,
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}
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local function drawProgress(x, y, width, height, progress, maxProgress, color)
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progress = math.floor(progress * (width + height - 2) / (maxProgress ~= 0 and maxProgress or 1))
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function widget.create(name, leftString, middleString, rightString, screenIndex)
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widget.name = name or "Unused"
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widget.leftString = leftString or ""
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widget.middleString = middleString or ""
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widget.rightString = rightString or ""
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local lengths = {
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first = progress > 5 and 5 or progress,
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second = progress > height - 2 + 5 and height - 2 or progress - (5),
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third = progress > width - 7 + height - 2 + 5 and width - 7 or progress - (height - 2 + 5)
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}
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DoubleBuffer.drawRectangle(x + 6, y / 2 + 1, 2, 1, Colors.machineBackground, Colors.machineBackground, "█")
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DoubleBuffer.drawSemiPixelRectangle(x + 6 - lengths.first, y + 1, lengths.first, 1, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1, y + 2, 1, lengths.second, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1, y + height, lengths.third, 1, color)
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DoubleBuffer.drawRectangle(x + width - 6, (y + height) / 2, 2, 1, Colors.machineBackground, Colors.machineBackground, "█")
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DoubleBuffer.drawSemiPixelRectangle(x + width - 4, y + height, lengths.first, 1, color)
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DoubleBuffer.drawSemiPixelRectangle(x + width, y + height - lengths.second, 1, lengths.second, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1 + width - lengths.third, y + 1, lengths.third, 1, color)
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end
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function widget.drawBaseWidget(x, y, scale, title)
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local width = Constants.baseWidth * scale
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local height = Constants.baseHeight
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DoubleBuffer.drawRectangle(
|
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x + 1,
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y + 1,
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width - 1,
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||||
height - 1,
|
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Colors.machineBackground,
|
||||
Colors.machineBackground,
|
||||
"█"
|
||||
)
|
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DoubleBuffer.drawFrame(x + 1, y + 1, width - 1, height - 1, Colors.labelColor)
|
||||
DoubleBuffer.drawLine(x + 3, y + 5, x + width - 3, y + 5, Colors.machineBackground, Colors.textColor, "─")
|
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DoubleBuffer.drawText(x + math.floor((width - Unicode.len(title)) / 2), y + 3, Colors.labelColor, title)
|
||||
end
|
||||
|
||||
local function draw(self, index)
|
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if self.type == "power" then
|
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index = 10
|
||||
end
|
||||
local scale = self.scale or 1
|
||||
local width = Constants.baseWidth * scale
|
||||
local height = Constants.baseHeight
|
||||
local x = Constants.baseWidth + Constants.baseWidth * ((index - 1) % 3)
|
||||
local y = height * math.ceil((index) / 3)
|
||||
|
||||
widget.drawBaseWidget(x, y, scale, self.name)
|
||||
|
||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.progressBackground)
|
||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), self.progress, self.maxProgress, Colors.barColor)
|
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DoubleBuffer.drawText(x + 4, y + 7, self.state.color, self.state.name)
|
||||
if self.state == states[4] then
|
||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.errorColor)
|
||||
else
|
||||
local middleInfo = self:getMiddleString()
|
||||
if middleInfo then
|
||||
DoubleBuffer.drawText(x + 3 + 3 + Unicode.len("IDLE"), y + height - 3, Colors.textColor, middleInfo)
|
||||
end
|
||||
DoubleBuffer.drawText(
|
||||
x + width - Unicode.len(self.progress .. "/" .. self.maxProgress .. " s") - 3,
|
||||
y + height - 3,
|
||||
Colors.accentA,
|
||||
self.progress .. "/" .. self.maxProgress .. " s"
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
local fake = {}
|
||||
|
||||
fake.names = {
|
||||
"Cleanroom",
|
||||
"Electric Blast Furnace",
|
||||
"Miner",
|
||||
"Vacuum Freezer",
|
||||
"Multi Smelter",
|
||||
"Sifter",
|
||||
"Large Chemical Reactor",
|
||||
"Distillery",
|
||||
"Oil Cracking Unit",
|
||||
"Implosion Compressor"
|
||||
}
|
||||
|
||||
fake.machineWidget = {}
|
||||
|
||||
function fake.machineWidget:update()
|
||||
local breakWidget = math.random(10000) > 9999
|
||||
if breakWidget and self.state ~= states[3] then
|
||||
self.state = states[4]
|
||||
end
|
||||
if self.state == states[1] then
|
||||
self.progress = self.progress + 1
|
||||
if self.progress >= self.maxProgress then
|
||||
self.progress = 0
|
||||
self.maxProgress = 0
|
||||
self.state = states[2]
|
||||
end
|
||||
elseif self.state == states[2] then
|
||||
if math.random(1000) > 999 then
|
||||
self.state = states[1]
|
||||
self.maxProgress = math.random(500)
|
||||
end
|
||||
elseif self.state == states[3] then
|
||||
self.progress = self.progress + 1
|
||||
if self.progress >= self.maxProgress then
|
||||
self.progress = 0
|
||||
self.maxProgress = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function fake.machineWidget:onClick()
|
||||
if self.state == states[1] or self.state == states[2] then
|
||||
self.state = states[3]
|
||||
elseif self.state == states[3] then
|
||||
if self.progress < self.maxProgress then
|
||||
self.state = states[1]
|
||||
else
|
||||
self.progress = 0
|
||||
self.maxProgress = 0
|
||||
self.state = states[2]
|
||||
end
|
||||
elseif self.state == states[4] then
|
||||
self.progress = 0
|
||||
self.maxProgress = 0
|
||||
self.state = states[2]
|
||||
end
|
||||
end
|
||||
|
||||
function fake.machineWidget:getMiddleString()
|
||||
end
|
||||
|
||||
function fake.machineWidget.create()
|
||||
local state = states[math.random(4)]
|
||||
return {
|
||||
name = fake.names[math.random(10)] .. " " .. math.floor(math.random(3)),
|
||||
state = state,
|
||||
progress = 0,
|
||||
maxProgress = state ~= states[3] and state ~= states[4] and math.random(500) or 0,
|
||||
type = "machine",
|
||||
update = fake.machineWidget.update,
|
||||
onClick = fake.machineWidget.onClick,
|
||||
getMiddleString = fake.machineWidget.getMiddleString,
|
||||
draw = draw
|
||||
}
|
||||
end
|
||||
|
||||
fake.powerWidget = {}
|
||||
|
||||
function fake.powerWidget:update()
|
||||
self.progress = self.progress + self.dProgress
|
||||
end
|
||||
|
||||
function fake.powerWidget:onClick()
|
||||
self.dProgress = -self.dProgress
|
||||
end
|
||||
|
||||
function fake.powerWidget:getMiddleString()
|
||||
local remaining = self.dProgress > 0 and self.maxProgress - self.progress or -self.progress
|
||||
return (self.dProgress > 0 and "+" or "") ..
|
||||
self.dProgress .. "EU/s. " .. (self.dProgress > 0 and "Full in: " or "Empty in: ") .. remaining / self.dProgress
|
||||
end
|
||||
|
||||
function fake.powerWidget.create()
|
||||
return {
|
||||
name = "Power",
|
||||
state = states[1],
|
||||
progress = math.random(16000000),
|
||||
maxProgress = 16000000,
|
||||
scale = 2,
|
||||
type = "power",
|
||||
dProgress = 1,
|
||||
update = fake.powerWidget.update,
|
||||
onClick = fake.powerWidget.onClick,
|
||||
getMiddleString = fake.powerWidget.getMiddleString,
|
||||
draw = draw
|
||||
}
|
||||
end
|
||||
|
||||
function widget.fakeWidgets()
|
||||
local fakeWidgets = {}
|
||||
|
||||
for _ = 1, 9 do
|
||||
table.insert(fakeWidgets, fake.machineWidget.create())
|
||||
end
|
||||
|
||||
return fakeWidgets
|
||||
end
|
||||
|
||||
function widget.fakePowerWidget()
|
||||
local fakePowerWidgets = {}
|
||||
|
||||
table.insert(fakePowerWidgets, fake.powerWidget.create())
|
||||
fakePowerWidgets[11] = fakePowerWidgets[10]
|
||||
|
||||
return fakePowerWidgets
|
||||
end
|
||||
|
||||
return widget
|
||||
|
@ -1,8 +1,8 @@
|
||||
-- Import section
|
||||
Colors = require("graphics.colors")
|
||||
Unicode = require("unicode")
|
||||
DoubleBuffer = require("graphics.doubleBuffering")
|
||||
Event = require("event")
|
||||
-- Event = require("event")
|
||||
-- Colors = require("graphics.colors")
|
||||
-- Widget = require("api.gui.widget")
|
||||
Page = require("api.gui.page")
|
||||
-- Graphics = require("graphics.graphics")
|
||||
-- MultiBlock = require("data.datasource.multi-block")
|
||||
-- SingleBlock = require("data.datasource.single-block")
|
||||
@ -64,228 +64,14 @@ end
|
||||
|
||||
require("api.sound.zelda-secret")()
|
||||
--]]
|
||||
local baseWidth = 40
|
||||
local baseHeight = 10
|
||||
|
||||
local states = {
|
||||
{name = "ON", color = Colors.workingColor},
|
||||
{name = "IDLE", color = Colors.idleColor},
|
||||
{name = "OFF", color = Colors.offColor},
|
||||
{name = "BROKEN", color = Colors.errorColor}
|
||||
}
|
||||
Page.fake()
|
||||
|
||||
local fakeNames = {
|
||||
"Cleanroom",
|
||||
"Electric Blast Furnace",
|
||||
"Miner",
|
||||
"Vacuum Freezer",
|
||||
"Multi Smelter",
|
||||
"Sifter",
|
||||
"Large Chemical Reactor",
|
||||
"Distillery",
|
||||
"Oil Cracking Unit",
|
||||
"Implosion Compressor"
|
||||
}
|
||||
|
||||
local machineWidget = {}
|
||||
|
||||
function machineWidget:update()
|
||||
local breakWidget = math.random(10000) > 9999
|
||||
if breakWidget and self.state ~= states[3] then
|
||||
self.state = states[4]
|
||||
end
|
||||
if self.state == states[1] then
|
||||
self.progress = self.progress + 1
|
||||
if self.progress >= self.maxProgress then
|
||||
self.progress = 0
|
||||
self.maxProgress = 0
|
||||
self.state = states[2]
|
||||
end
|
||||
elseif self.state == states[2] then
|
||||
if math.random(1000) > 999 then
|
||||
self.state = states[1]
|
||||
self.maxProgress = math.random(500)
|
||||
end
|
||||
elseif self.state == states[3] then
|
||||
self.progress = self.progress + 1
|
||||
if self.progress >= self.maxProgress then
|
||||
self.progress = 0
|
||||
self.maxProgress = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function machineWidget:onClick()
|
||||
if self.state == states[1] or self.state == states[2] then
|
||||
self.state = states[3]
|
||||
elseif self.state == states[3] then
|
||||
if self.progress < self.maxProgress then
|
||||
self.state = states[1]
|
||||
else
|
||||
self.progress = 0
|
||||
self.maxProgress = 0
|
||||
self.state = states[2]
|
||||
end
|
||||
elseif self.state == states[4] then
|
||||
self.progress = 0
|
||||
self.maxProgress = 0
|
||||
self.state = states[2]
|
||||
end
|
||||
end
|
||||
|
||||
function machineWidget:getMiddleString()
|
||||
end
|
||||
|
||||
function machineWidget.fake()
|
||||
local state = states[math.random(4)]
|
||||
return {
|
||||
name = fakeNames[math.random(10)] .. " " .. math.floor(math.random(3)),
|
||||
state = state,
|
||||
progress = 0,
|
||||
maxProgress = state ~= states[3] and state ~= states[4] and math.random(500) or 0,
|
||||
type = "machine",
|
||||
update = machineWidget.update,
|
||||
onClick = machineWidget.onClick,
|
||||
getMiddleString = machineWidget.getMiddleString
|
||||
}
|
||||
end
|
||||
|
||||
local powerWidget = {}
|
||||
|
||||
function powerWidget:update()
|
||||
self.progress = self.progress + self.dProgress
|
||||
end
|
||||
|
||||
function powerWidget:onClick()
|
||||
self.dProgress = -self.dProgress
|
||||
end
|
||||
|
||||
function powerWidget:getMiddleString()
|
||||
local remaining = self.dProgress > 0 and self.maxProgress - self.progress or -self.progress
|
||||
return (self.dProgress > 0 and "+" or "") ..
|
||||
self.dProgress .. "EU/s. " .. (self.dProgress > 0 and "Full in: " or "Empty in: ") .. remaining / self.dProgress
|
||||
end
|
||||
|
||||
function powerWidget.fake()
|
||||
return {
|
||||
name = "Power",
|
||||
state = states[1],
|
||||
progress = math.random(16000000),
|
||||
maxProgress = 16000000,
|
||||
scale = 2,
|
||||
type = "power",
|
||||
dProgress = 1,
|
||||
update = powerWidget.update,
|
||||
onClick = powerWidget.onClick,
|
||||
getMiddleString = powerWidget.getMiddleString
|
||||
}
|
||||
end
|
||||
|
||||
local widgets = {}
|
||||
|
||||
for i = 1, 9 do
|
||||
table.insert(widgets, machineWidget.fake())
|
||||
end
|
||||
table.insert(widgets, powerWidget.fake())
|
||||
widgets[11] = widgets[10]
|
||||
|
||||
Event.listen(
|
||||
"touch",
|
||||
function(_, _, x, y)
|
||||
local index =
|
||||
1 + (math.floor(2 * ((x - baseWidth) / baseWidth + 3 * math.floor((y - baseHeight) / baseHeight)))) / 2
|
||||
local widget = widgets[index] or widgets[index - 0.5]
|
||||
|
||||
widget:onClick()
|
||||
end
|
||||
)
|
||||
|
||||
local function drawTitle(title)
|
||||
local x = baseWidth
|
||||
local y = 0
|
||||
local scale = 3
|
||||
local width = baseWidth * scale
|
||||
local height = baseHeight
|
||||
DoubleBuffer.drawRectangle(
|
||||
x + 1,
|
||||
y + 1,
|
||||
width - 1,
|
||||
height - 1,
|
||||
Colors.machineBackground,
|
||||
Colors.machineBackground,
|
||||
"█"
|
||||
)
|
||||
DoubleBuffer.drawFrame(x + 1, y + 1, width - 1, height - 1, Colors.labelColor)
|
||||
DoubleBuffer.drawLine(x + 3, y + 6, x + width - 3, y + 6, Colors.machineBackground, Colors.textColor, "─")
|
||||
DoubleBuffer.drawText(x + (width - Unicode.len(title)) / 2, y + 5, Colors.mainColor, title)
|
||||
end
|
||||
|
||||
local function drawProgress(x, y, width, height, progress, maxProgress, color)
|
||||
progress = math.floor(progress * (width + height - 2) / (maxProgress ~= 0 and maxProgress or 1))
|
||||
|
||||
local lengths = {
|
||||
first = progress > 5 and 5 or progress,
|
||||
second = progress > height - 2 + 5 and height - 2 or progress - (5),
|
||||
third = progress > width - 7 + height - 2 + 5 and width - 7 or progress - (height - 2 + 5)
|
||||
}
|
||||
DoubleBuffer.drawSemiPixelRectangle(x + 6 - lengths.first, y + 1, lengths.first, 1, color)
|
||||
DoubleBuffer.drawSemiPixelRectangle(x + 1, y + 2, 1, lengths.second, color)
|
||||
DoubleBuffer.drawSemiPixelRectangle(x + 1, y + height, lengths.third, 1, color)
|
||||
DoubleBuffer.drawSemiPixelRectangle(x + width - 4, y + height, lengths.first, 1, color)
|
||||
DoubleBuffer.drawSemiPixelRectangle(x + width, y + height - lengths.second, 1, lengths.second, color)
|
||||
DoubleBuffer.drawSemiPixelRectangle(x + 1 + width - lengths.third, y + 1, lengths.third, 1, color)
|
||||
end
|
||||
|
||||
local function drawWidget(index, widget)
|
||||
if index > 10 then
|
||||
return
|
||||
end
|
||||
local scale = widget.scale or 1
|
||||
local x = baseWidth + baseWidth * ((index - 1) % 3)
|
||||
local width = baseWidth * scale
|
||||
local height = baseHeight
|
||||
local y = height * math.ceil((index) / 3)
|
||||
DoubleBuffer.drawRectangle(
|
||||
x + 1,
|
||||
y + 1,
|
||||
width - 1,
|
||||
height - 1,
|
||||
Colors.machineBackground,
|
||||
Colors.machineBackground,
|
||||
"█"
|
||||
)
|
||||
|
||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.progressBackground)
|
||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), widget.progress, widget.maxProgress, Colors.barColor)
|
||||
|
||||
DoubleBuffer.drawLine(x + 3, y + 5, x + width - 3, y + 5, Colors.machineBackground, Colors.textColor, "─")
|
||||
DoubleBuffer.drawText(x + 3, y + 3, Colors.labelColor, widget.name)
|
||||
DoubleBuffer.drawText(x + 3, y + 7, widget.state.color, widget.state.name)
|
||||
if widget.state == states[4] then
|
||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.errorColor)
|
||||
else
|
||||
local middleInfo = widget:getMiddleString()
|
||||
if middleInfo then
|
||||
DoubleBuffer.drawText(x + 3 + 3 + Unicode.len("IDLE"), y + height - 3, Colors.textColor, middleInfo)
|
||||
end
|
||||
DoubleBuffer.drawText(
|
||||
x + width - Unicode.len(widget.progress .. "/" .. widget.maxProgress .. " s") - 3,
|
||||
y + height - 3,
|
||||
Colors.accentA,
|
||||
widget.progress .. "/" .. widget.maxProgress .. " s"
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
drawTitle("Overview")
|
||||
while true do
|
||||
for index, widget in ipairs(widgets) do
|
||||
widget:update()
|
||||
drawWidget(index, widget)
|
||||
end
|
||||
DoubleBuffer.drawChanges()
|
||||
Page.update()
|
||||
os.sleep(0)
|
||||
end
|
||||
|
||||
--[[
|
||||
Page = require("api.gui.page")
|
||||
Notifications = {}
|
||||
|
Loading…
x
Reference in New Issue
Block a user